Statistics: Posted by Korbah — 04 Mar 2015, 11:27
Statistics: Posted by Seraphblade — 04 Mar 2015, 07:48
Statistics: Posted by Resin_Smoker — 02 Mar 2015, 17:32
Statistics: Posted by Flamingo — 27 Feb 2015, 23:25
Korbah wrote:Ok I've uploaded the Othuum mod to the vault
search: "Othuum Rework Mod"
It's obviously just to get an idea of what's possible and we can easily tweak it more - but I'd love people's initial thoughts!
Statistics: Posted by Korbah — 25 Feb 2015, 22:07
Resin_Smoker wrote:So no one is interested in seeing this as a standalone mod just to try it out?
Reisn
Statistics: Posted by Resin_Smoker — 25 Feb 2015, 21:14
Statistics: Posted by Resin_Smoker — 25 Feb 2015, 21:12
Statistics: Posted by codepants — 25 Feb 2015, 20:39
Statistics: Posted by ZeRen — 25 Feb 2015, 19:52
Statistics: Posted by Korbah — 25 Feb 2015, 17:44
codepants wrote:I definitely agree with the premise. The only thing Sera has once percie spam starts is the chicken. "Seige tanks" should be made for seiging; if anything they are currently the sera version of a titan while percies are the real "Seige tanks:" Fast, maneuvrable, long range, tanky.
Not sure about the exact stats -- they shouldn't be made invincible and given the cost of percies I'm okay with them being the "best" t3 unit -- but maybe comparable range to percies and bricks, a small health buff and a small damage buff would help balance them?
I guess I'm still confused how they are balanced in the first place -- maybe if we could establish that we could better establish how to "fix" whatever is currently unfixed.
Statistics: Posted by Resin_Smoker — 25 Feb 2015, 14:08
Statistics: Posted by Korbah — 25 Feb 2015, 10:17
Statistics: Posted by Korbah — 25 Feb 2015, 07:26
Statistics: Posted by Nombringer — 25 Feb 2015, 06:26