Forged Alliance Forever Forged Alliance Forever Forums 2014-10-16T23:57:23+02:00 /feed.php?f=42&t=8415 2014-10-16T23:57:23+02:00 2014-10-16T23:57:23+02:00 /viewtopic.php?t=8415&p=83590#p83590 <![CDATA[Re: New type of units in factories: "dummy"]]> Statistics: Posted by Centric — 16 Oct 2014, 23:57


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2014-08-31T14:19:05+02:00 2014-08-31T14:19:05+02:00 /viewtopic.php?t=8415&p=79840#p79840 <![CDATA[Re: New type of units in factories: "dummy"]]> Statistics: Posted by Vee — 31 Aug 2014, 14:19


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2014-08-31T13:27:55+02:00 2014-08-31T13:27:55+02:00 /viewtopic.php?t=8415&p=79839#p79839 <![CDATA[Re: New type of units in factories: "dummy"]]>
partytime wrote:
It's a good idea. Another thing that would be nice is if you could set a point in the queue that infinite repeat starts.

For example I could set the queue to be a transport then [start repeating] and five fighters and a scout

I don't want to repeat the transport but I want to be able to set up my queue all at once without waiting for the first unit to finish building


Party time. This behaviour is currently achievable if you have two or more factories. To achieve the results you should do the following:

Air Fac #1: 1 Scout, 5 Interceptor, (set waypoint/patrol route), repeat button
Air Fac #2: 1 Transport, assist Air Fac #1.

This way, all your factories will spam units. With no idle time. But you maintain the ability to build one off units. Lets say, for example, your requirements changed, and you needed a limited run of T1 bombers. You could tell Air Fac #2 to build the bombers (without repeat). So as soon as it is finished it will resume fighter production.

Statistics: Posted by Hawkei — 31 Aug 2014, 13:27


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2014-08-31T01:49:37+02:00 2014-08-31T01:49:37+02:00 /viewtopic.php?t=8415&p=79833#p79833 <![CDATA[Re: New type of units in factories: "dummy"]]> Statistics: Posted by Lionhardt — 31 Aug 2014, 01:49


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2014-08-28T15:55:08+02:00 2014-08-28T15:55:08+02:00 /viewtopic.php?t=8415&p=79678#p79678 <![CDATA[Re: New type of units in factories: "dummy"]]>
Lionhardt wrote:
I do that with GAZ queue templates.


tried it but its not really as nice as i'd like it

Statistics: Posted by nine2 — 28 Aug 2014, 15:55


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2014-08-28T08:13:34+02:00 2014-08-28T08:13:34+02:00 /viewtopic.php?t=8415&p=79662#p79662 <![CDATA[Re: New type of units in factories: "dummy"]]>
partytime wrote:
It's a good idea. Another thing that would be nice is if you could set a point in the queue that infinite repeat starts.

For example I could set the queue to be a transport then [start repeating] and five fighters and a scout

I don't want to repeat the transport but I want to be able to set up my queue all at once without waiting for the first unit to finish building


I do that with GAZ queue templates.

Statistics: Posted by Lionhardt — 28 Aug 2014, 08:13


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2014-08-28T07:50:37+02:00 2014-08-28T07:50:37+02:00 /viewtopic.php?t=8415&p=79659#p79659 <![CDATA[Re: New type of units in factories: "dummy"]]>
partytime wrote:
I think what you want is to be able to add any of the following to your queue:
- 1 second wait
- 10 second wait
- 1 min wait

You could still shift-add the 1 second wait button to add 5x1second waits to the queue.


I'm pretty sure this could be set up as a UI mod even, but I don't have the skills to do that (pauze factory if button pushed with countdown should be possible I think).

Statistics: Posted by Aurion — 28 Aug 2014, 07:50


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2014-08-28T06:05:07+02:00 2014-08-28T06:05:07+02:00 /viewtopic.php?t=8415&p=79647#p79647 <![CDATA[Re: New type of units in factories: "dummy"]]> - 1 second wait
- 10 second wait
- 1 min wait

You could still shift-add the 1 second wait button to add 5x1second waits to the queue.

Statistics: Posted by nine2 — 28 Aug 2014, 06:05


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2014-08-28T06:02:59+02:00 2014-08-28T06:02:59+02:00 /viewtopic.php?t=8415&p=79646#p79646 <![CDATA[Re: New type of units in factories: "dummy"]]>
For example I could set the queue to be a transport then [start repeating] and five fighters and a scout

I don't want to repeat the transport but I want to be able to set up my queue all at once without waiting for the first unit to finish building

Statistics: Posted by nine2 — 28 Aug 2014, 06:02


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2014-08-28T04:38:27+02:00 2014-08-28T04:38:27+02:00 /viewtopic.php?t=8415&p=79638#p79638 <![CDATA[Re: New type of units in factories: "dummy"]]>
You may even notice that some good players, like ZLO, will have a couple of T1 air factories. Making T1 scouts with different approach vectors integrated into the waypoints of each factory. This gives comprehensive and persistent scouting for minimal APM.

Statistics: Posted by Hawkei — 28 Aug 2014, 04:38


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2014-08-25T21:01:01+02:00 2014-08-25T21:01:01+02:00 /viewtopic.php?t=8415&p=79443#p79443 <![CDATA[Re: New type of units in factories: "dummy"]]> Statistics: Posted by Aurion — 25 Aug 2014, 21:01


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2014-08-25T19:26:49+02:00 2014-08-25T19:26:49+02:00 /viewtopic.php?t=8415&p=79430#p79430 <![CDATA[New type of units in factories: "dummy"]]>
I propose to make new type of units wchich could be build in all factories. I call it "dummy", it costs ZERO, ant it only takes time.

Idea is simple: for expample I want to produce endless air T1 scouts in my T3 air factory and they are produced TOO FAST. When I set a queue: t1 scout + t3 dummy - scouts would arrive slower.

Lets say that one dummy "costs" 2 seconds. When I want 4 secs pause - I order to build two dumies in a row.

Statistics: Posted by Martin_PL — 25 Aug 2014, 19:26


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