Forged Alliance Forever Forged Alliance Forever Forums 2015-04-05T16:02:17+02:00 /feed.php?f=42&t=9570 2015-04-05T16:02:17+02:00 2015-04-05T16:02:17+02:00 /viewtopic.php?t=9570&p=97739#p97739 <![CDATA[Re: Abolish Publically Displayed Ratings]]> Statistics: Posted by Man_At_Arms — 05 Apr 2015, 16:02


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2015-04-03T03:01:58+02:00 2015-04-03T03:01:58+02:00 /viewtopic.php?t=9570&p=97563#p97563 <![CDATA[Re: Abolish Publically Displayed Ratings]]>
Zock wrote:
Thats already the case with greyscales though..


It's a binary scale that only shows whether your deviation is over 250 or so, not really the same :)

Statistics: Posted by Sheeo — 03 Apr 2015, 03:01


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2015-04-03T02:13:43+02:00 2015-04-03T02:13:43+02:00 /viewtopic.php?t=9570&p=97562#p97562 <![CDATA[Re: Abolish Publically Displayed Ratings]]> Statistics: Posted by Zock — 03 Apr 2015, 02:13


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2015-04-03T01:24:02+02:00 2015-04-03T01:24:02+02:00 /viewtopic.php?t=9570&p=97561#p97561 <![CDATA[Re: Abolish Publically Displayed Ratings]]>
Blodir wrote:
Sheeo wrote:
Ithilis_Quo wrote:Maybe would be better change visual rating in lobby from worst posible, to actual.


I had this discussion with Chris today, but that won't work unless you include the deviation through some other means.

You could display the mean, but colour the rating by deviation, which could work, but may be more confusing than the current measure--including a colour based on deviation even if you show the conservative estimate could be good, too.

You could replace the number of games with deviation, but the problem with that is that it requires players to understand the system at least a little.


Yes, I think a colour scale would be best -- would be as simple to explain as i.e. "The darker colour you are the less certain the system is of your rating".

Statistics: Posted by Sheeo — 03 Apr 2015, 01:24


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2015-04-03T01:22:47+02:00 2015-04-03T01:22:47+02:00 /viewtopic.php?t=9570&p=97560#p97560 <![CDATA[Re: Abolish Publically Displayed Ratings]]>
Sheeo wrote:
Ithilis_Quo wrote:Maybe would be better change visual rating in lobby from worst posible, to actual.


I had this discussion with Chris today, but that won't work unless you include the deviation through some other means.

You could display the mean, but colour the rating by deviation, which could work, but may be more confusing than the current measure--including a colour based on deviation even if you show the conservative estimate could be good, too.

You could replace the number of games with deviation, but the problem with that is that it requires players to understand the system at least a little.

Statistics: Posted by Blodir — 03 Apr 2015, 01:22


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2015-04-03T01:09:32+02:00 2015-04-03T01:09:32+02:00 /viewtopic.php?t=9570&p=97559#p97559 <![CDATA[Re: Abolish Publically Displayed Ratings]]>
Ithilis_Quo wrote:
Maybe would be better change visual rating in lobby from worst posible, to actual.


I had this discussion with Chris today, but that won't work unless you include the deviation through some other means.

You could display the mean, but colour the rating by deviation, which could work, but may be more confusing than the current measure--including a colour based on deviation even if you show the conservative estimate could be good, too.

Statistics: Posted by Sheeo — 03 Apr 2015, 01:09


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2015-04-03T00:42:31+02:00 2015-04-03T00:42:31+02:00 /viewtopic.php?t=9570&p=97558#p97558 <![CDATA[Re: Abolish Publically Displayed Ratings]]>

Playing with lower rank people and winning will not make your rank go down because you play with a wider variety of people.

Statistics: Posted by BRNKoINSANITY — 03 Apr 2015, 00:42


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2015-04-02T20:18:02+02:00 2015-04-02T20:18:02+02:00 /viewtopic.php?t=9570&p=97534#p97534 <![CDATA[Re: Abolish Publically Displayed Ratings]]>
Aurion wrote:
Did you know that you can lose 'rating' as you win?


basically cant. That what you see as your rating, is your lower posible rating. If you click on your profile, and player statistic. You see graf with gauss curve, that say you probability how hight is your rating. Not your rating but probability. Basicaly system dont know your rating, only try to guess.
For example on my it say that my rating is between 1937 - 2065. and with 62% probability is 2001. worst posible rating that system guess on my is 1809 -> what is number that you normaly see in lobby. So if i winn with someone who is much lower as im, system need make bigger distance bewtwen that two number (1937 - 2065) because play with more wide spectrum of enemy rating. And when this distance is bigger then it also can take down my worst posible rating. -> What is not my rating. my rating after win against small rated player would rise, but my worst posible rating can theoreticaly go down. And with some % probability is 2001. not 1809.


Maybe would be better change visual rating in lobby from worst posible, to actual.

Statistics: Posted by Ithilis_Quo — 02 Apr 2015, 20:18


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2015-04-02T19:18:48+02:00 2015-04-02T19:18:48+02:00 /viewtopic.php?t=9570&p=97529#p97529 <![CDATA[Re: Abolish Publically Displayed Ratings]]>
Aurion wrote:
Ithilis_Quo wrote:
Aurion wrote:I'm all with Zock on this. If the (custom) rating is only usable for balancing, why not use


This is main problem of every discucion about rating...

Aurion wrote:
If the (custom) rating is only usable for balancing


rating is not use only for the balancing game. No, isnt, and isnt, and is not. Doesnt mather how many people say that rating is only for balance. It have much more important role as only help balance game. As complacency, see progress, motivation why try for progress, motivation why play, stronger retrospective thoughts why lose, more emotion.


This rating is not meant for that and never will be a good tool for it. Find a better one. Did you know that you can lose 'rating' as you win?


Yes, we know you can lose rating as you win. That doesn't change the fact that it's the best measure of your skill that's out there. If it's not the best tool for that, do you have a better one to suggest?

Making it available to people helps some players motivate themselves to improve.

Statistics: Posted by sasin — 02 Apr 2015, 19:18


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2015-04-02T18:15:36+02:00 2015-04-02T18:15:36+02:00 /viewtopic.php?t=9570&p=97521#p97521 <![CDATA[Re: Abolish Publically Displayed Ratings]]> Statistics: Posted by Blodir — 02 Apr 2015, 18:15


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2015-04-02T18:01:51+02:00 2015-04-02T18:01:51+02:00 /viewtopic.php?t=9570&p=97520#p97520 <![CDATA[Re: Abolish Publically Displayed Ratings]]>
Aurion wrote:
This rating is not meant for that and never will be a good tool for it. Find a better one. Did you know that you can lose 'rating' as you win?


Another tool? Like keeping an Excel sheet with win ratio and who you beat and such? Come on man. Rating - especially 1v1 - has been THE tool for all that Ithilis mentioned since the beginning of the game. Ithilis is very right that you should not underestimate the value of such tools for the average gamer. If anything, we need a profile page per player with much more information.

Statistics: Posted by Col_Walter_Kurtz — 02 Apr 2015, 18:01


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2015-04-02T16:59:24+02:00 2015-04-02T16:59:24+02:00 /viewtopic.php?t=9570&p=97511#p97511 <![CDATA[Re: Abolish Publically Displayed Ratings]]>
Ithilis_Quo wrote:
Aurion wrote:I'm all with Zock on this. If the (custom) rating is only usable for balancing, why not use


This is main problem of every discucion about rating...

Aurion wrote:
If the (custom) rating is only usable for balancing


rating is not use only for the balancing game. No, isnt, and isnt, and is not. Doesnt mather how many people say that rating is only for balance. It have much more important role as only help balance game. As complacency, see progress, motivation why try for progress, motivation why play, stronger retrospective thoughts why lose, more emotion.


This rating is not meant for that and never will be a good tool for it. Find a better one. Did you know that you can lose 'rating' as you win?

Statistics: Posted by Aurion — 02 Apr 2015, 16:59


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2015-04-02T11:35:35+02:00 2015-04-02T11:35:35+02:00 /viewtopic.php?t=9570&p=97498#p97498 <![CDATA[Re: Abolish Publically Displayed Ratings]]>
Aurion wrote:
I'm all with Zock on this. If the (custom) rating is only usable for balancing, why not use


This is main problem of every discucion about rating...

Aurion wrote:
If the (custom) rating is only usable for balancing


rating is not use only for the balancing game. No, isnt, and isnt, and is not. Doesnt mather how many people say that rating is only for balance. It have much more important role as only help balance game. As complacency, see progress, motivation why try for progress, motivation why play, stronger retrospective thoughts why lose, more emotion.

Statistics: Posted by Ithilis_Quo — 02 Apr 2015, 11:35


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2015-04-02T09:54:28+02:00 2015-04-02T09:54:28+02:00 /viewtopic.php?t=9570&p=97495#p97495 <![CDATA[Re: Abolish Publically Displayed Ratings]]>
I don't think there is really a problem with displaying rating in a ladder-based environment though. I guess you could just display the actual rank instead of the rating. As far as I know when TrueSkill was developed it was never meant to be actually seen by people, just a means to balance in matchmaking systems (which is quite an obvious hint to what should be done).

Statistics: Posted by Aurion — 02 Apr 2015, 09:54


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2015-03-26T03:29:08+02:00 2015-03-26T03:29:08+02:00 /viewtopic.php?t=9570&p=97090#p97090 <![CDATA[Re: Abolish Publically Displayed Ratings]]> Statistics: Posted by Ceneraii — 26 Mar 2015, 03:29


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