Forged Alliance Forever Forged Alliance Forever Forums 2015-02-15T17:48:38+02:00 /feed.php?f=42&t=9203 2015-02-15T17:48:38+02:00 2015-02-15T17:48:38+02:00 /viewtopic.php?t=9203&p=93962#p93962 <![CDATA[Re: A "Strategy and tactics" forum]]>
Gorton wrote:
Was done already a few days ago. Maybe look before commentating ?


I was expecting (A) it not to be done and (B) it to be under general discussion. Apologies.

Statistics: Posted by codepants — 15 Feb 2015, 17:48


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2015-02-14T23:17:44+02:00 2015-02-14T23:17:44+02:00 /viewtopic.php?t=9203&p=93919#p93919 <![CDATA[Re: A "Strategy and tactics" forum]]>

I don't think Poch is suggesting recreating it from scratch, just adding a new subforum. Is it really that tough?


viewforum.php?f=62

Was done already a few days ago. Maybe look before commentating ?

Also, reread what poch said.

TLDR : recreate all the forums from scratch,


What he suggests would require a lot more work. Not to say it won't happen, but for right now, other things are more important.

Statistics: Posted by Gorton — 14 Feb 2015, 23:17


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2015-02-13T21:27:17+02:00 2015-02-13T21:27:17+02:00 /viewtopic.php?t=9203&p=93856#p93856 <![CDATA[Re: A "Strategy and tactics" forum]]>
Gorton wrote:
Recreating the forum from scratch isn't feasible right now.


I don't think Poch is suggesting recreating it from scratch, just adding a new subforum. Is it really that tough?

- - -

New strategy question: Late game, once all your mexes are t3, do you build t2 mass fabs or t3 mass fabs?

If you do the math, t2 mass fabs are ridiculously more efficient. 1 mass for 150 e as opposed to 12 mass for 3500 e -- build 12 t2 mass fabs and you save 1700 e, almost half the intake of a t3 fab.

Why in the world would you ever build t3 mass fabs?

If my thinking here is sound, are there any plans to rebalance them? Or is there a reason for this? Generally efficiency increases with the tech level.

Statistics: Posted by codepants — 13 Feb 2015, 21:27


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2015-02-11T20:43:49+02:00 2015-02-11T20:43:49+02:00 /viewtopic.php?t=9203&p=93660#p93660 <![CDATA[Re: A "Strategy and tactics" forum]]> Statistics: Posted by Poch — 11 Feb 2015, 20:43


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2015-02-03T19:13:42+02:00 2015-02-03T19:13:42+02:00 /viewtopic.php?t=9203&p=92846#p92846 <![CDATA[Re: A "Strategy and tactics" forum]]> However restructure is planned.

Statistics: Posted by Gorton — 03 Feb 2015, 19:13


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2015-02-03T14:26:09+02:00 2015-02-03T14:26:09+02:00 /viewtopic.php?t=9203&p=92804#p92804 <![CDATA[Re: A "Strategy and tactics" forum]]> viewtopic.php?f=42&t=3133&p=31425#p31425

I don't even understand how people dare argue this.

This is a freaking strategy game.
Create a freaking strategy subforum.
Even if no one post in it just leave it to be in peace !!!

For example Diablo 3 is a game about gear, farming and builds made by a company that has nothing to prove to anyone. Guess what : most of game forums are actually made to discuss about the game content and how to get better at it ^^
They have 21 forums on the EU website :
1 General discussion (mostly gameplay)
14 about core gameplay features (here it would be "Cybran", "UEF", "Small maps", thinks like that)
the rest is community management, technical & beta test forums.
Do the same exercise here on FAF forums... we dont ask for 14 subforums just 1 !!!

New people will think we are amateurs playing with big robots like thermo noobs one day if we keep not talking about advanced game tactics...

If in 6 months it still unused then delete it, it's not like it would take much time to people.

I dont want to be offensive, but i really think it's ridiculous to don't have an advanced strategies and tactics forum. Even at the BFA clan forum we have one... Actually we have two, one for strategies & tactics and another for replay analysis and specific advices. We end doing 95% of knowledge transfer using teamspeak and youtube videos since we all are on TS everyday.

I am here since a few years now and i can assure you people LOVE to discuss about those things almost as much as playing the game.
Most of the actual content on forums on the other hand is not interesting for 90% of the player base.

Considering that + the fact there is no real incentive to discuss it, i think the argument "actually not much posts are about tactics" is not really relevant. Try first and decide then.

Open a section like this, advertise it, add incentive to people to create nice tutorials topics about famous BO for some maps, talk about it in aeolus... And maybe you will end up with a lot more user forums that actually come to here discuss about how the game should be played instead of all the other things we usually talk here (technical, replays, casts, suggestions, balance, development...)

Actually the clans and the casts are taking this role (knowledge & tactics transfer) which is not exactly the best thing for the whole player base.

TLDR : recreate all the forums from scratch, and think gameplay+community centric instead of "technical", "bug", "developement" like 90% of the actual forum is with only 3 forums to talk about the game (general, noobie, suggestions). It looks more like a development team forum than a game forum actually.

Statistics: Posted by Poch — 03 Feb 2015, 14:26


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2015-02-01T04:09:40+02:00 2015-02-01T04:09:40+02:00 /viewtopic.php?t=9203&p=92659#p92659 <![CDATA[Re: A "Strategy and tactics" forum]]> frigates will easily take care of it, any early units will be dealt with by acu.
Then it's just mass invested in something else than the navy battle the game becomes.

Statistics: Posted by Gorton — 01 Feb 2015, 04:09


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2015-01-31T17:48:33+02:00 2015-01-31T17:48:33+02:00 /viewtopic.php?t=9203&p=92631#p92631 <![CDATA[Re: A "Strategy and tactics" forum]]>
codepants wrote:
I don't understand how zthuee spam is any different than aurora spam. In fact, it should be easier to counter, since arty is made for killing buildings, not units, and can't micro as well as auroras. ?

If you still stand behind it being invincible, then how would you react if someone did it to you?


Zuthee spam is much more dangerous than Aurora. Because the splash damage gives a good probability of making hits against Frigates. This when combined with their lethal damage and equal firing range makes them dangerous against Frigates. They are also capable of easily dealing with PD, and hence, removing the possibility of a turtle defence.

You should carefully note that the strategy I indicated earlier (Mech Marine + Transport + Interceptor) is MOST effective against Zuthee spam.

Statistics: Posted by Hawkei — 31 Jan 2015, 17:48


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2015-01-29T21:27:38+02:00 2015-01-29T21:27:38+02:00 /viewtopic.php?t=9203&p=92550#p92550 <![CDATA[Re: A "Strategy and tactics" forum]]> Statistics: Posted by Vee — 29 Jan 2015, 21:27


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2015-01-29T19:58:30+02:00 2015-01-29T19:58:30+02:00 /viewtopic.php?t=9203&p=92543#p92543 <![CDATA[Re: A "Strategy and tactics" forum]]>
Ceneraii wrote:
Sera hovercrap is actually much harder to deal with if executed properly. Aeon is easily counterable by what Gorton mentioned, but if Sera uses t1 arty as a delaying tactic and then goes yhenzee's with some flak and t1 arty in the mix there is fairly little you can do since frigates won't have room to kite them. :P


I don't understand how zthuee spam is any different than aurora spam. In fact, it should be easier to counter, since arty is made for killing buildings, not units, and can't micro as well as auroras. ?

If you still stand behind it being invincible, then how would you react if someone did it to you?

Statistics: Posted by codepants — 29 Jan 2015, 19:58


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2015-01-29T09:53:15+02:00 2015-01-29T09:53:15+02:00 /viewtopic.php?t=9203&p=92498#p92498 <![CDATA[Re: A "Strategy and tactics" forum]]>

Statistics: Posted by Ceneraii — 29 Jan 2015, 09:53


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2015-01-27T13:09:07+02:00 2015-01-27T13:09:07+02:00 /viewtopic.php?t=9203&p=92333#p92333 <![CDATA[Re: A "Strategy and tactics" forum]]>
codepants wrote:
I think the only solution here is that Gorton and Hawkei need to 1v1 on Balvary, once as cybran vs aeon, once as aeon vs cybran, and post the replays.

Yes?


Unfortunately I am taking a self imposed break from FA. I don't have the game installed ATM. Perhaps the best solution might be to search my 1v1 Ladder replays and look for those matchups.

As Gorton said, I am in the 1300 to 1400 score range. So I think the difference in skill level between Gorton and myself would be the deciding factor (and not the tactics per se). It could very well be that there is an inherent meta-game, at the higher levels, which renders my tactics obsolete.

As for Gorton's previous objections, I don't discount the possibility that they could exist at the higher levels. But at my level of play I have never had any problems with preventing T2 naval, or maintaining overwhelming air superiority with T1 air vs. the hover spammer. In a typical match I will often have overwhelming interceptor numbers. Which allows my various transports (loaded with mech marines) to drop and strafe ground units at will.

Statistics: Posted by Hawkei — 27 Jan 2015, 13:09


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2015-01-27T04:38:37+02:00 2015-01-27T04:38:37+02:00 /viewtopic.php?t=9203&p=92308#p92308 <![CDATA[Re: A "Strategy and tactics" forum]]>

I think the only solution here is that Gorton and Hawkei need to 1v1 on Balvary, once as cybran vs aeon, once as aeon vs cybran, and post the replays.

Yes?

Good. It's been decided. I await the replays.

codepants, I don't think that's a good idea.
No offense meant to hawkei, but we're quite a bit different in ability.

Though I certainly don't mind doing it if he is willing.

Statistics: Posted by Gorton — 27 Jan 2015, 04:38


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2015-01-26T11:58:36+02:00 2015-01-26T11:58:36+02:00 /viewtopic.php?t=9203&p=92214#p92214 <![CDATA[Re: A "Strategy and tactics" forum]]> going to try labs on sera I feel that they are under used. when micro'ed correctly one or two labs can take out a tank. handy early game.

and yes scouting it the best tactic ever. see sera spamm comming up. get your silly ass some labs and wreak them ^^
I love a good getto gunship shame they die to easy to t1 inti.

Statistics: Posted by psychkik — 26 Jan 2015, 11:58


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2015-01-25T19:22:57+02:00 2015-01-25T19:22:57+02:00 /viewtopic.php?t=9203&p=92152#p92152 <![CDATA[Re: A "Strategy and tactics" forum]]>
Yes?

Good. It's been decided. I await the replays.

- - -

Earlier I asked about attacking aeon tmd with mml, and someone said you just have to stagger them. This does not work. Even using multiple spearheads firing offset from one another (with enough spearheads to be firing at all times) only one or two gets through. Am I missing something? If this is the case, aeon tmd seems really op (and I mean legit op, not the kind people say when they've lost). It seems like if you put enough aeon tmd to have them firing constantly (4?) then they are literally impossible to overwhelm. Whereas with 15-20 mml you would overwhelm 4 tmd of any other faction.

Statistics: Posted by codepants — 25 Jan 2015, 19:22


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