Forged Alliance Forever Forged Alliance Forever Forums 2015-01-13T09:53:25+02:00 /feed.php?f=42&t=9028 2015-01-13T09:53:25+02:00 2015-01-13T09:53:25+02:00 /viewtopic.php?t=9028&p=90988#p90988 <![CDATA[Re: Point defense changes]]>
KrogothFTW wrote:
Does TMD effectively counter the MML that's supposed to counter the T2 PD creep?

cost for cost MML definitely wins that fight (especially cybran's MML), in practice (not being a cybran player), I more often counter t2 pd creep by placing down a couple of t2 pd or running over it with a mass of units if it hasn't reached a critical mass (which it usually hasn't since pd creep is not exactly stealthy)/avoiding it and just killing the opponent elsewhere. This said, I see MMLs more as a counter to firebases than as a counter to pd creep, if you have a couple around they work great but getting them out when you don't have them they're easy to overbuild and can mess up whatever army composition you have going for you.

Statistics: Posted by Rogueleader89 — 13 Jan 2015, 09:53


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2015-01-13T09:31:13+02:00 2015-01-13T09:31:13+02:00 /viewtopic.php?t=9028&p=90987#p90987 <![CDATA[Re: Point defense changes]]> Statistics: Posted by KrogothFTW — 13 Jan 2015, 09:31


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2014-12-18T00:14:19+02:00 2014-12-18T00:14:19+02:00 /viewtopic.php?t=9028&p=88759#p88759 <![CDATA[Re: Point defense changes]]>

Statistics: Posted by sisso — 18 Dec 2014, 00:14


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2014-12-17T19:02:57+02:00 2014-12-17T19:02:57+02:00 /viewtopic.php?t=9028&p=88737#p88737 <![CDATA[Re: Point defense changes]]>
Mycen wrote:
That wasn't the idea for these other bugfixes... ;)


I know, it's confusing. The trouble is that this bug is so different from the others. It's not a case of this should be happening or shouldn't be happening, what's happening is correct, the wall is being hit when it should be and not when it shouldn't. The problem is it's the wrong bit of wall being hit!

Statistics: Posted by IceDreamer — 17 Dec 2014, 19:02


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2014-12-17T18:11:46+02:00 2014-12-17T18:11:46+02:00 /viewtopic.php?t=9028&p=88736#p88736 <![CDATA[Re: Point defense changes]]>
Mycen wrote:
Or we could use them for their primary purpose? You know, blocking movement?



Well is this case make the wall hit box lower so that the wall will not at all protect the pd and bug will be gone and still blocking movement

Statistics: Posted by dstojkov — 17 Dec 2014, 18:11


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2014-12-17T18:03:20+02:00 2014-12-17T18:03:20+02:00 /viewtopic.php?t=9028&p=88735#p88735 <![CDATA[Re: Point defense changes]]>
dstojkov wrote:
Personally I prefer the first since it could give a nice improvements of the wall for something else than only pd boost defense ... could serve also for radar, pg , t2 pd ....


Or we could use them for their primary purpose? You know, blocking movement?

I don't really understand why everyone wants walls to block shots so much, that's clearly not what they're for.

IceDreamer wrote:
The idea is to fix the bug so that the correct wall gets hit without altering that balance.


That wasn't the idea for these other bugfixes... ;)

Statistics: Posted by Mycen — 17 Dec 2014, 18:03


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2014-12-17T17:40:38+02:00 2014-12-17T17:40:38+02:00 /viewtopic.php?t=9028&p=88733#p88733 <![CDATA[Re: Point defense changes]]> balance of walled PD, what can and can't hit it, is fine. The idea is to fix the bug so that the correct wall gets hit without altering that balance.

Statistics: Posted by IceDreamer — 17 Dec 2014, 17:40


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2014-12-17T17:23:01+02:00 2014-12-17T17:23:01+02:00 /viewtopic.php?t=9028&p=88731#p88731 <![CDATA[Re: Point defense changes]]> Statistics: Posted by galacticfear — 17 Dec 2014, 17:23


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2014-12-17T17:00:00+02:00 2014-12-17T17:00:00+02:00 /viewtopic.php?t=9028&p=88729#p88729 <![CDATA[Re: Point defense changes]]>

But yeah ... fixing it means straight balance it.

There is 2 solutions:

First is to put the rack as target bones but then the wall is irrelevant --> make wall hit box higher

Second add missing bones to the pd model so that all have the same and then they will all behave the same


Personally I prefer the first since it could give a nice improvements of the wall for something else than only pd boost defense ... could serve also for radar, pg , t2 pd ....


Regards

Statistics: Posted by dstojkov — 17 Dec 2014, 17:00


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2014-12-17T15:40:42+02:00 2014-12-17T15:40:42+02:00 /viewtopic.php?t=9028&p=88720#p88720 <![CDATA[Re: Point defense changes]]>

Fixed fortifications are a monument to man's stupidity

Guys, I think the OP might be in fact none other than General Patton in disguise, defying death and returning to the world of the living out of sheer badassery
</joke>

On a more serious note, PD is balanced (even though the shots phasing through walls bug is still a pain).
They stop tanks effectively but they take time to build (often from a engineer) and get slaughtered by arty, no need to change them, unless someone can come up with some way to give then factional difference while still being balanced as a whole then they are.here to stay

Statistics: Posted by zeroAPM — 17 Dec 2014, 15:40


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2014-12-17T12:22:29+02:00 2014-12-17T12:22:29+02:00 /viewtopic.php?t=9028&p=88713#p88713 <![CDATA[Re: Point defense changes]]> Statistics: Posted by Cuddles — 17 Dec 2014, 12:22


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2014-12-17T03:36:55+02:00 2014-12-17T03:36:55+02:00 /viewtopic.php?t=9028&p=88686#p88686 <![CDATA[Re: Point defense changes]]> Statistics: Posted by belatedcube — 17 Dec 2014, 03:36


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2014-12-17T00:55:14+02:00 2014-12-17T00:55:14+02:00 /viewtopic.php?t=9028&p=88681#p88681 <![CDATA[Re: Point defense changes]]>
dstojkov wrote:
And though recurrent complaining never be addressed/considered seriously even if this is a game breaking in most of the case especially in 1 vs 1


It has been subjected to the attention of over a dozen different coders that I know of, including myself. Many, many hours of troubleshooting and attempts to fix the issues, and yet the bug remains. Why? We can't fix it. Don't know how.

Statistics: Posted by IceDreamer — 17 Dec 2014, 00:55


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2014-12-16T22:11:12+02:00 2014-12-16T22:11:12+02:00 /viewtopic.php?t=9028&p=88672#p88672 <![CDATA[Re: Point defense changes]]>
First there is a serious issue with bones means that you can miss it from certain angle

Second t1 pd with wall is a total chaos

You will hit the wall that is behind the pd, also bone issue, etc ... This is too much hazardous to engage them and too much faction dependant.


This issue should be targeted with the highest priority by the bug fix team because this is there since gpg !!!
And though recurrent complaining never be addressed/considered seriously even if this is a game breaking in most of the case especially in 1 vs 1


Regards

Statistics: Posted by dstojkov — 16 Dec 2014, 22:11


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2014-12-16T20:36:12+02:00 2014-12-16T20:36:12+02:00 /viewtopic.php?t=9028&p=88671#p88671 <![CDATA[Re: Point defense changes]]> Statistics: Posted by Vee — 16 Dec 2014, 20:36


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