Forged Alliance Forever Forged Alliance Forever Forums 2015-04-15T01:05:02+02:00 /feed.php?f=42&t=9785 2015-04-15T01:05:02+02:00 2015-04-15T01:05:02+02:00 /viewtopic.php?t=9785&p=98508#p98508 <![CDATA[Re: What I think needs buffed and nerfed]]>
yeager wrote:
Lol yeah, I thought about that but didn't put it in cause striker+ mech marine is better, although at that point your spending money closer to 2 thaams


How often do you actually encounter such a group though? They may lose theoretically, but if it is hardly ever to never encountered then its a moot point.

Statistics: Posted by Reaper Zwei — 15 Apr 2015, 01:05


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2015-04-14T17:47:14+02:00 2015-04-14T17:47:14+02:00 /viewtopic.php?t=9785&p=98475#p98475 <![CDATA[Re: What I think needs buffed and nerfed]]> Statistics: Posted by yeager — 14 Apr 2015, 17:47


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2015-04-14T17:21:03+02:00 2015-04-14T17:21:03+02:00 /viewtopic.php?t=9785&p=98473#p98473 <![CDATA[Re: What I think needs buffed and nerfed]]> Statistics: Posted by Ithilis_Quo — 14 Apr 2015, 17:21


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2015-04-14T17:22:16+02:00 2015-04-14T17:17:56+02:00 /viewtopic.php?t=9785&p=98472#p98472 <![CDATA[Re: What I think needs buffed and nerfed]]> Now people gonna say selen + tank is op and need nerf :P

Statistics: Posted by keyser — 14 Apr 2015, 17:17


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2015-04-14T15:55:23+02:00 2015-04-14T15:55:23+02:00 /viewtopic.php?t=9785&p=98466#p98466 <![CDATA[Re: What I think needs buffed and nerfed]]> Statistics: Posted by yeager — 14 Apr 2015, 15:55


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2015-04-14T15:34:33+02:00 2015-04-14T15:34:33+02:00 /viewtopic.php?t=9785&p=98463#p98463 <![CDATA[Re: What I think needs buffed and nerfed]]>
yeager wrote:
exactly, I am asking for same price, less speed, and a bigger rang ring, so it can get off the damage it needs to make up for, other wise, like I said, it loses all day in 1v1 and although sera arty is great it cost more than other arty and isn't viable against well microed tanks


Make up for what exactly? It's a weaker tank if only just barely than the striker, but what problem is there with that? So you lose some engies after you lose the tank battle. doesn't mean that the thaam needs a rework it means you need better strats. I find it a bit silly really complaining about the thaam losing all day long vs strikers yet not complaining about the same situation with auroras.

Statistics: Posted by Reaper Zwei — 14 Apr 2015, 15:34


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2015-04-14T14:52:13+02:00 2015-04-14T14:52:13+02:00 /viewtopic.php?t=9785&p=98462#p98462 <![CDATA[Re: What I think needs buffed and nerfed]]>
Ithilis_Quo wrote:
yeager wrote:Your stats are off, obsidian also has more speed and damage, obsidian have absoluthly same dps as sera bot, and 0.1 more speed what is technical lowest as is posible have, that is because when it would be same, then obsidian would take 0 dmg against microed Ilshawor because -25% range. same reason why aurora have lower speed, when have range advantage
[Overall stats: obsidian has better speed, health, regen, damage, and a lower veterancy rate, illsha has more rang and higher fire rate. Which do ou think is better?]
sera battle ship sits lower on the water an doesn't have torpedoes,
cybran batleship have 20dps by torpedo on small range, that is not deal otherwise its same effective as sera, and mostly nuke posibility it make very dangerous units, for it its suppost to be lower batleship. and still its better as cybran (slithli more hp) [cybran had less hp, is cheaper ( but that's cause of te nuke) takes less time to build ( again cause of nuke) has better aa, same guns, torpedoes increasing its overall damage, and has better tmd( and again sits higher I the water) I am not asking for a damage buff or anything, just that the shells lob more so it is better when attacking land, our destroy is useless at that and enough tmd beats our cruisers] and sera t1 art is way more expensive than its counter parts just to name a few also I'm fine with a speed decrease but it needs to be equal to the uef counter part, it's stupid that we both get a tank out (his for slightly more mass) the cross paths, sera tank loses, and uef tank makes up for being slightly more by wreaking 1-3 engineers while I scram to get another tank out or at least a Selene
hmm but look, sera tank have 7%less hp 4%less price 3%more speed other stat is same you can make same unitst but for what it would be good for? mix sera tanks withh artilery is better as only striker, or striker with uef artilery
exactly, I am asking for same price, less speed, and a bigger rang ring, so it can get off the damage it needs to make up for, other wise, like I said, it loses all day in 1v1 and although sera arty is great it cost more than other arty and isn't viable against well microed tanks or whatever needs to happen, either way they should be same cost and tie in 1v1 is that too much to ask?

Statistics: Posted by yeager — 14 Apr 2015, 14:52


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2015-04-14T10:59:18+02:00 2015-04-14T10:59:18+02:00 /viewtopic.php?t=9785&p=98436#p98436 <![CDATA[Re: What I think needs buffed and nerfed]]>
yeager wrote:
Your stats are off, obsidian also has more speed and damage, obsidian have absoluthly same dps as sera bot, and 0.1 more speed what is technical lowest as is posible have, that is because when it would be same, then obsidian would take 0 dmg against microed Ilshawor because -25% range. same reason why aurora have lower speed, when have range advantage

sera battle ship sits lower on the water an doesn't have torpedoes,
cybran batleship have 20dps by torpedo on small range, that is not deal otherwise its same effective as sera, and mostly nuke posibility it make very dangerous units, for it its suppost to be lower batleship. and still its better as cybran (slithli more hp) and sera t1 art is way more expensive than its counter parts just to name a few also I'm fine with a speed decrease but it needs to be equal to the uef counter part, it's stupid that we both get a tank out (his for slightly more mass) the cross paths, sera tank loses, and uef tank makes up for being slightly more by wreaking 1-3 engineers while I scram to get another tank out or at least a Selene
hmm but look, sera tank have 7%less hp 4%less price 3%more speed other stat is same you can make same unitst but for what it would be good for? mix sera tanks withh artilery is better as only striker, or striker with uef artilery

Statistics: Posted by Ithilis_Quo — 14 Apr 2015, 10:59


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2015-04-14T03:38:44+02:00 2015-04-14T03:38:44+02:00 /viewtopic.php?t=9785&p=98426#p98426 <![CDATA[Re: What I think needs buffed and nerfed]]>
Ithilis_Quo wrote:
Spoiler: show
yeager wrote:First the most broken thing in the game, the sACUs,
Uef: totally OP, like, it's not even funny
Sera: slightly OP, but this countered by a very small selection of abilities.
Aeon: needs a small buff, preferably in life
Cybran: pretty much ok

Agree, sacus are pain in many way, not only because too strong, but because can relciam imediatly everything, and spam PD and dont leave wreck

Now for every thing else
T1
Buff:
Cybran: arty should be slightly cheaper
imho slithli more expensive 36->45, it have 2sec emp on 2aoe with firing randomnes that mean it would hit something even in move
Sera: make the tank equal in cost to that of uef but also give it a rang advantage so in a 1v1 they tie
sera tanks are faster, it cant have range advantage or it broke system where T1 units have 18r T2 23 T3 28 (+5/tech) sera have pretty cool T1 arty
T2
Aeon:
Buff: evensong's missile should travel faster, so it's better for sniping
im fan of 2hp on missile, but in finnaly more muzzle is same
Nerf: obsidian needs a cost increase, but only slightly
obsidian already cost 390mass where loayalist cost only 18%more sera bot is better units and its supost to cost same as obsidian (obsidian have 10%more hp and 25%less range)
Hover tanks: they should have more rang and speed than the pillar, but less health, so that they lose all day long in 1v1s but with micro can act kinda like the mongoose ( note: if decreasing the health makes them to vulnerable then they can tie the pillar but be more expensive, demanding micro to get their money's worth)
try hover_rework mod
Wagner: faster speed when underwater
Uef: faster speed when on land. (Makes it a better rading unit and a better freind to the mongoose)
try hover_rework mod, on that mod it is pretty effective units on land, something as obsidian that is much faster with less hp
T3
Note: some of the Changes I am about to suggest are for gameplay deepening, not cause those units are underpowered
Oothum and brick: either make the torpedo systems more effective or make the anti torpedo system on the brick more effective and turn the oothums torpedo launcher into a torpedo defense armament
Outhum need take 1/2 dps on 33range 2/2dps on 23range and +0,2speed. torpedo doesnt mather, because whole torpedo balance doesnt work well, that units have to many hp for be efective underwater
Perceval: make slightly faster when in the water

T3 (buffs not for increasing gameplay but because the units need them)
Sera: this unit doesn't need a buff on paper, but when you use the unit you see it is the worst t3 cause it is insanely terrain dependent.
Sniper bots: I get that people are afraid to make it Op but they need a range increase, a big one, also remember they are VERY terain dependent, so increasing the rang will only have a giant affect when they are used on super flat maps or against naval unit, decrease damage if you increase rang past that of arty for balance ( if a GC were to come at a sniper bit it would do the same amount of damage by the time the GC got to it, but start firing earlier)
hmmmm
NAVAL:
T1 sera has worst navy, aeon also has a crap t1 navy but this is counter by the exodus, witch is obviously the best destroyer
aeon frigate is master crap sera is pretty close to cybran or uef, imho they are fine, second most dps, AA and hp
T2: sera had worst navy
best one, never miss, and cant submerget and leave batle when is dieing
T3 sera has bad battleship (could be fixed by making the shells lob more)
its as good as is cybran, but as bonus can build nuke, where other must spend same mas for this fucntion.
and the t3 sub is just as cost effective as it's cybran t2 counter part, which is stupid as hell, give the sub back it's life and some of its rang, (or speed) you shouldn't have to wait for t3 to get a unit that isn't any better than what other factions get at t2
Now that I have expressed my hatred for the sera navy nerfs I can continue
T1:
Buff: increase speed of aeon frigate (have biggest range, speed would be risky change ) and turn the anti torpedo on the sera sub into a torpedo defense flair and increase the firing speed, it should still be worst sub at t1, but only by a small margin and should have purpose onto later tears, similar to the cybran t1 arty
t2: sera and uef have disadvantage, but this is countered by powerful t3 navy, in other words, buff the sub at t3 and it's ok if sera sucks a little at t2
UEF T2 its different as other, so you must manage valiant on 45-60 range, then you have very good destroer (16% more dps), also with jamming and strong shield boat
T3: I think its obvious what I want buffed
AIR:
T1: see if the cybran gunship could be made slightly cheaper, I am not sure if this would be a good buff, but something to keep in mind for when u guys are bored, (if that ever happens)
funny is that T1 gunship cost more E as T2 what is... :| but it have reason for not be superior strong as early gunship. I was spend a very long time on testing nomads T1 gunship, and it cant be much cheaper as it is. maybe slithli less E but more build time, but it is very risky change
T2: sera air sucks but that is fine, it needs to suck
t3: cybran so could use an ever so slight health buff
it have stealth, what is potential advantage for have 2%less hp and dps. Dont know why ppl dont use stealt, and then complain about be 4% less efective as others
That is all of my suggestions on mobile unit buffs, please give them a chance, if one doesn't work try something else, and for all the non moders plz tell me what u think :D

Your stats are off, obsidian also has more speed and damage, sera battle ship sits lower on the water an doesn't have torpedoes, and sera t1 art is way more expensive than its counter parts just to name a few also I'm fine with a speed decrease but it needs to be equal to the uef counter part, it's stupid that we both get a tank out (his for slightly more mass) the cross paths, sera tank loses, and uef tank makes up for being slightly more by wreaking 1-3 engineers while I scram to get another tank out or at least a Selene

Statistics: Posted by yeager — 14 Apr 2015, 03:38


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2015-04-14T01:40:41+02:00 2015-04-14T01:40:41+02:00 /viewtopic.php?t=9785&p=98418#p98418 <![CDATA[Re: What I think needs buffed and nerfed]]>
Spoiler: show
yeager wrote:
First the most broken thing in the game, the sACUs,
Uef: totally OP, like, it's not even funny
Sera: slightly OP, but this countered by a very small selection of abilities.
Aeon: needs a small buff, preferably in life
Cybran: pretty much ok

Agree, sacus are pain in many way, not only because too strong, but because can relciam imediatly everything, and spam PD and dont leave wreck

Now for every thing else
T1
Buff:
Cybran: arty should be slightly cheaper
imho slithli more expensive 36->45, it have 2sec emp on 2aoe with firing randomnes that mean it would hit something even in move
Sera: make the tank equal in cost to that of uef but also give it a rang advantage so in a 1v1 they tie
sera tanks are faster, it cant have range advantage or it broke system where T1 units have 18r T2 23 T3 28 (+5/tech) sera have pretty cool T1 arty
T2
Aeon:
Buff: evensong's missile should travel faster, so it's better for sniping
im fan of 2hp on missile, but in finnaly more muzzle is same
Nerf: obsidian needs a cost increase, but only slightly
obsidian already cost 390mass where loayalist cost only 18%more sera bot is better units and its supost to cost same as obsidian (obsidian have 10%more hp and 25%less range)
Hover tanks: they should have more rang and speed than the pillar, but less health, so that they lose all day long in 1v1s but with micro can act kinda like the mongoose ( note: if decreasing the health makes them to vulnerable then they can tie the pillar but be more expensive, demanding micro to get their money's worth)
try hover_rework mod
Wagner: faster speed when underwater
Uef: faster speed when on land. (Makes it a better rading unit and a better freind to the mongoose)
try hover_rework mod, on that mod it is pretty effective units on land, something as obsidian that is much faster with less hp
T3
Note: some of the Changes I am about to suggest are for gameplay deepening, not cause those units are underpowered
Oothum and brick: either make the torpedo systems more effective or make the anti torpedo system on the brick more effective and turn the oothums torpedo launcher into a torpedo defense armament
Outhum need take 1/2 dps on 33range 2/2dps on 23range and +0,2speed. torpedo doesnt mather, because whole torpedo balance doesnt work well, that units have to many hp for be efective underwater
Perceval: make slightly faster when in the water

T3 (buffs not for increasing gameplay but because the units need them)
Sera: this unit doesn't need a buff on paper, but when you use the unit you see it is the worst t3 cause it is insanely terrain dependent.
Sniper bots: I get that people are afraid to make it Op but they need a range increase, a big one, also remember they are VERY terain dependent, so increasing the rang will only have a giant affect when they are used on super flat maps or against naval unit, decrease damage if you increase rang past that of arty for balance ( if a GC were to come at a sniper bit it would do the same amount of damage by the time the GC got to it, but start firing earlier)
hmmmm
NAVAL:
T1 sera has worst navy, aeon also has a crap t1 navy but this is counter by the exodus, witch is obviously the best destroyer
aeon frigate is master crap sera is pretty close to cybran or uef, imho they are fine, second most dps, AA and hp
T2: sera had worst navy
best one, never miss, and cant submerget and leave batle when is dieing
T3 sera has bad battleship (could be fixed by making the shells lob more)
its as good as is cybran, but as bonus can build nuke, where other must spend same mas for this fucntion.
and the t3 sub is just as cost effective as it's cybran t2 counter part, which is stupid as hell, give the sub back it's life and some of its rang, (or speed) you shouldn't have to wait for t3 to get a unit that isn't any better than what other factions get at t2
Now that I have expressed my hatred for the sera navy nerfs I can continue
T1:
Buff: increase speed of aeon frigate (have biggest range, speed would be risky change ) and turn the anti torpedo on the sera sub into a torpedo defense flair and increase the firing speed, it should still be worst sub at t1, but only by a small margin and should have purpose onto later tears, similar to the cybran t1 arty
t2: sera and uef have disadvantage, but this is countered by powerful t3 navy, in other words, buff the sub at t3 and it's ok if sera sucks a little at t2
UEF T2 its different as other, so you must manage valiant on 45-60 range, then you have very good destroer (16% more dps), also with jamming and strong shield boat
T3: I think its obvious what I want buffed
AIR:
T1: see if the cybran gunship could be made slightly cheaper, I am not sure if this would be a good buff, but something to keep in mind for when u guys are bored, (if that ever happens)
funny is that T1 gunship cost more E as T2 what is... :| but it have reason for not be superior strong as early gunship. I was spend a very long time on testing nomads T1 gunship, and it cant be much cheaper as it is. maybe slithli less E but more build time, but it is very risky change
T2: sera air sucks but that is fine, it needs to suck
t3: cybran so could use an ever so slight health buff
it have stealth, what is potential advantage for have 2%less hp and dps. Dont know why ppl dont use stealt, and then complain about be 4% less efective as others
That is all of my suggestions on mobile unit buffs, please give them a chance, if one doesn't work try something else, and for all the non moders plz tell me what u think :D

Statistics: Posted by Ithilis_Quo — 14 Apr 2015, 01:40


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2015-04-14T01:35:49+02:00 2015-04-14T01:35:49+02:00 /viewtopic.php?t=9785&p=98417#p98417 <![CDATA[Re: What I think needs buffed and nerfed]]> Statistics: Posted by yeager — 14 Apr 2015, 01:35


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2015-04-14T00:59:13+02:00 2015-04-14T00:59:13+02:00 /viewtopic.php?t=9785&p=98414#p98414 <![CDATA[Re: What I think needs buffed and nerfed]]> _______________________________

on hover check my Hover_Rework mod you would found it on mod vault, and probably like it. Do it what you want make with hover (and range bots)

Statistics: Posted by Ithilis_Quo — 14 Apr 2015, 00:59


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2015-04-13T21:47:42+02:00 2015-04-13T21:47:42+02:00 /viewtopic.php?t=9785&p=98405#p98405 <![CDATA[Re: What I think needs buffed and nerfed]]>

Statistics: Posted by IceDreamer — 13 Apr 2015, 21:47


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2015-04-13T19:39:16+02:00 2015-04-13T19:39:16+02:00 /viewtopic.php?t=9785&p=98383#p98383 <![CDATA[Re: What I think needs buffed and nerfed]]>
keyser wrote:
your statement about sACU is right. We need to fix bug about them in the first place, and then get an balance team up to work on it.

about sera :

sera navy T2 is arguably the best (depends of situation though, it's not so good vs subs, and destro can't kill base after you win naval) (+ it's the best destro against hover)
sera T2 land is actually the stronger. Their T2 hover is the most effective of the hover, and the combo arty + T2 hover can be deadly.

Uef is better against hover because of the insane deck gun damage and although sera destroyer is sometimes good it always looses against aeon (but that's fair cause aeon t1 naval sucks) and is pretty muck even with the cybran one, at least, after you take care of the rang advantage by submersing. Also I am not trying to say sera hover needs a buff, but a change to increase "play value" if you will. it doesn't, in any way need a buff. But it could be more interesting

Statistics: Posted by yeager — 13 Apr 2015, 19:39


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2015-04-13T19:31:50+02:00 2015-04-13T19:31:50+02:00 /viewtopic.php?t=9785&p=98382#p98382 <![CDATA[Re: What I think needs buffed and nerfed]]>
about sera :

sera navy T2 is arguably the best (depends of situation though, it's not so good vs subs, and destro can't kill base after you win naval) (+ it's the best destro against hover)
sera T2 land is actually the stronger. Their T2 hover is the most effective of the hover, and the combo arty + T2 hover can be deadly.

Statistics: Posted by keyser — 13 Apr 2015, 19:31


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