_VODKA_ wrote:
So you would use this to set a predetermined path of orders that you unleash at a later point? Can you give an example?
Before I discovered shift+g this is how I would do bomber splits. Build 5 strats, individually tell each one to assist an engie then attack a mex, then ctrl+k the engie, all five strats go at the same time to different targets. Shift+g moots much of this, but I can see how it would be useful for moving units halfway across the map, having them wait until your say-so, then doing an attack order. In this instance they would have to assist each other since they'd move to the thing they are assisting... but at that point you may as well give them the move order manually (unless you are moving many different units to many different places all at once and the timing has to be split-second close).
partytime wrote:
any chance to add 'add a delay to the factory queue' ?
like so it builds a scout, then it does nothing for 3 seconds, repeat
Why not just add a scout to an infinite repeat build? Ex you have a factory making tanks on repeat... add a scout. Too often? Add two tanks and a scout.
If you just want scouts (eg air factory and no inties), then yea, the "build nothing" thing has been suggested, but not implemented.
Vee wrote:
It would be even better if you could give different rally points to different units in a queue. Then you could build 3 inties -> to to rally point 1, 1 scout -> go to rally point 2.
You could do this with having two factories... which with a map of any size you should have anyways. Though I understand it might be hard to get the proportions right (eg make a scout every three tanks, but they go different places).
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I think the bottom line is "This would be nice, but they are doing other stuff first." You could always make your own mod for it, as Crotalus has...Statistics: Posted by codepants — 11 Mar 2015, 23:43
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