yeager wrote:First the most broken thing in the game, the sACUs,
Uef: totally OP, like, it's not even funny
Sera: slightly OP, but this countered by a very small selection of abilities.
Aeon: needs a small buff, preferably in life
Cybran: pretty much ok
Agree, sacus are pain in many way, not only because too strong, but because can relciam imediatly everything, and spam PD and dont leave wreckNow for every thing else
T1
Buff:
Cybran: arty should be slightly cheaper
imho slithli more expensive 36->45, it have 2sec emp on 2aoe with firing randomnes that mean it would hit something even in moveSera: make the tank equal in cost to that of uef but also give it a rang advantage so in a 1v1 they tie
sera tanks are faster, it cant have range advantage or it broke system where T1 units have 18r T2 23 T3 28 (+5/tech) sera have pretty cool T1 artyT2
Aeon:
Buff: evensong's missile should travel faster, so it's better for sniping
im fan of 2hp on missile, but in finnaly more muzzle is sameNerf: obsidian needs a cost increase, but only slightly
obsidian already cost 390mass where loayalist cost only 18%more sera bot is better units and its supost to cost same as obsidian (obsidian have 10%more hp and 25%less range)Hover tanks: they should have more rang and speed than the pillar, but less health, so that they lose all day long in 1v1s but with micro can act kinda like the mongoose ( note: if decreasing the health makes them to vulnerable then they can tie the pillar but be more expensive, demanding micro to get their money's worth)
try hover_rework modWagner: faster speed when underwater
Uef: faster speed when on land. (Makes it a better rading unit and a better freind to the mongoose)
try hover_rework mod, on that mod it is pretty effective units on land, something as obsidian that is much faster with less hpT3
Note: some of the Changes I am about to suggest are for gameplay deepening, not cause those units are underpowered
Oothum and brick: either make the torpedo systems more effective or make the anti torpedo system on the brick more effective and turn the oothums torpedo launcher into a torpedo defense armament
Outhum need take 1/2 dps on 33range 2/2dps on 23range and +0,2speed. torpedo doesnt mather, because whole torpedo balance doesnt work well, that units have to many hp for be efective underwaterPerceval: make slightly faster when in the water
T3 (buffs not for increasing gameplay but because the units need them)
Sera: this unit doesn't need a buff on paper, but when you use the unit you see it is the worst t3 cause it is insanely terrain dependent.
Sniper bots: I get that people are afraid to make it Op but they need a range increase, a big one, also remember they are VERY terain dependent, so increasing the rang will only have a giant affect when they are used on super flat maps or against naval unit, decrease damage if you increase rang past that of arty for balance ( if a GC were to come at a sniper bit it would do the same amount of damage by the time the GC got to it, but start firing earlier)
hmmmmNAVAL:
T1 sera has worst navy, aeon also has a crap t1 navy but this is counter by the exodus, witch is obviously the best destroyer
aeon frigate is master crap sera is pretty close to cybran or uef, imho they are fine, second most dps, AA and hpT2: sera had worst navy
best one, never miss, and cant submerget and leave batle when is dieingT3 sera has bad battleship (could be fixed by making the shells lob more)
its as good as is cybran, but as bonus can build nuke, where other must spend same mas for this fucntion.and the t3 sub is just as cost effective as it's cybran t2 counter part, which is stupid as hell, give the sub back it's life and some of its rang, (or speed) you shouldn't have to wait for t3 to get a unit that isn't any better than what other factions get at t2
Now that I have expressed my hatred for the sera navy nerfs I can continue
T1:
Buff: increase speed of aeon frigate (
have biggest range, speed would be risky change ) and turn the anti torpedo on the sera sub into a torpedo defense flair and increase the firing speed, it should still be worst sub at t1, but only by a small margin and should have purpose onto later tears, similar to the cybran t1 arty
t2: sera and uef have disadvantage, but this is countered by powerful t3 navy, in other words, buff the sub at t3 and it's ok if sera sucks a little at t2
UEF T2 its different as other, so you must manage valiant on 45-60 range, then you have very good destroer (16% more dps), also with jamming and strong shield boatT3: I think its obvious what I want buffed
AIR:
T1: see if the cybran gunship could be made slightly cheaper, I am not sure if this would be a good buff, but something to keep in mind for when u guys are bored, (if that ever happens)
funny is that T1 gunship cost more E as T2 what is...
but it have reason for not be superior strong as early gunship. I was spend a very long time on testing nomads T1 gunship, and it cant be much cheaper as it is. maybe slithli less E but more build time, but it is very risky changeT2: sera air sucks but that is fine, it needs to suck
t3: cybran so could use an ever so slight health buff
it have stealth, what is potential advantage for have 2%less hp and dps. Dont know why ppl dont use stealt, and then complain about be 4% less efective as othersThat is all of my suggestions on mobile unit buffs, please give them a chance, if one doesn't work try something else, and for all the non moders plz tell me what u think
