Ithilis_Quo wrote:
Hello, when i was thinking about some stuff around. and how to make hover spam less cancerous. then i come to point that one of problem why its hover so strong on navy and not on land. is because on water is not posible build pd that can effective counter hoover, hover some in big number on naval production and kill all enginer. This idea will help to fix it, and also bring some interesting posibilitys.
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make torpedo launcher as a platform on with is possible build building. T1 torp lancher for buildin on 1x1 size (t1pd, wall) T2 torpedo as 2x2 building (t2 pd, t1 pgen, t2 arty, t1 pgen...) and maybe allow link this floating buildable area. for 4x t2 torp launcher for 4x4 place (shield, t2 pgen, anti nuke).
It have some very big posibility that it can bring. At first torp launcher is very strong against sub and not so strong against navy. Its uncomporable weaker against navy as is PD strong against land. And torpedo dont do any dmg to hoover spam. So this will allow make more effective structural defense.
The idea is, that when is torpedo launcher destroed, then of course building that is building over torp launcher would be destroyed with him. Because all naval units have area dmg, would damage not only building over torp launcher but also torp platform.
In multiple platform linked to one place, after destroying one of the platform units would start losing hp by time, same as when you put shield (with cheating) on land, and after they destruction start with same way leaving wreck.
Whats your opinion about it?
T2 arty and t1 pgens are already 1x1Statistics: Posted by zeroAPM — 16 Mar 2015, 10:46
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