Forged Alliance Forever Forged Alliance Forever Forums 2015-02-01T18:16:38+02:00 /feed.php?f=42&t=8947 2015-02-01T18:16:38+02:00 2015-02-01T18:16:38+02:00 /viewtopic.php?t=8947&p=92675#p92675 <![CDATA[Re: TML fire when paused]]> Statistics: Posted by noobymcnoobcake — 01 Feb 2015, 18:16


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2014-12-05T01:28:40+02:00 2014-12-05T01:28:40+02:00 /viewtopic.php?t=8947&p=87282#p87282 <![CDATA[Re: TML fire when paused]]>
When working with multiple launchers I usually assign them a group number; e.g.; 1,2,3

Then when you want to target something that is protected by Aeon TMD you just hit 1, L and click on the TMD, then hit 2, L [wait a bit] and click on the TMD, then hit 3, L and click on the mex or whatever you want to target.

For hitting multiple targets behind anything-but-Aeon tmd I just remove the '[wait a bit]' and of course use more launchers.

That ordering of volley shots before they are loaded I more often see going wrong than right. But then I even see people breaking through a single Aeon tmd with stationary launchers even less

Statistics: Posted by E8400-CV — 05 Dec 2014, 01:28


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2014-12-03T16:05:48+02:00 2014-12-03T16:05:48+02:00 /viewtopic.php?t=8947&p=87199#p87199 <![CDATA[Re: TML fire when paused]]>
IceDreamer wrote:
I've never found the need for it, I just hit L and then queue up targets for it to hit ASAP


I do much the same. The only issue arises when I have a battery of TML's which I want to volley fire. In which case I pause missile construction until all the launchers are built. Such that missiles will volley fire as they are ready.

Statistics: Posted by Hawkei — 03 Dec 2014, 16:05


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2014-12-02T23:49:45+02:00 2014-12-02T23:49:45+02:00 /viewtopic.php?t=8947&p=87161#p87161 <![CDATA[Re: TML fire when paused]]> Statistics: Posted by IceDreamer — 02 Dec 2014, 23:49


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2014-12-02T16:45:08+02:00 2014-12-02T16:45:08+02:00 /viewtopic.php?t=8947&p=87147#p87147 <![CDATA[Re: TML fire when paused]]>
Lionhardt wrote:
It does not even have the hold fire option...

There is a lot wrong with missile facilities in general

On a related note:

/viewtopic.php?f=42&t=7580


exactly

there should be hold fire( it really suprised me there isn't)

Statistics: Posted by ZeRen — 02 Dec 2014, 16:45


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2014-12-02T04:27:50+02:00 2014-12-02T04:27:50+02:00 /viewtopic.php?t=8947&p=87113#p87113 <![CDATA[Re: TML fire when paused]]>
There is a lot wrong with missile facilities in general

On a related note:

/viewtopic.php?f=42&t=7580

Statistics: Posted by Lionhardt — 02 Dec 2014, 04:27


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2014-12-02T00:06:06+02:00 2014-12-02T00:06:06+02:00 /viewtopic.php?t=8947&p=87096#p87096 <![CDATA[Re: TML fire when paused]]> Statistics: Posted by Deering — 02 Dec 2014, 00:06


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2014-12-01T21:09:45+02:00 2014-12-01T21:09:45+02:00 /viewtopic.php?t=8947&p=87083#p87083 <![CDATA[TML fire when paused]]>
could this be changed?

Statistics: Posted by ZeRen — 01 Dec 2014, 21:09


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