Forged Alliance Forever Forged Alliance Forever Forums 2015-03-25T21:37:03+02:00 /feed.php?f=42&t=9597 2015-03-25T21:37:03+02:00 2015-03-25T21:37:03+02:00 /viewtopic.php?t=9597&p=97060#p97060 <![CDATA[Re: PD buildable on torp launcher]]>
zeroAPM wrote:
Naval units have more range and more hp.
I doubt a t1 pd would do anything. Or a t2 for that matter.
The only use they might have is to hit engineers and floating units


quark036 wrote:
I don't think the point is to counter ships, I think it is to counter hoverspam without having to spam a bunch of frigates


This, basically. The whole reason this thread was started is because hover units can harass naval bases and torpedo launchers, the only defense building that can be built on water, can't shoot hover units. Anti-land PD, with the exception of the Ravager, will do nothing but tickle the ships they have the range to shoot, but will deal with hover units fine. Making T1 and T2 PD buildable on water probably solves this problem, while probably not unbalancing naval play or introducing the ability to build other buildings on water.

I think it'd be worth testing, at least.

Statistics: Posted by ANGRYABOUTELVES — 25 Mar 2015, 21:37


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2015-03-24T11:47:48+02:00 2015-03-24T11:47:48+02:00 /viewtopic.php?t=9597&p=96929#p96929 <![CDATA[Re: PD buildable on torp launcher]]>
psychkik wrote:
If you tought that UEF was unbeateble watch them rush t3 and get t2top/ravenger combo. no t2 attacks for you!


this can be strong maybe too strong, because uef have also strong navy shield.
ok no ravanger buildible on torp launecher :D

Statistics: Posted by Ithilis_Quo — 24 Mar 2015, 11:47


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2015-03-24T10:52:50+02:00 2015-03-24T10:52:50+02:00 /viewtopic.php?t=9597&p=96923#p96923 <![CDATA[Re: PD buildable on torp launcher]]>
than they get a battle cruiser out and yer fucked buddy!


btw I support this idea. but only for t1 pd just to counter rediculus eaon spam, sera spam is not that bad.

Statistics: Posted by psychkik — 24 Mar 2015, 10:52


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2015-03-19T15:49:18+02:00 2015-03-19T15:49:18+02:00 /viewtopic.php?t=9597&p=96393#p96393 <![CDATA[Re: PD buildable on torp launcher]]> Statistics: Posted by quark036 — 19 Mar 2015, 15:49


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2015-03-19T14:35:06+02:00 2015-03-19T14:35:06+02:00 /viewtopic.php?t=9597&p=96387#p96387 <![CDATA[Re: PD buildable on torp launcher]]>
But in general i am against this because there are several cases where it sucks.

1.) Just imagine gala dropping on seton t1 engis in enemy harbour and spamming t1 pds out of t1 arti range. he cannot enter water at all anymore despite the fact there is not a single ship

2.) imagine sacu towering on water forward in the middle of big ship battles hmmmmmmmmmm let me think about it :?

Statistics: Posted by Iszh — 19 Mar 2015, 14:35


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2015-03-19T14:01:09+02:00 2015-03-19T14:01:09+02:00 /viewtopic.php?t=9597&p=96384#p96384 <![CDATA[Re: PD buildable on torp launcher]]>
ANGRYABOUTELVES wrote:
If the issue is that PD can't be built on water, why bother mucking around with torpedo launchers? Just let PD be built on water, give it a floating platform like AA turrets. Maybe not the Ravager, but every other PD should be fine.


Naval units have more range and more hp.
I doubt a t1 pd would do anything. Or a t2 for that matter.
The only use they might have is to hit engineers and floating units

Statistics: Posted by zeroAPM — 19 Mar 2015, 14:01


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2015-03-18T20:36:13+02:00 2015-03-18T20:36:13+02:00 /viewtopic.php?t=9597&p=96286#p96286 <![CDATA[Re: PD buildable on torp launcher]]> Statistics: Posted by ANGRYABOUTELVES — 18 Mar 2015, 20:36


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2015-03-17T02:06:06+02:00 2015-03-17T02:06:06+02:00 /viewtopic.php?t=9597&p=96201#p96201 <![CDATA[Re: PD buildable on torp launcher]]> Statistics: Posted by quark036 — 17 Mar 2015, 02:06


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2015-03-17T11:03:47+02:00 2015-03-16T21:48:00+02:00 /viewtopic.php?t=9597&p=96190#p96190 <![CDATA[Re: PD buildable on torp launcher]]>
Ithilis_Quo wrote:
zeroAPM wrote:T2 arty and t1 pgens are already 1x1


And T1pd and wall are 0.5x0.5?


Nope, still 1x1 as far as i know.

But honestly, i wouldn't mind a t1 torp launcher toting a gun twice as big as itself, the mere image is hilarious enough for me to want it

----------------EDIT
Heck, why not go full China and have the possibility of building platforms in water that act like land?
Give them the characteristics of walls (cheap, fast to build and loads of HP) and have some kind of system for them (platforms have to be connected to columns that extend to the ocean floor otherwise they sink)

Statistics: Posted by zeroAPM — 16 Mar 2015, 21:48


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2015-03-16T20:47:17+02:00 2015-03-16T20:47:17+02:00 /viewtopic.php?t=9597&p=96187#p96187 <![CDATA[Re: PD buildable on torp launcher]]> Statistics: Posted by quark036 — 16 Mar 2015, 20:47


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2015-03-16T18:49:10+02:00 2015-03-16T18:49:10+02:00 /viewtopic.php?t=9597&p=96183#p96183 <![CDATA[Re: PD buildable on torp launcher]]> Statistics: Posted by Frozen_byte — 16 Mar 2015, 18:49


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2015-03-16T11:56:51+02:00 2015-03-16T11:56:51+02:00 /viewtopic.php?t=9597&p=96168#p96168 <![CDATA[Re: PD buildable on torp launcher]]>
zeroAPM wrote:
T2 arty and t1 pgens are already 1x1


And T1pd and wall are 0.5x0.5?

Statistics: Posted by Ithilis_Quo — 16 Mar 2015, 11:56


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2015-03-16T10:46:31+02:00 2015-03-16T10:46:31+02:00 /viewtopic.php?t=9597&p=96162#p96162 <![CDATA[Re: PD buildable on torp launcher]]>
Ithilis_Quo wrote:
Hello, when i was thinking about some stuff around. and how to make hover spam less cancerous. then i come to point that one of problem why its hover so strong on navy and not on land. is because on water is not posible build pd that can effective counter hoover, hover some in big number on naval production and kill all enginer. This idea will help to fix it, and also bring some interesting posibilitys.
_ _ _ _ _ _

make torpedo launcher as a platform on with is possible build building. T1 torp lancher for buildin on 1x1 size (t1pd, wall) T2 torpedo as 2x2 building (t2 pd, t1 pgen, t2 arty, t1 pgen...) and maybe allow link this floating buildable area. for 4x t2 torp launcher for 4x4 place (shield, t2 pgen, anti nuke).

It have some very big posibility that it can bring. At first torp launcher is very strong against sub and not so strong against navy. Its uncomporable weaker against navy as is PD strong against land. And torpedo dont do any dmg to hoover spam. So this will allow make more effective structural defense.

The idea is, that when is torpedo launcher destroed, then of course building that is building over torp launcher would be destroyed with him. Because all naval units have area dmg, would damage not only building over torp launcher but also torp platform.
In multiple platform linked to one place, after destroying one of the platform units would start losing hp by time, same as when you put shield (with cheating) on land, and after they destruction start with same way leaving wreck.

Whats your opinion about it?


T2 arty and t1 pgens are already 1x1

Statistics: Posted by zeroAPM — 16 Mar 2015, 10:46


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2015-03-15T23:51:51+02:00 2015-03-15T23:51:51+02:00 /viewtopic.php?t=9597&p=96152#p96152 <![CDATA[Re: PD buildable on torp launcher]]>
Frozen_byte wrote:
There was something like this in TA... It totally fucked up Balance AFAIK because you are also able to build a Nuke/Stealth/TML ANYWHERE on the map.


Its not a real problem. Already on non water map you can build tml/nuke whatewhere you want. does posibility to build on navy make some differences? I dont believe. Also why you would build tml on water, when you already have carrier that can f*** it up in same way? It is not some specific treat. and why you would risk build expensive nuke on water when you must invest 4000 more mass for torpedo platform, and not be able to effective defend it with shield? It make no sense at all.

and build a shield and stealth building is a point. But this shield would be very expensive. for make a platform big enought for shield you need invest 4360 mass + 3000 for t3 shield. Its half price of experimental. It would be very rare usage. but it make a posibility.

Statistics: Posted by Ithilis_Quo — 15 Mar 2015, 23:51


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2015-03-15T23:18:11+02:00 2015-03-15T23:18:11+02:00 /viewtopic.php?t=9597&p=96150#p96150 <![CDATA[Re: PD buildable on torp launcher]]>
Anyway Maybe someone is able to make a Modification for this - so it's possible to test this feature further.
The strategic possibilities are very interesting.

Statistics: Posted by Frozen_byte — 15 Mar 2015, 23:18


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