Statistics: Posted by Sheeo — 03 Apr 2015, 03:01
Sheeo wrote:Ithilis_Quo wrote:Maybe would be better change visual rating in lobby from worst posible, to actual.
I had this discussion with Chris today, but that won't work unless you include the deviation through some other means.
You could display the mean, but colour the rating by deviation, which could work, but may be more confusing than the current measure--including a colour based on deviation even if you show the conservative estimate could be good, too.
Statistics: Posted by Sheeo — 03 Apr 2015, 01:24
Ithilis_Quo wrote:Maybe would be better change visual rating in lobby from worst posible, to actual.
Statistics: Posted by Blodir — 03 Apr 2015, 01:22
Statistics: Posted by Sheeo — 03 Apr 2015, 01:09
Statistics: Posted by BRNKoINSANITY — 03 Apr 2015, 00:42
Statistics: Posted by Ithilis_Quo — 02 Apr 2015, 20:18
Ithilis_Quo wrote:Aurion wrote:I'm all with Zock on this. If the (custom) rating is only usable for balancing, why not use
This is main problem of every discucion about rating...Aurion wrote:
If the (custom) rating is only usable for balancing
rating is not use only for the balancing game. No, isnt, and isnt, and is not. Doesnt mather how many people say that rating is only for balance. It have much more important role as only help balance game. As complacency, see progress, motivation why try for progress, motivation why play, stronger retrospective thoughts why lose, more emotion.
Statistics: Posted by sasin — 02 Apr 2015, 19:18
Statistics: Posted by Col_Walter_Kurtz — 02 Apr 2015, 18:01
Aurion wrote:I'm all with Zock on this. If the (custom) rating is only usable for balancing, why not use
Aurion wrote:
If the (custom) rating is only usable for balancing
Statistics: Posted by Aurion — 02 Apr 2015, 16:59
Aurion wrote:
If the (custom) rating is only usable for balancing
Statistics: Posted by Ithilis_Quo — 02 Apr 2015, 11:35
Statistics: Posted by Aurion — 02 Apr 2015, 09:54