Forged Alliance Forever Forged Alliance Forever Forums 2015-09-15T12:21:22+02:00 /feed.php?f=42&t=8898 2015-09-15T12:21:22+02:00 2015-09-15T12:21:22+02:00 /viewtopic.php?t=8898&p=110179#p110179 <![CDATA[Re: after death base/all explosion, new game condition]]>

Statistics: Posted by speed2 — 15 Sep 2015, 12:21


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2015-09-15T12:00:48+02:00 2015-09-15T12:00:48+02:00 /viewtopic.php?t=8898&p=110176#p110176 <![CDATA[Re: after death base/all explosion, new game condition]]> Statistics: Posted by zeroAPM — 15 Sep 2015, 12:00


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2015-09-15T03:42:28+02:00 2015-09-15T03:42:28+02:00 /viewtopic.php?t=8898&p=110148#p110148 <![CDATA[Re: after death base/all explosion, new game condition]]> Statistics: Posted by bugblatterbeast — 15 Sep 2015, 03:42


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2015-03-14T18:29:09+02:00 2015-03-14T18:29:09+02:00 /viewtopic.php?t=8898&p=96089#p96089 <![CDATA[Re: after death base/all explosion, new game condition]]> this might actually be tons and tons of fun

Statistics: Posted by Tokyto — 14 Mar 2015, 18:29


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2015-03-12T16:16:17+02:00 2015-03-12T16:16:17+02:00 /viewtopic.php?t=8898&p=95970#p95970 <![CDATA[Re: after death base/all explosion, new game condition]]>
Glad to see it only took 5 months for people to think the concept was good xD

Statistics: Posted by Kalvirox — 12 Mar 2015, 16:16


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2015-03-12T15:28:51+02:00 2015-03-12T15:28:51+02:00 /viewtopic.php?t=8898&p=95968#p95968 <![CDATA[Re: after death base/all explosion, new game condition]]>
Ithilis_Quo wrote:
Have another idea about game condition, that can total change game mechanism, and would be more mod as standard game
___________________________________________

"Plague after death"

after acu death, player is destroyed and hes out of game.
All him units and structure dont explode, and for
-first 60sec are neutral and dont do nothing.
-another 60sec are enemy neutral, dont move, only shoot on everything around
-after 60 sec whole base/units start controled medium AI who is enemy with everyone (insted of another AI that is ally).
-after 5 minute medium AI change to hard AI
-after 5 min hard AI change to Insine cheating AI.
-and every 5 minute would change cheating parameters more and more..

In end of all, map can be polluted with AI who is in war with all alive players. team with last alive player win (no need to kill AI)

___________________________

It can be very frustrating, and race for destroy and reclaim death ally base, for dont change to be monster. All death AI would play together as one team, that can change player behavior for first destroy plague and then focus to enemy team.


That sounds incredibly fun!

Statistics: Posted by Col_Walter_Kurtz — 12 Mar 2015, 15:28


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2015-03-12T15:20:17+02:00 2015-03-12T15:20:17+02:00 /viewtopic.php?t=8898&p=95965#p95965 <![CDATA[Re: after death base/all explosion, new game condition]]>
viewtopic.php?f=2&t=8143&p=76932&hilit=vassals#p76932

Statistics: Posted by RoLa — 12 Mar 2015, 15:20


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2015-03-12T14:59:52+02:00 2015-03-12T14:59:52+02:00 /viewtopic.php?t=8898&p=95962#p95962 <![CDATA[Re: after death base/all explosion, new game condition]]> ___________________________________________

"Plague after death"

after acu death, player is destroyed and hes out of game.
All him units and structure dont explode, and for
-first 60sec are neutral and dont do nothing.
-another 60sec are enemy neutral, dont move, only shoot on everything around
-after 60 sec whole base/units start controled medium AI who is enemy with everyone (insted of another AI that is ally).
-after 5 minute medium AI change to hard AI
-after 5 min hard AI change to Insine cheating AI.
-and every 5 minute would change cheating parameters more and more..

In end of all, map can be polluted with AI who is in war with all alive players. team with last alive player win (no need to kill AI)

___________________________

It can be very frustrating, and race for destroy and reclaim death ally base, for dont change to be monster. All death AI would play together as one team, that can change player behavior for first destroy plague and then focus to enemy team.

Statistics: Posted by Ithilis_Quo — 12 Mar 2015, 14:59


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2014-11-20T20:49:47+02:00 2014-11-20T20:49:47+02:00 /viewtopic.php?t=8898&p=86274#p86274 <![CDATA[Re: after death base/all explosion, new game condition]]>
Aulex wrote:
Kalvirox wrote:Good idea.
I jump to another conclusion though..
If we can do this. can we make a "Zombies" mod where, when a unit dies it comes back 10 seconds later hostile to all players? There was a mod like this on starcraft and it was awesome. Just an Idea ofcourse.

Would the wreckage be there?


You'd have to kill it again, right?

Statistics: Posted by Mycen — 20 Nov 2014, 20:49


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2014-11-20T19:48:17+02:00 2014-11-20T19:48:17+02:00 /viewtopic.php?t=8898&p=86271#p86271 <![CDATA[Re: after death base/all explosion, new game condition]]>
Kalvirox wrote:
Good idea.
I jump to another conclusion though..
If we can do this. can we make a "Zombies" mod where, when a unit dies it comes back 10 seconds later hostile to all players? There was a mod like this on starcraft and it was awesome. Just an Idea ofcourse.

Would the wreckage be there?

Statistics: Posted by Aulex — 20 Nov 2014, 19:48


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2014-11-20T17:51:24+02:00 2014-11-20T17:51:24+02:00 /viewtopic.php?t=8898&p=86264#p86264 <![CDATA[Re: after death base/all explosion, new game condition]]> I jump to another conclusion though..
If we can do this. can we make a "Zombies" mod where, when a unit dies it comes back 10 seconds later hostile to all players? There was a mod like this on starcraft and it was awesome. Just an Idea ofcourse.

Statistics: Posted by Kalvirox — 20 Nov 2014, 17:51


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2014-11-19T21:43:19+02:00 2014-11-19T21:43:19+02:00 /viewtopic.php?t=8898&p=86225#p86225 <![CDATA[Re: after death base/all explosion, new game condition]]> Statistics: Posted by ZLO_RD — 19 Nov 2014, 21:43


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2014-11-19T21:30:24+02:00 2014-11-19T21:30:24+02:00 /viewtopic.php?t=8898&p=86224#p86224 <![CDATA[Re: after death base/all explosion, new game condition]]> When you want only mass it is easyr when it is wreck, but maybe you want first build tower in what already exist and it is easyr capture. Or you want to enginers what are only w8 for capture. It is much easyr like simply reclaim.

but this is not as must to be for all game, its game option.

Statistics: Posted by Ithilis_Quo — 19 Nov 2014, 21:30


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2014-11-19T18:47:37+02:00 2014-11-19T18:47:37+02:00 /viewtopic.php?t=8898&p=86209#p86209 <![CDATA[Re: after death base/all explosion, new game condition]]>
If we're talking about turning a dead player's units into civilians, I think it would be much cooler to have them be set to whatever civilian condition the game is set to. If the civilian setting is hostile (which it always should be because that's the coolest) it could prevent an entire flank from instantly collapsing if your ally is sniped, while also making the snipes potentially more devastating as the player's units go haywire, attacking everything. I think that would be a fun mod.

Statistics: Posted by Mycen — 19 Nov 2014, 18:47


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2014-11-19T18:18:36+02:00 2014-11-19T18:18:36+02:00 /viewtopic.php?t=8898&p=86202#p86202 <![CDATA[after death base/all explosion, new game condition]]>
What is going on:

As we all know on most common game condition share until death all units after death explode.
(Instead of wall - dont know why it is exclusion, but i like it. )

My idea is make game condition what would lead on not explode after death, but re-categories all units after acu death to pacifist - neutral. They would not fire, not move not do nothing. Only exist and w8 for destroing, reclaiming or capturing. Maybe work as defense structure via meat shield. And as a ghost city - epitaph of fallen hero who was die for the empire..

For me it looks great.
See neutral tanks spreed on map, base whiteotu life, where machine stop working, where animal and nature start get palce back. And where enginers then crowds of enginers and army would reclaiming, and capturing building for restoration the old glory of base!



What do you think about it?

Statistics: Posted by Ithilis_Quo — 19 Nov 2014, 18:18


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