Forged Alliance Forever Forged Alliance Forever Forums 2014-08-01T08:35:22+02:00 /feed.php?f=42&t=8274 2014-08-01T08:35:22+02:00 2014-08-01T08:35:22+02:00 /viewtopic.php?t=8274&p=77991#p77991 <![CDATA[Re: Rolloff time for factories should be equal for all facti]]> we get plenty of other toys to compensate :)

balance talks really make me rage, I don't want balance, I want diversity.
don't like how one faction plays? try another!
if every unit performs exactly the same, you've just created Planetary Annihilation... which blows.

Statistics: Posted by FireMessiah — 01 Aug 2014, 08:35


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2014-08-01T06:58:20+02:00 2014-08-01T06:58:20+02:00 /viewtopic.php?t=8274&p=77988#p77988 <![CDATA[Re: Rolloff time for factories should be equal for all facti]]>
I have a hard time believing that conversation has ever happened.

Statistics: Posted by Mycen — 01 Aug 2014, 06:58


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2014-08-01T05:56:59+02:00 2014-08-01T05:56:59+02:00 /viewtopic.php?t=8274&p=77984#p77984 <![CDATA[Re: Rolloff time for factories should be equal for all facti]]> Statistics: Posted by nine2 — 01 Aug 2014, 05:56


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2014-08-01T05:56:24+02:00 2014-08-01T05:56:24+02:00 /viewtopic.php?t=8274&p=77983#p77983 <![CDATA[Re: Rolloff time for factories should be equal for all facti]]> Statistics: Posted by nine2 — 01 Aug 2014, 05:56


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2014-08-01T02:49:44+02:00 2014-08-01T02:49:44+02:00 /viewtopic.php?t=8274&p=77974#p77974 <![CDATA[Re: Rolloff time for factories should be equal for all facti]]>
Just Kidding

Statistics: Posted by Gerfand — 01 Aug 2014, 02:49


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2014-07-31T23:37:01+02:00 2014-07-31T23:37:01+02:00 /viewtopic.php?t=8274&p=77970#p77970 <![CDATA[Re: Re: Rolloff time for factories should be equal for all f]]>
VoiceofReason wrote:
Decrease the required build time for the engineer so that, by time it is accessible is the same time as others get their engineers from air factories.


so all cyb engies will loose all reclaim fights?
and also land facs and navy facs will produce those same engies faster?
:D

Statistics: Posted by ZLO_RD — 31 Jul 2014, 23:37


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2014-07-31T23:07:27+02:00 2014-07-31T23:07:27+02:00 /viewtopic.php?t=8274&p=77968#p77968 <![CDATA[Re: Re: Rolloff time for factories should be equal for all f]]>
Decrease the required build time for the engineer so that, by time it is accessible is the same time as others get their engineers from air factories.

Statistics: Posted by VoiceofReason — 31 Jul 2014, 23:07


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2014-07-31T21:58:27+02:00 2014-07-31T21:58:27+02:00 /viewtopic.php?t=8274&p=77965#p77965 <![CDATA[Re: Rolloff time for factories should be equal for all facti]]>
Unfortunatly the rolloff time (except sera, which we nerfed slightly to decrease the difference at least, if we couldn't do anything else) is bound to the animation, and no one of us was able to do animations, and no one else could be found who would do it for us, so we couldn't change it.

But this was along with uef bomber buff, and a possible jester change (that didn't make it as it couldn't be proven usefull from testing, more testing might have shown more about if its a good or bad idea) the key concept to solve the water map problem a little.

Statistics: Posted by Zock — 31 Jul 2014, 21:58


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2014-07-31T21:20:32+02:00 2014-07-31T21:20:32+02:00 /viewtopic.php?t=8274&p=77964#p77964 <![CDATA[Re: Rolloff time for factories should be equal for all facti]]>
gnatinator wrote:
It's a big deal because everything in this game is balanced around mass, energy and build power.

Because of this quirk in the gameplay, other factions cannot go air for a first factory without being automatically disadvantaged to a great degree because economies snowball in this game.

Yes the trifecta and if everybody just eco'ed and didn't attack one another this maybe a problem but that isn't the case. Yes sera is strong on some maps but it isn't because of the roll off time. And yes sera first bomber can be strong but once again it isn't because of the roll off time.

I agree with you that it should be fixed if possible but I don't see it as of huge game breaking importance.

Statistics: Posted by Reaper Zwei — 31 Jul 2014, 21:20


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2014-07-31T20:23:34+02:00 2014-07-31T20:23:34+02:00 /viewtopic.php?t=8274&p=77959#p77959 <![CDATA[Re: Rolloff time for factories should be equal for all facti]]> Statistics: Posted by Gorton — 31 Jul 2014, 20:23


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2014-07-31T20:03:08+02:00 2014-07-31T20:03:08+02:00 /viewtopic.php?t=8274&p=77957#p77957 <![CDATA[Re: Re: Rolloff time for factories should be equal for all f]]>
but i do not know what should be done, cybran penalty feels bit unfair, cause it all adds penalty for them for making air 1rst on maps like 4 corners (it is a ladder map now), and other maps where usually balance team tryes to shift balance away from aeon and sera

Statistics: Posted by ZLO_RD — 31 Jul 2014, 20:03


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2014-07-31T19:56:53+02:00 2014-07-31T19:56:53+02:00 /viewtopic.php?t=8274&p=77956#p77956 <![CDATA[Re: Rolloff time for factories should be equal for all facti]]>
Because of this quirk in the gameplay, other factions cannot go air for a first factory without being automatically disadvantaged to a great degree because economies snowball in this game.

I realize most new players aren't going to know this is going on when they randomly pick their faction and go air first, but it's not a good way to balance... And it's really difficult to convert high level RTS players from other games, or have them take competitive FA seriously, when such fundamental imbalances in the economies exist.

Statistics: Posted by gnatinator — 31 Jul 2014, 19:56


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2014-07-31T19:19:46+02:00 2014-07-31T19:19:46+02:00 /viewtopic.php?t=8274&p=77954#p77954 <![CDATA[Re: Re: Rolloff time for factories should be equal for all f]]> Statistics: Posted by Reaper Zwei — 31 Jul 2014, 19:19


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2014-07-31T16:45:31+02:00 2014-07-31T16:45:31+02:00 /viewtopic.php?t=8274&p=77946#p77946 <![CDATA[Re: Rolloff time for factories should be equal for all facti]]> viewtopic.php?f=2&t=8271

As of the latest live patch, the rolloff times for Air Factories have not been addressed. See this for yourself in unit test mode (Method: Queue 10 engineers and unpause. New players: Use this by turning on cheat mode and using Alt-F2).

Engineer rolloff time on the Air Factory is still sloped unequally in this order: Seraphim, Aeon, UEF, Cybran.

Statistics: Posted by gnatinator — 31 Jul 2014, 16:45


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2014-07-31T06:57:16+02:00 2014-07-31T06:57:16+02:00 /viewtopic.php?t=8274&p=77921#p77921 <![CDATA[Re: Rolloff time for factories should be equal for all facti]]> Statistics: Posted by BRNKoINSANITY — 31 Jul 2014, 06:57


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