Forged Alliance Forever Forged Alliance Forever Forums 2015-04-12T22:13:36+02:00 /feed.php?f=42&t=9763 2015-04-12T22:13:36+02:00 2015-04-12T22:13:36+02:00 /viewtopic.php?t=9763&p=98337#p98337 <![CDATA[Re: Check Observer, then Connection]]> Statistics: Posted by E8400-CV — 12 Apr 2015, 22:13


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2015-04-11T07:34:59+02:00 2015-04-11T07:34:59+02:00 /viewtopic.php?t=9763&p=98205#p98205 <![CDATA[Check Observer, then Connection]]> - You're hosting a game
- Observers are off
- There's an observer in the lobby
- The observer doesn't have a connection to someone who is not an observer

What happens when you click "Launch:"
- The game doesn't launch since the observer doesn't have a connection to someone

What I'm suggesting:
- The observer gets kicked and then the game launches

Small finicky thing, but if it's as simple as rearranging the code, may as well do it. If it's not, it doesn't matter that much, as we can just kick the observer by hand.

Thanks for reading.

Statistics: Posted by codepants — 11 Apr 2015, 07:34


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