Forged Alliance Forever Forged Alliance Forever Forums 2015-02-09T03:12:57+02:00 /feed.php?f=42&t=9267 2015-02-09T03:12:57+02:00 2015-02-09T03:12:57+02:00 /viewtopic.php?t=9267&p=93347#p93347 <![CDATA[Re: make jesters unable to attack transports]]>
1) Consider that the Cybran have inferior ghetto gunships, and the problem looks less severe.

2) Jesters are expensive, nearly the price of a T2 gunship, putting them squarely in the T1.5 category.

3) 2 interceptors and a bomber can be purchased for the same mass as a Jester, and would fill much the same role.

4) Seraphim lack both ghetto gunships and t1 gunships.

5) Jesters don't nearly have the same utility as transports, which can ferry engineers, troops, and be converted to ghetto gunships. The price of the transport is justified.

6) If an interceptor attacks a transport, you can unload your LABs and continue Mex harassment. A Jester is simply shot down.

7) Ghetto gunships have a higher DPS than the Jester, justifying the price.

8) UEF had institutional slavery and was building WMDs, Aeon attempted a religious genocide of all other factions, and later half left to join the Seraphim when they arrived to commit genocide. The Jester understood. Treated it like a joke, but it understood. It saw the cracks in society, saw the little men in Cybran ACUs trying to hold it together … It saw the true face of the thirty-ninth century and chose to become a reflection of it, a parody of it. No one else saw the joke. That's why it is lonely.

Statistics: Posted by Quarian — 09 Feb 2015, 03:12


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2015-01-21T22:09:37+02:00 2015-01-21T22:09:37+02:00 /viewtopic.php?t=9267&p=91849#p91849 <![CDATA[Re: make jesters unable to attack transports]]> Statistics: Posted by keyser — 21 Jan 2015, 22:09


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2015-01-21T20:16:25+02:00 2015-01-21T20:16:25+02:00 /viewtopic.php?t=9267&p=91843#p91843 <![CDATA[Re: make jesters unable to attack transports]]>
keyser wrote:
make SR able to shoot other gunship :D

can't it already?

Statistics: Posted by Aulex — 21 Jan 2015, 20:16


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2015-01-21T19:43:41+02:00 2015-01-21T19:43:41+02:00 /viewtopic.php?t=9267&p=91841#p91841 <![CDATA[Re: make jesters unable to attack transports]]>

Statistics: Posted by keyser — 21 Jan 2015, 19:43


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2015-01-21T18:10:12+02:00 2015-01-21T18:10:12+02:00 /viewtopic.php?t=9267&p=91834#p91834 <![CDATA[Re: make jesters unable to attack transports]]> Statistics: Posted by IceDreamer — 21 Jan 2015, 18:10


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2015-01-21T14:17:32+02:00 2015-01-21T14:17:32+02:00 /viewtopic.php?t=9267&p=91818#p91818 <![CDATA[Re: make jesters unable to attack transports]]> Statistics: Posted by Gorton — 21 Jan 2015, 14:17


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2015-01-21T13:06:04+02:00 2015-01-21T13:06:04+02:00 /viewtopic.php?t=9267&p=91814#p91814 <![CDATA[Re: make jesters unable to attack transports]]> the jester was the reason for the slow animation and therefore the slowed production rate of engies with the air fab.
hahaha :-)
no serious, hehe.

Statistics: Posted by rxnnxs — 21 Jan 2015, 13:06


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2015-01-21T03:48:45+02:00 2015-01-21T03:48:45+02:00 /viewtopic.php?t=9267&p=91789#p91789 <![CDATA[Re: make jesters unable to attack transports]]> Statistics: Posted by The Mak — 21 Jan 2015, 03:48


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2015-01-20T23:59:07+02:00 2015-01-20T23:59:07+02:00 /viewtopic.php?t=9267&p=91766#p91766 <![CDATA[make jesters unable to attack transports]]> (if possible, without becoming unable to attack other gunships, but i doubt it's easily done)

reason is, a jester build from second or third air is effectively denying a ghetto strategy while the jester itself is arguably more useful and cheaper. while i don't dislike the jester in general (i think it's good for faction diversity to have different possibilities to open the game), i don't see a point in having a single faction which has a cheaper and easier ghetto-like strategy which is a perfect counter to it at the same time

replay of me finding out that jester can actually do that is attached

Statistics: Posted by Myxir — 20 Jan 2015, 23:59


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