Forged Alliance Forever Forged Alliance Forever Forums 2014-09-19T05:04:31+02:00 /feed.php?f=42&t=8490 2014-09-19T05:04:31+02:00 2014-09-19T05:04:31+02:00 /viewtopic.php?t=8490&p=80998#p80998 <![CDATA[Re: [Idea]Exp. Tempest Building Balance]]> Statistics: Posted by Apofenas — 19 Sep 2014, 05:04


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2014-09-19T02:13:17+02:00 2014-09-19T02:13:17+02:00 /viewtopic.php?t=8490&p=80994#p80994 <![CDATA[Re: [Idea]Exp. Tempest Building Balance]]>
Mycen wrote:
Sheeo wrote: as long as it doesn't look stupid.


The construction 'blob' for aeon T3 navy is already so long that it looks kind of stupid even running parallel to a factory. I doubt there's any way to not make it look stupid sticking straight out the back end of a Tempest. :|

It will look like a giant turd :/ .

Statistics: Posted by da_monstr — 19 Sep 2014, 02:13


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2014-09-19T00:19:56+02:00 2014-09-19T00:19:56+02:00 /viewtopic.php?t=8490&p=80990#p80990 <![CDATA[Re: [Idea]Exp. Tempest Building Balance]]>
Sheeo wrote:
as long as it doesn't look stupid.


The construction 'blob' for aeon T3 navy is already so long that it looks kind of stupid even running parallel to a factory. I doubt there's any way to not make it look stupid sticking straight out the back end of a Tempest. :|

Statistics: Posted by Mycen — 19 Sep 2014, 00:19


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2014-09-16T19:56:38+02:00 2014-09-16T19:56:38+02:00 /viewtopic.php?t=8490&p=80847#p80847 <![CDATA[Re: [Idea]Exp. Tempest Building Balance]]> correct now.

Statistics: Posted by The Mak — 16 Sep 2014, 19:56


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2014-09-16T19:27:53+02:00 2014-09-16T19:27:53+02:00 /viewtopic.php?t=8490&p=80846#p80846 <![CDATA[Re: [Idea]Exp. Tempest Building Balance]]>
The Mak wrote:
Ok, uploaded a mod to the mod vault (Tempest Build Hover Units V1) and created a pull request to possibly add this to the upcoming patch.


Nice :)

That PR was made to your own repository, though. You need to make it for the official one.

You should be able to do that, from this link: https://bitbucket.org/The_Mak/tempest-build-hover-land-units/commits/f86a0ad7a145e65ab34eb206c3d0d9a6fc9c57af

Top left "triple dots" button => create pull request. Ensure that the target repository is thepilot/forged-alliance-forever-lua.

Statistics: Posted by Sheeo — 16 Sep 2014, 19:27


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2014-09-16T19:24:25+02:00 2014-09-16T19:24:25+02:00 /viewtopic.php?t=8490&p=80844#p80844 <![CDATA[Re: [Idea]Exp. Tempest Building Balance]]> pull request to possibly add this to the upcoming patch.

Statistics: Posted by The Mak — 16 Sep 2014, 19:24


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2014-09-16T00:47:27+02:00 2014-09-16T00:47:27+02:00 /viewtopic.php?t=8490&p=80773#p80773 <![CDATA[Re: [Idea]Exp. Tempest Building Balance]]>
Mycen wrote:
Yeah, that's the thread I was thinking of! I didn't know you made the mod though, cool!

Code's all ready, huh? So... next balance period...?


There's currently a balance period, so, anything goes ^^

A_vehicle wrote:
I first brought this up here: http://www.faforever.com/forums/viewtopic.php?f=45&t=1855&p=19571#p19571
...but I don't think it was ever really discussed at length.

The idea would be to normalize the Aeon Exp. Battleship with the other exp factories by allowing it to build T3 ships.
This addresses:
-making all exp. factories consistent, being able to build all techs
-making the Tempest more useful, as it feels a bit underpowered in some circumstances
-making the Aeon T3 navy more viable, as, for example, on Seton's clutch, navy players almost never pick Aeon

To make this change both the .bp and the .lua file for the Tempest would need to be modified. But that is trivial. The hard part is balancing it!

What do you think?


I don't see this as a major change to balance, as it's really a niche thing, where you have a tempest that's for some reason unable to attack at the moment (Very unlikely, given the range). Most people don't use exps to build; they use them offensively, so it won't change much in the way of playstyle.

I say just go ahead and submit a PR, as long as it doesn't look stupid. Maybe hoverunits would fit better if it does.

Statistics: Posted by Sheeo — 16 Sep 2014, 00:47


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2014-09-15T08:31:04+02:00 2014-09-15T08:31:04+02:00 /viewtopic.php?t=8490&p=80686#p80686 <![CDATA[Re: [Idea]Exp. Tempest Building Balance]]> that's the thread I was thinking of! I didn't know you made the mod though, cool!

Code's all ready, huh? So... next balance period...?

Statistics: Posted by Mycen — 15 Sep 2014, 08:31


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2014-09-14T20:26:55+02:00 2014-09-14T20:26:55+02:00 /viewtopic.php?t=8490&p=80650#p80650 <![CDATA[Re: [Idea]Exp. Tempest Building Balance]]>
Mycen wrote:
I still think a more useful change to the Tempest would be to allow it to build Aeon hover units as well as Naval. What ever happened to that idea? It seems especially appropriate if the current meta involves hoverspam+tempest.


From this thread, had the same idea, and made the mod, which can now be downloaded here.

As for TMD, it can build cruisers (so mobile TMD) as well as all tech level engineers (so static TMD) :D

Statistics: Posted by The Mak — 14 Sep 2014, 20:26


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2014-09-13T17:30:05+02:00 2014-09-13T17:30:05+02:00 /viewtopic.php?t=8490&p=80591#p80591 <![CDATA[Re: [Idea]Exp. Tempest Building Balance]]> Statistics: Posted by Mycen — 13 Sep 2014, 17:30


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2014-09-12T17:44:03+02:00 2014-09-12T17:44:03+02:00 /viewtopic.php?t=8490&p=80516#p80516 <![CDATA[Re: [Idea]Exp. Tempest Building Balance]]>

Statistics: Posted by E8400-CV — 12 Sep 2014, 17:44


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2014-09-12T13:26:38+02:00 2014-09-12T13:26:38+02:00 /viewtopic.php?t=8490&p=80503#p80503 <![CDATA[Re: [Idea]Exp. Tempest Building Balance]]>
Aurion wrote:
(ie. bring aircraft carrier close, release mercies).


aeon carrier is a little weird in that regard you practially cannot build anything offensive (t1 bombers,gunships) except restorer.


the change you propose wouldnt change much building t3 with a tempest takes way to long for it to be effective in combat it would only be convenient to make some missile ships but i doubt it would be used much

Statistics: Posted by Lame — 12 Sep 2014, 13:26


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2014-09-12T11:46:42+02:00 2014-09-12T11:46:42+02:00 /viewtopic.php?t=8490&p=80501#p80501 <![CDATA[Re: [Idea]Exp. Tempest Building Balance]]>
A_vehicle wrote:
-making the Aeon T3 navy more viable, as, for example, on Seton's clutch, navy players almost never pick Aeon

I dunno if times have changed but when I last played pro level Sentons, a lot of people liked to pick Aeon because of hovercrap + tempest

Statistics: Posted by Blodir — 12 Sep 2014, 11:46


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2014-09-12T10:32:38+02:00 2014-09-12T10:32:38+02:00 /viewtopic.php?t=8490&p=80498#p80498 <![CDATA[Re: [Idea]Exp. Tempest Building Balance]]> Statistics: Posted by Col_Walter_Kurtz — 12 Sep 2014, 10:32


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2014-09-12T08:27:41+02:00 2014-09-12T08:27:41+02:00 /viewtopic.php?t=8490&p=80496#p80496 <![CDATA[Re: [Idea]Exp. Tempest Building Balance]]>
Also, maybe a Tempest has physical troubles to construct a battleship or an aircraft carrier due to the factory pad size, but that should be tested. Air craft carriers don't have some units for a reason, because some of them would be quite abusable (ie. bring aircraft carrier close, release mercies).

Statistics: Posted by Aurion — 12 Sep 2014, 08:27


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