- anoher tml bug is, that when you tml mex, then it leave a wreck. tml do 6000dmg mex have 3000hp it mean double hp as mex, tml is supost destroy wreck as well and dont leav wrack. dont know how to fix it, it would be probably some error in code, as was with overcharge and sparky.
i tested that
there are other examples, like percival can kill t1 static aa with one shot
percival shot is 1600 dmg, aa hp is 800, but wreck survives and you can still rebuild from 50%
i tested alot of weapons and i found out that Emissary does destroy wreck of t3 mass fab,
Emissary shot is 12000 damage and t3 fab is 6000 hp
BUT emissary does "damage over time" damage and that destroys wreck
wrecks that does not die when you deal exactly 2x damage is usually not a big problem
however in case of t2 mexes and TML it happens very often and can be abused to rebuild mex from 50%
i suggest to give TML damage over time thing:
Emissary from database
"projectile: 2 times 6000 damage every 0.2 seconds = 12000 total, 0.3 seconds total"
So for TML it should be 2 times 3000 damage every 0.1 seconds = 6000 total...
it could be 0.2 seconds i guess, emissary shot does look like a single shot anyway, but i just afraid that "dot" damage can cause weird situations where moveing target may receave only 3000 damage...
wreck is HP is generaly pretty weird thing, and database displays it wrong as well
as if wreck hp is 0.9 from unit hp
also talking about database, wreck mass also still displayed as 0.9 not as real 0.81
EDIT
previos thread about TML
viewtopic.php?f=2&t=6314Statistics: Posted by ZLO_RD — 16 Mar 2015, 22:30
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