Forged Alliance Forever Forged Alliance Forever Forums 2015-04-25T13:13:39+02:00 /feed.php?f=42&t=9846 2015-04-25T13:13:39+02:00 2015-04-25T13:13:39+02:00 /viewtopic.php?t=9846&p=99059#p99059 <![CDATA[Re: low arc toggle]]>
Note: would have to do it this way as it's not currently possible to change the weapon arc directly via a script function as once the game loads it's hard set that units blueprint.

Be aware that the weapon with a high arc was tailored to fire at that arc and swapping from one arc type to another could lead to some rather strange behavior. Such as firing into hills to attack that target on the other side.

Resin

Statistics: Posted by Resin_Smoker — 25 Apr 2015, 13:13


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2015-04-24T18:30:28+02:00 2015-04-24T18:30:28+02:00 /viewtopic.php?t=9846&p=99034#p99034 <![CDATA[Re: low arc toggle]]>
Ceneraii wrote:
(arty shells behave weird at low arcs, can see this when shooting up a hill sometimes)


That probably wouldn't be a low arc then. Lobo/fobo (cluster) shells would probably misbehave. Also, T2 artillery emplacements already use low arcs.

Statistics: Posted by KrogothFTW — 24 Apr 2015, 18:30


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2015-04-24T08:37:12+02:00 2015-04-24T08:37:12+02:00 /viewtopic.php?t=9846&p=99015#p99015 <![CDATA[Re: low arc toggle]]> Statistics: Posted by Ceneraii — 24 Apr 2015, 08:37


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2015-04-24T08:24:57+02:00 2015-04-24T08:24:57+02:00 /viewtopic.php?t=9846&p=99012#p99012 <![CDATA[low arc toggle]]> Low arcs have several advantages over high arcs--would anyone still use high arcs besides to get over walls or terrain? It would be more noticeable that muzzle velocity in T1 artillery is LESS than in T1 tanks.

Statistics: Posted by KrogothFTW — 24 Apr 2015, 08:24


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