Forged Alliance Forever Forged Alliance Forever Forums 2015-02-08T09:41:55+02:00 /feed.php?f=42&t=9373 2015-02-08T09:41:55+02:00 2015-02-08T09:41:55+02:00 /viewtopic.php?t=9373&p=93193#p93193 <![CDATA[Re: Transports Drop Sooner]]>

It is something I have been following up on with regards to the air balance discussion...... I was certainly pleased to hear it can be improved

Statistics: Posted by Korbah — 08 Feb 2015, 09:41


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2015-02-08T09:21:44+02:00 2015-02-08T09:21:44+02:00 /viewtopic.php?t=9373&p=93192#p93192 <![CDATA[Re: Transports Drop Sooner]]>

Statistics: Posted by ZeRen — 08 Feb 2015, 09:21


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2015-02-07T21:15:50+02:00 2015-02-07T21:15:50+02:00 /viewtopic.php?t=9373&p=93152#p93152 <![CDATA[Transports Drop Sooner]]>
Sometimes transports hover for 3+ seconds before dropping their load. I've had many drops reach their destination and then the transport just sits there waiting to be shot at. Can this *not* happen? I'm wondering if there's a loop in the code that only checks for drops every x seconds or something, or if there's some validation script (eg distance to ground) that takes a while to run, or if the devs just did this to give the defending player more time to react. But sometimes they seem to drop right away. IMO transports are easy enough to shoot down anyways, if you just ignore the guarding units and attack them alone.

Or maybe there's some trick I'm missing to get them to drop right away. Thoughts?

Statistics: Posted by codepants — 07 Feb 2015, 21:15


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