Zoram wrote:
actually, one other thing I would really like to see( slightly off topic), is the ability to build one unit right now, without having to kill the whole build queue. (i.e, do that one unit, then resume with the queue)
Example, in the heat of battle, I just want one scout right now, but all my factories are busy doing their things, and I really don't want to cancel any one's queue...
Statistics: Posted by Hawkei — 04 Jan 2015, 18:33
Lionhardt wrote:Woah, that sounds even better...
While we are at it. Would it be possible to add a context menu on right click to queue items? With options like:
- (as you said) close all to the right
- loop everything to the right
- ?
Statistics: Posted by Aulex — 31 Dec 2014, 08:46
Statistics: Posted by Zoram — 31 Dec 2014, 05:46
Statistics: Posted by Lionhardt — 31 Dec 2014, 05:33
IceDreamer wrote:My current thoughts, and proposal, are to turn the Stop button into a cycle similar to the unit fire states (Normal, ground fire, hold fire) button. It will default to normal behaviour. Right clicking it should change it to a different symbol, signifying that it now does the new behaviour of not killing the unit in production. The state should be remembered across games. This should give maximum player control while preserving hotkey compatibility.
Statistics: Posted by Zoram — 31 Dec 2014, 04:46
IceDreamer wrote:My current thoughts, and proposal, are to turn the Stop button into a cycle similar to the unit fire states (Normal, ground fire, hold fire) button. It will default to normal behaviour. Right clicking it should change it to a different symbol, signifying that it now does the new behaviour of not killing the unit in production. The state should be remembered across games. This should give maximum player control while preserving hotkey compatibility.
Statistics: Posted by Xinnony — 31 Dec 2014, 04:15
Statistics: Posted by Lionhardt — 31 Dec 2014, 04:04
Statistics: Posted by Aulex — 31 Dec 2014, 03:38
Statistics: Posted by Sheeo — 31 Dec 2014, 02:07