Statistics: Posted by Zoram — 25 Nov 2014, 22:15
IceDreamer wrote:
Increased build-time (To push later in the game and push up the engineering dedication required for rapid-fire, which should remain an option) plus a slightly lower arc (Seraphim and UEF TMD both now work as best they can to hit, Aeon's also now affects it) plus a nerf to the close-range 6000 damage overcharge-like snipe ability of the Seraphim's and I think we end up with a very fair but still mobile and powerful missile system. The upgrade is not expensive after all.
Zoram wrote:
I don't really understand the whole debate.
It seems to me that TML is really cheap and fast to build, even if you need them 2v1. The fact that people forget to is another thing.
Statistics: Posted by Mycen — 25 Nov 2014, 21:48
Statistics: Posted by Zoram — 25 Nov 2014, 20:50
Statistics: Posted by keyser — 25 Nov 2014, 11:46
Statistics: Posted by Gorton — 25 Nov 2014, 11:13
Statistics: Posted by Aulex — 25 Nov 2014, 00:01
Why are the ACU TMLs more deadly than static in the first place?
Statistics: Posted by Aulex — 24 Nov 2014, 22:27
Statistics: Posted by NewForumAccount — 24 Nov 2014, 21:47
Aulex wrote:
how deadly they are.
Statistics: Posted by Mycen — 24 Nov 2014, 20:24
Statistics: Posted by Aulex — 24 Nov 2014, 19:35
Statistics: Posted by uberge3k — 24 Nov 2014, 11:05
Statistics: Posted by Zoram — 24 Nov 2014, 04:06