Forged Alliance Forever Forged Alliance Forever Forums 2015-02-13T14:08:43+02:00 /feed.php?f=42&t=9416 2015-02-13T14:08:43+02:00 2015-02-13T14:08:43+02:00 /viewtopic.php?t=9416&p=93822#p93822 <![CDATA[Re: Salvation vs Emissary swith position]]>

so with split projectil you dont need aim as good as with oters, but still salvation is 2. most preccies units in game (mavor have 0.18)

Statistics: Posted by Ithilis_Quo — 13 Feb 2015, 14:08


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2015-02-12T19:34:16+02:00 2015-02-12T19:34:16+02:00 /viewtopic.php?t=9416&p=93757#p93757 <![CDATA[Re: Salvation vs Emissary swith position]]>

Statistics: Posted by Col_Walter_Kurtz — 12 Feb 2015, 19:34


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2015-02-12T19:22:40+02:00 2015-02-12T19:22:40+02:00 /viewtopic.php?t=9416&p=93753#p93753 <![CDATA[Re: Salvation vs Emissary swith position]]>
_VODKA_ wrote:
. Salvation is not for use against armies but good against shields because of the split shells.


is is good not because split, but because 2500dps and 3,6 sec reload time :D

Statistics: Posted by Ithilis_Quo — 12 Feb 2015, 19:22


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2015-02-12T18:13:26+02:00 2015-02-12T18:13:26+02:00 /viewtopic.php?t=9416&p=93748#p93748 <![CDATA[Re: Salvation vs Emissary swith position]]> Statistics: Posted by Col_Walter_Kurtz — 12 Feb 2015, 18:13


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2015-02-12T17:13:20+02:00 2015-02-12T17:13:20+02:00 /viewtopic.php?t=9416&p=93747#p93747 <![CDATA[Re: Salvation vs Emissary swith position]]> The "cheaper" salvation would just act like the cybran artillery with more range.

Statistics: Posted by NewForumAccount — 12 Feb 2015, 17:13


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2015-02-12T15:18:29+02:00 2015-02-12T15:18:29+02:00 /viewtopic.php?t=9416&p=93739#p93739 <![CDATA[Salvation vs Emissary swith position]]> Where emmisar would be mavor style game ender (less effective) cca 1600range 1500dps and salvation would cost as emmisar, but would have about 500dps 850 range and split missile as have ?

why this?
plenty of ppl lock on emmisar as most op artilery, + emmisar is grafical 50% bigger as salvation + is more logical that spread projectile would have less range as one projectil + spread projectile is much more effective against army as one projectil that is much more effective against building, game ender want at first end with building. + its more fraction diversity, when aeon can have different artilery as others - deadly against units, but weaker against base.

But i dont want to change nothing, only ask on your opinion about this... ?

Statistics: Posted by Ithilis_Quo — 12 Feb 2015, 15:18


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