Forged Alliance Forever Forged Alliance Forever Forums 2014-12-17T09:14:54+02:00 /feed.php?f=42&t=8288 2014-12-17T09:14:54+02:00 2014-12-17T09:14:54+02:00 /viewtopic.php?t=8288&p=88697#p88697 <![CDATA[Re: Land Factory suggestion?]]> Statistics: Posted by nine2 — 17 Dec 2014, 09:14


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2014-08-04T20:18:38+02:00 2014-08-04T20:18:38+02:00 /viewtopic.php?t=8288&p=78312#p78312 <![CDATA[Re: Land Factory suggestion?]]>

I cant really do animations....yet, but trying to find someone who can teach me :P

Statistics: Posted by brandonpotter0 — 04 Aug 2014, 20:18


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2014-08-04T19:53:34+02:00 2014-08-04T19:53:34+02:00 /viewtopic.php?t=8288&p=78311#p78311 <![CDATA[Re: Land Factory suggestion?]]>
Models with construction animations whilte getting built would be great, i always tried to find someone who can make theese, but didn't succeed.

Statistics: Posted by Zock — 04 Aug 2014, 19:53


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2014-08-04T19:06:06+02:00 2014-08-04T19:06:06+02:00 /viewtopic.php?t=8288&p=78306#p78306 <![CDATA[Re: Land Factory suggestion?]]>
you'll fit in just fine :)

Statistics: Posted by nine2 — 04 Aug 2014, 19:06


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2014-08-04T18:56:01+02:00 2014-08-04T18:56:01+02:00 /viewtopic.php?t=8288&p=78304#p78304 <![CDATA[Re: Land Factory suggestion?]]>
im not a fan of the current ones but they are ok to me.
also animations. if you can make them even better! your skills may be needed also for changing rolloff time for engies from air factories.

good luck with moddeling!

Statistics: Posted by Exotic_Retard — 04 Aug 2014, 18:56


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2014-08-04T17:29:47+02:00 2014-08-04T17:29:47+02:00 /viewtopic.php?t=8288&p=78298#p78298 <![CDATA[Re: Land Factory suggestion?]]>
Lionhardt wrote:
Alright, that's good. (Although the designs don't appeal to me personally.)

To each his own :P

Those are older models, the newer ones actually look much better, and 'cleaner'. Been learning more and more Lua coding, so Im able to do more with units :P

Statistics: Posted by brandonpotter0 — 04 Aug 2014, 17:29


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2014-08-04T17:28:05+02:00 2014-08-04T17:28:05+02:00 /viewtopic.php?t=8288&p=78297#p78297 <![CDATA[Re: Land Factory suggestion?]]> Statistics: Posted by Lionhardt — 04 Aug 2014, 17:28


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2014-08-04T17:21:39+02:00 2014-08-04T17:21:39+02:00 /viewtopic.php?t=8288&p=78296#p78296 <![CDATA[Re: Land Factory suggestion?]]>
Lionhardt wrote:
Maybe you want to provide us a sample of your modelling skills? You come along rather arrogantly speaking like that.

Seems like theres finally someone who doesnt know me. Haha. Im the one who made the Wyvern Battle Pack on the GPGnet forums. While that version was discontinued, but still has a public release, Im working on a new stable build as we speak.

Image
Image
Image

Statistics: Posted by brandonpotter0 — 04 Aug 2014, 17:21


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2014-08-04T17:13:36+02:00 2014-08-04T17:13:36+02:00 /viewtopic.php?t=8288&p=78295#p78295 <![CDATA[Re: Land Factory suggestion?]]> Statistics: Posted by Lionhardt — 04 Aug 2014, 17:13


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2014-08-04T16:41:04+02:00 2014-08-04T16:41:04+02:00 /viewtopic.php?t=8288&p=78291#p78291 <![CDATA[Re: Land Factory suggestion?]]>
Gorton wrote:
It's not very nice to belittle other people's work :(
However, be all of our guest in making new ones :)

Working on it as we speak. Some are 'ok', but the Seraphim and Cybran Land factories HAVE to be replaced >-<

After that ,I have to see what has to be fixed in my mod... Alotta my units cause constant UI errors for some reason in FAF, but no problems in Steam FA.

Statistics: Posted by brandonpotter0 — 04 Aug 2014, 16:41


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2014-08-04T16:36:08+02:00 2014-08-04T16:36:08+02:00 /viewtopic.php?t=8288&p=78290#p78290 <![CDATA[Re: Land Factory suggestion?]]>
However, be all of our guest in making new ones :)

Statistics: Posted by Gorton — 04 Aug 2014, 16:36


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2014-08-04T16:40:10+02:00 2014-08-04T16:30:45+02:00 /viewtopic.php?t=8288&p=78289#p78289 <![CDATA[Re: Land Factory suggestion?]]>
Gorton wrote:
Yes, that's the case. The idea is to prevent horrible spamming of engineers on single factories, and it also solved issues with balance between tech levels.

Interesting, might be useful, But Ill have to replace some of those godawful model hacks. Specifically the Cybran and Seraphim land factories .-.

Statistics: Posted by brandonpotter0 — 04 Aug 2014, 16:30


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2014-08-04T16:28:59+02:00 2014-08-04T16:28:59+02:00 /viewtopic.php?t=8288&p=78288#p78288 <![CDATA[Re: Land Factory suggestion?]]> Statistics: Posted by Gorton — 04 Aug 2014, 16:28


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2014-08-04T16:18:02+02:00 2014-08-04T16:18:02+02:00 /viewtopic.php?t=8288&p=78287#p78287 <![CDATA[Re: Land Factory suggestion?]]>
Gorton wrote:
I don't think you've really encountered engimod before:
The basics are, your first teched factory (we'll say Cybran land) you tech it to T2. It becomes a T2 HQ.

Then, you can upgrade all your t1 cybran land factories to "support factories" (which have the same model as the originals) for a significantly cheaper cost.

The HQ model (and it's icon) are to distinguish it from the other factories.

ok, So the first factory of any kind is a HQ factory, the others are cheaper, normal versions?

Statistics: Posted by brandonpotter0 — 04 Aug 2014, 16:18


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2014-08-04T16:17:04+02:00 2014-08-04T16:17:04+02:00 /viewtopic.php?t=8288&p=78286#p78286 <![CDATA[Re: Land Factory suggestion?]]>
Lionhardt wrote:
Make sure to share your models with us, if they are any good.

I think any models will be better then whats there now XD

Statistics: Posted by brandonpotter0 — 04 Aug 2014, 16:17


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