Forged Alliance Forever Forged Alliance Forever Forums 2014-12-11T20:31:12+02:00 /feed.php?f=42&t=8888 2014-12-11T20:31:12+02:00 2014-12-11T20:31:12+02:00 /viewtopic.php?t=8888&p=87988#p87988 <![CDATA[Re: Capture friendly units]]>
If you are given an engi, you can build a fac with it. When the player that gave the engi dies, the engi dies, the fac does not.

Very easy way to preserve all faction's tech.

Statistics: Posted by E8400-CV — 11 Dec 2014, 20:31


]]>
2014-12-11T18:41:30+02:00 2014-12-11T18:41:30+02:00 /viewtopic.php?t=8888&p=87977#p87977 <![CDATA[Re: Capture friendly units]]> Statistics: Posted by KrogothFTW — 11 Dec 2014, 18:41


]]>
2014-12-11T10:49:49+02:00 2014-12-11T10:49:49+02:00 /viewtopic.php?t=8888&p=87901#p87901 <![CDATA[Re: Capture friendly units]]> Statistics: Posted by Aurion — 11 Dec 2014, 10:49


]]>
2014-12-11T03:01:21+02:00 2014-12-11T03:01:21+02:00 /viewtopic.php?t=8888&p=87852#p87852 <![CDATA[Re: Capture friendly units]]>
Zoram wrote:
rootbeer23 wrote:1) its more realistic
2) its an arbitrary restriction


By that logic, targetting friendly units needs to be turned on (I don't mean targeting ground), as the current situation is an arbitrary restriction.

Ha! And if capture allied units is enabled, it would need to be too!

Statistics: Posted by KrogothFTW — 11 Dec 2014, 03:01


]]>
2014-11-20T13:24:25+02:00 2014-11-20T13:24:25+02:00 /viewtopic.php?t=8888&p=86258#p86258 <![CDATA[Re: Capture friendly units]]>
In my opinion that isn't a convincing argument for implementing it. In supcom (as in the real world), there are many, many arbitrary rules that govern how we play the game. Arbitrariness in and of itself does not justify change.

E.g. "the no rush timer being maxed at 20/ increasing in 0,5, 10, 20 is totally arbitrary, hence we should add all minutes between them, as well as extend it to infinite no rush, then no arbitrariness yes yes yes"
"Why does reclaiming a half built unit give energy and mass, but not when we're reclaiming our own unit when it's fully built? So so arbitrary, let's change it."

If you really want to convince everyone it's a good idea, please just argue the merits and issues relating to capturing a unit instead of relating it to the reclaim feature. It is possible to consider them separately, you know.

E8400-CV wrote:
Ha, then stop posting nonsense. How often do you see Yolo's get blocked by sattelite? Yet that seems to be a fixable issue


You kinda answered your own question in your previous point.

E8400-CV wrote:
Usually pausing the game works to get an engi though...


There is already a plausible solution to your "problem". There isn't really for satellite blocking yolo.

Statistics: Posted by Coffee nut — 20 Nov 2014, 13:24


]]>
2014-11-19T23:10:51+02:00 2014-11-19T23:10:51+02:00 /viewtopic.php?t=8888&p=86233#p86233 <![CDATA[Re: Capture friendly units]]>
keyser wrote:
how often do you need an engie of your ally ?


Depends. I guess around 20%

keyser wrote:
how often an ally won't react when you ask him an engie ?
(never happened to me, but i will be indulgent)
let's say 20% (i think it's really really lower than that)

20% of 2% = 0.4%

now stop trolling and pollute forum.


20% of 20% = 4% Over my 1600 games around 64 games. Sound about right. Usually pausing the game works to get an engi though...

keyser wrote:
20% of 2% = 0.4%

now stop trolling and pollute forum.


Ha, then stop posting nonsense. How often do you see Yolo's get blocked by sattelite? Yet that seems to be a fixable issue.

Statistics: Posted by E8400-CV — 19 Nov 2014, 23:10


]]>
2014-11-19T21:17:04+02:00 2014-11-19T21:17:04+02:00 /viewtopic.php?t=8888&p=86222#p86222 <![CDATA[Re: Capture friendly units]]> on my 1100 games played, i think i did ask it 20 times.
=> 2% max.
how often an ally won't react when you ask him an engie ?
(never happened to me, but i will be indulgent)
let's say 20% (i think it's really really lower than that)

20% of 2% = 0.4%

now stop trolling and pollute forum.

Statistics: Posted by keyser — 19 Nov 2014, 21:17


]]>
2014-11-19T18:32:59+02:00 2014-11-19T18:32:59+02:00 /viewtopic.php?t=8888&p=86206#p86206 <![CDATA[Re: Capture friendly units]]>

and reclaiming a wall segment when he is not die and i want to cross him wall with my army? On you logick i must ask him "man can you pls autodestruct this wall because i want to cross?" Because it is him building and i cant do what ever i want with him units. Of course no one would asking someone and waste time for "yes of course!" situation.


If you would bother to read the entire thread, you'd see this has already been covered.

The point is, Ithilis, is that there are legitimate reasons for needing to reclaim, in which there is literally no other option.
There is no reason for needing to capture ally units. If they want to give them or not, it's their choice. You don't get to reclaim their mex for mass, you don't get to capture their mex for mass.
It's not a game option, and adding it only lets you do one thing : Take units from allies without their consent.

Statistics: Posted by Gorton — 19 Nov 2014, 18:32


]]>
2014-11-19T18:32:21+02:00 2014-11-19T18:32:21+02:00 /viewtopic.php?t=8888&p=86205#p86205 <![CDATA[Re: Capture friendly units]]>
Gorton wrote:
This is the last time I will reply.


maybe thats a good idea

Statistics: Posted by rootbeer23 — 19 Nov 2014, 18:32


]]>
2014-11-19T18:23:44+02:00 2014-11-19T18:23:44+02:00 /viewtopic.php?t=8888&p=86203#p86203 <![CDATA[Re: Capture friendly units]]>

Will you ever get it? Deep below your rating bracket there are people that DO NOT read the chat because they simply don't see it because they are too focused on other section of screen or don't speak English. That's exactly what we need this feature for. Either a simple capture command or a pop-up with localized language. I don't care. Either way it's needed. That you can't see that is your privilege for play higher rated, where there is less lag and afk / non-reading.


This is the last time I will reply.

It's not needed.
The only use for this ability is to harm.
It's not happening.

Statistics: Posted by Gorton — 19 Nov 2014, 18:23


]]>
2014-11-19T17:44:44+02:00 2014-11-19T17:44:44+02:00 /viewtopic.php?t=8888&p=86200#p86200 <![CDATA[Re: Capture friendly units]]>
D4E_Omit wrote:
Look, it isn't allowed to reclaim somebodies base.. If somebody reports you you'll definetly get a ban for some time. But like keyser has already said; the game relies on reclaim too much for it to be totally deleted.


then take me a ban, i must reaport myself because i multiple time reclaim someone units. i remember a game where have ally interceptor on place where i want to build fabric and ally i think it was Tokyto dont react so i reclaim him intie. When this leat to ban, let me take him.

- when he would not react for any time, and i would have no posibility to reclaim him inties i would be realy frustrating that cant build factory on place where is my ally inties. So i think that we can have conclusion that this is allowed behavior.
But already exist potencial similar frustration situation where i can get my ally technology when he dont react.

But when i on same situation instead of recliaming him inties, capture him inties take him avay and give him back it is not allowed? Where is the sense ?

Gorton wrote:
Reclaiming a wall segment they built which blocks you? After they died? There is a purpose for reclaiming. It's required.


and reclaiming a wall segment when he is not die and i want to cross him wall with my army? On you logick i must ask him "man can you pls autodestruct this wall because i want to cross?" Because it is him building and i cant do what ever i want with him units. Of course no one would asking someone and waste time for "yes of course!" situation.

Try imagine how stupid it would be when you would must all time ask for posible reclaim ally something? It would be maximum waste time, nearly no one is reclaiming for purpos make damage to ally. And is no any reason why it would be different with capturing.


(And it is allowed, because it is posible to do it. I was not focur on moral around it.)

Statistics: Posted by Ithilis_Quo — 19 Nov 2014, 17:44


]]>
2014-11-19T17:32:22+02:00 2014-11-19T17:32:22+02:00 /viewtopic.php?t=8888&p=86199#p86199 <![CDATA[Re: Capture friendly units]]>
Gorton wrote:
Let me fix your post, Ithilis:

What you wrote:
So reclaiming enemy base by force is allowed, but capturing enemy base by force is not allowed. It make no sense.

the reason exist - take different technology. Only someone dont want to see it.



So reclaiming ALLY base by force is allowed, but capturing ALLY base by force is not allowed. It make no sense.

the reason exist - take different technology. Only someone dont want to see it.


And, no.
Reclaiming your allies base to damage them etc is not allowed, at all.

Reclaiming a wall segment they built which blocks you? After they died? There is a purpose for reclaiming. It's required.
There is no purpose for capturing ally units, they can give them if they want to give them, and no, you cannot force people to do exactly as you like.
End of.



Will you ever get it? Deep below your rating bracket there are people that DO NOT read the chat because they simply don't see it because they are too focused on other section of screen or don't speak English. That's exactly what we need this feature for. Either a simple capture command or a pop-up with localized language. I don't care. Either way it's needed. That you can't see that is your privilege for play higher rated, where there is less lag and afk / non-reading.

Statistics: Posted by E8400-CV — 19 Nov 2014, 17:32


]]>
2014-11-19T17:20:30+02:00 2014-11-19T17:20:30+02:00 /viewtopic.php?t=8888&p=86197#p86197 <![CDATA[Re: Capture friendly units]]>
Ithilis_Quo wrote:
Gorton wrote: There is no reason to use this since if you were wanting something they could give it to you, and taking it by force isn't allowed.


So reclaiming enemy base by force is allowed, but capturing enemy base by force is not allowed. It make no sense.

the reason exist - take different technology. Only someone dont want to see it.

When someone dont want to share different technology on team game it is same kind of sabotage as when someone reclaim ally base.


Look, it isn't allowed to reclaim somebodies base.. If somebody reports you you'll definetly get a ban for some time. But like keyser has already said; the game relies on reclaim too much for it to be totally deleted.

Statistics: Posted by D4E_Omit — 19 Nov 2014, 17:20


]]>
2014-11-19T17:18:51+02:00 2014-11-19T17:18:51+02:00 /viewtopic.php?t=8888&p=86196#p86196 <![CDATA[Re: Capture friendly units]]>
What you wrote:

So reclaiming enemy base by force is allowed, but capturing enemy base by force is not allowed. It make no sense.

the reason exist - take different technology. Only someone dont want to see it.



So reclaiming ALLY base by force is allowed, but capturing ALLY base by force is not allowed. It make no sense.

the reason exist - take different technology. Only someone dont want to see it.


And, no.
Reclaiming your allies base to damage them etc is not allowed, at all.

Reclaiming a wall segment they built which blocks you? After they died? There is a purpose for reclaiming. It's required.
There is no purpose for capturing ally units, they can give them if they want to give them, and no, you cannot force people to do exactly as you like.
End of.

Statistics: Posted by Gorton — 19 Nov 2014, 17:18


]]>
2014-11-19T17:10:11+02:00 2014-11-19T17:10:11+02:00 /viewtopic.php?t=8888&p=86195#p86195 <![CDATA[Re: Capture friendly units]]>
Gorton wrote:
There is no reason to use this since if you were wanting something they could give it to you, and taking it by force isn't allowed.


So reclaiming enemy base by force is allowed, but capturing enemy base by force is not allowed. It make no sense.

the reason exist - take different technology. Only someone dont want to see it.

When someone dont want to share different technology on team game it is same kind of sabotage as when someone reclaim ally base.

Statistics: Posted by Ithilis_Quo — 19 Nov 2014, 17:10


]]>