Forged Alliance Forever Forged Alliance Forever Forums 2014-07-08T18:19:11+02:00 /feed.php?f=42&t=7977 2014-07-08T18:19:11+02:00 2014-07-08T18:19:11+02:00 /viewtopic.php?t=7977&p=76869#p76869 <![CDATA[Re: Sattelite and Mavor]]>
RoLa wrote:
What about giving mavor 100% accuracy within the satelite vision range. Is that even possible to realize.


What about giving missiles 100% accuracy (homing) instead?

Could fluff it as the satellite part of a GPS guided missile.

Statistics: Posted by zeroAPM — 08 Jul 2014, 18:19


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2014-07-08T17:06:51+02:00 2014-07-08T17:06:51+02:00 /viewtopic.php?t=7977&p=76857#p76857 <![CDATA[Re: Sattelite and Mavor]]> Statistics: Posted by Mr-Smith — 08 Jul 2014, 17:06


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2014-07-08T16:53:32+02:00 2014-07-08T16:53:32+02:00 /viewtopic.php?t=7977&p=76855#p76855 <![CDATA[Re: Sattelite and Mavor]]> Statistics: Posted by RoLa — 08 Jul 2014, 16:53


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2014-07-06T20:24:58+02:00 2014-07-06T20:24:58+02:00 /viewtopic.php?t=7977&p=76716#p76716 <![CDATA[Re: Sattelite and Mavor]]> Statistics: Posted by Mycen — 06 Jul 2014, 20:24


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2014-07-06T12:37:53+02:00 2014-07-06T12:37:53+02:00 /viewtopic.php?t=7977&p=76693#p76693 <![CDATA[Re: Sattelite and Mavor]]> Statistics: Posted by Iszh — 06 Jul 2014, 12:37


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2014-07-04T11:33:37+02:00 2014-07-04T11:33:37+02:00 /viewtopic.php?t=7977&p=76581#p76581 <![CDATA[Re: Sattelite and Mavor]]>
Mycen wrote:
It definitely is not. But nothing is, the Paragon is supposed to be the final word in experimentals. That's why it's called the "Paragon." Aeon always have the best units but the most niche, and their strategic T4 is no exception. It's not immediately useful like the other factions' weapons, but it's ultimately far more powerful.


After seeing it in Vanilla, I'd argue that Mr Mavor envisioned his pet project to be the final word in Experimentals ;) There are two further reasons though. Firstly, it's so much cooler a concept than a big resource generator. Secondly, unless we lose our heads, I don't think it's possible to buff Mavor so hard it becomes BETTER than the Paragon. Paragon's just too good!

Mycen wrote:
I really would like to see this supposed video you brought up a while back - a cast of some game where a person had three Mavors and still could not effectively destroy someone's base? It's just that, I find that impossible to believe, because in every game I've played where these two units have featured, the Mavor is just as useful, often more useful, than the YO.


I believe it was one of the two Phantom games Gyle has casted... Don't quote me on that. In the game I remember, two Mavor were not enough to really damage this guy's base, not because the shells weren't doing enough damage, but because even from one side of a 20K map to the other, the shells weren't even hitting the island every shot. Fairly sure it was on Ranoake's... Anyway, against Seraphim's insane shields, they couldn't break through. It's 650,000 Mass, it should break through ANYTHING.

On the second Phantom he casted, one guy definitely made a Mavor. True, it DID eventually destroy the base it was targeted at, but if you look properly you notice that it was a Mavor AND two T3 Artillery against a moderately shielded base. Even with the shields not operating at full capacity (Thanks to the bug Sheeo has now fixed for next patch) they didn't actually do much to the base itself for a good long time, several minutes. Only when a Scathis got in range and began firing did the base finally, truly, begin to crumble.

Mycen wrote:
It's not too hard to get to the necessary eight SMDs before the YO depletes the missiles you will already have for normal nukes anyway. You basically can't expand at all if there's a YO in play, but you can totally protect a base from one easily. By the time people are throwing strategic T4s around, most of your resources will be coming from SCUs and reclaim anyway, so grabbing mexes isn't as important. And while they could try to snipe your SMDs, if they're doing that, they could just use regular nukes! In contrast, how well you can defend against a Mavor has a lower, and fairly hard, limit based on how many shields you can cram into an area, with a little bit of leeway provided by how many engis you can get repairing your shields.

I'd be happy to see a counterexample, I just haven't seen anything showing a YO being better than a Mavor. I'll see if I can find some of what I'm talking about though. Gotta figure out how to post replays.


Mavor requires considerable shielding to stop, and hence Energy input, but when comparing it to the Yolona Oss the first thing one must remember to take into account is the SMD Missile costs. It is a not-insignificant drain on your economy, defending against a YO, and the YO barely takes any resources at all to run. Further, I'd maintain another factor here: Surprise. The biggest weakness of ALL the strategic T4 is that if they are scouted before completion they are all too easily destroyed or countered. If they are not... Well, the Salvation will kill an entire base in about 30 seconds, the Paragon means that next time you do battle, your army will be far larger than they expected. Scathis, if it gets in range without being noticed, causes instant mayhem. And if you notice a YO Missile coming in while you only have 2 or 3 SMD it's game over, because a few attacks later a missile will hit and you WILL die. Mavor though? Mavor, even vs an unshielded base, gives far too much response time. The only thing it has going for it is the way it somehow seeks out enemy ACUs even if you've not seen them all game, but that's definitely a bug.

And as for the Salvation, I've been saying for a long time that it's not that other T4s aren't powerful enough compared to it, it's that the Salvation is too powerful. It's a T3 unit, but it has the power, cost, and range of a T4? "Hidden T4" my ass, it should be the opposite of the Emissary. Think about it: The Emissary is a long-ranged, slow firing, extremely powerful, accurate Artillery piece. The Salvation is similarly long-ranged, but it's rapid-fire, relatively weak, with widely dispersed damage. The Emissary is supposed to knock down shields and take out hard targets, while the Salvation keeps shields down and wipes out whole swathes of the enemy's light targets, whether bases or armies.

Mycen wrote:
I don't get why no one has any qualms about dramatically altering the balance of units that are overpowered when we use them all the time, like Yathsous or Restorers, strategic bombers, etc., but there's so much disinterest in fixing the 'flair' units that make the occasional appearance. Well, actually that makes a lot of sense. I guess it's just annoying.


Salvation is the right strength for its Mass cost and is a really cool unit to boot, that's why. If we dropped the stats down alongside the cost to match the normal T3, the way that awesome weapon works will make it utterly useless. Also, I think I'd argue there's no limit on T3's cost or power, since T3 and T4 are functionally identical anyway, and only use different UI menus.

Mycen wrote:
First I would ask: "Isn't that why you want to make it more accurate?" I'm not against improving it, you know. It could use more accuracy. It should at least be more accurate than a T3 arty up to the size of a 40x40, although I think it already is. (?) It maybe could use a little more damage, even, although it seems quite powerful enough to me already.


Here we go. I think we're ultimately on the same side here. Nice catch with the unit description not being permanent, but this is one of the few I think captures the design and (Old) balance of the unit perfectly. Note in the new descriptions I already pointed it to the balance path I hope the community one day takes :) Some of the stuff I see suggested for Mavor (Some things I have suggested myself come to that) are just too far. An accuracy boost will do a lot, coupled with a Damage boost. That Damage boost is probably unnecessary right now, but what with the incoming changes being made to shielding (Making it work as intended!) I think all the Artillery units are going to need a buff of some kind, else they'll not be able to do much again :(

Statistics: Posted by IceDreamer — 04 Jul 2014, 11:33


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2014-07-04T10:26:36+02:00 2014-07-04T10:26:36+02:00 /viewtopic.php?t=7977&p=76575#p76575 <![CDATA[Re: Sattelite and Mavor]]>
IceDreamer wrote:
Yit's not even close to as powerful as a Paragon...


It definitely is not. But nothing is, the Paragon is supposed to be the final word in experimentals. That's why it's called the "Paragon." Aeon always have the best units but the most niche, and their strategic T4 is no exception. It's not immediately useful like the other factions' weapons, but it's ultimately far more powerful.

IceDreamer wrote:
... or Yolona Oss, or even Salvation.


I really would like to see this supposed video you brought up a while back - a cast of some game where a person had three Mavors and still could not effectively destroy someone's base? It's just that, I find that impossible to believe, because in every game I've played where these two units have featured, the Mavor is just as useful, often more useful, than the YO.

It's not too hard to get to the necessary eight SMDs before the YO depletes the missiles you will already have for normal nukes anyway. You basically can't expand at all if there's a YO in play, but you can totally protect a base from one easily. By the time people are throwing strategic T4s around, most of your resources will be coming from SCUs and reclaim anyway, so grabbing mexes isn't as important. And while they could try to snipe your SMDs, if they're doing that, they could just use regular nukes! In contrast, how well you can defend against a Mavor has a lower, and fairly hard, limit based on how many shields you can cram into an area, with a little bit of leeway provided by how many engis you can get repairing your shields.

I'd be happy to see a counterexample, I just haven't seen anything showing a YO being better than a Mavor. I'll see if I can find some of what I'm talking about though. Gotta figure out how to post replays.

And as for the Salvation, I've been saying for a long time that it's not that other T4s aren't powerful enough compared to it, it's that the Salvation is too powerful. It's a T3 unit, but it has the power, cost, and range of a T4? "Hidden T4" my ass, it should be the opposite of the Emissary. Think about it: The Emissary is a long-ranged, slow firing, extremely powerful, accurate Artillery piece. The Salvation is similarly long-ranged, but it's rapid-fire, relatively weak, with widely dispersed damage. The Emissary is supposed to knock down shields and take out hard targets, while the Salvation keeps shields down and wipes out whole swathes of the enemy's light targets, whether bases or armies.

I don't get why no one has any qualms about dramatically altering the balance of units that are overpowered when we use them all the time, like Yathsous or Restorers, strategic bombers, etc., but there's so much disinterest in fixing the 'flair' units that make the occasional appearance. Well, actually that makes a lot of sense. I guess it's just annoying.


IceDreamer wrote:
Oh, and don't bring up 81K maps because A: They're not played much...


Why not? What are we suppose to be balancing the game around, if not the units' designs and intended roles? Oh, I forgot, Setons, right? Because that's what people play? :roll: You see them even on Seton's, you know. It's not as if the only place for a Mavor's extra range is an 81x81 - even on a 20x20 you can't hit much of the map with a T3 arty that's not in a forward base. And by the time you establish a forward base strong enough to protect an investment like a T3 arty, you oftentimes could have just built a Mavor in your main base from the get-go. When I talk about how the Mavor's range is an advantage, I'm talking about maps people play all the time too.

IceDreamer wrote:
and B: Mavor can't hit even the largest base reliably at that range, it's useless trying.


First I would ask: "Isn't that why you want to make it more accurate?" I'm not against improving it, you know. It could use more accuracy. It should at least be more accurate than a T3 arty up to the size of a 40x40, although I think it already is. (?) It maybe could use a little more damage, even, although it seems quite powerful enough to me already.

But about the 81x81s, that's what the Novax is for. You can't reliably hit targets at that range, but you can still knock down shields easily enough, and the Novax can't be stopped by anything else. It even provides intel! Having the Mavor be able to plow through any amount of shields and destroy any target in one or two shots all on its own would be totally overpowered. The YO can be defended against, it should be possible to defend against a Mavor too.



JeeVeS wrote:
From the wiki: "...pin-point accuracy and devastating ordinance."


Talk to IceDreamer about his feelings on how sacrosanct the original unit descriptions are. In any case, there are a number of units where we've had a bit of a departure from their original concepts. No reason this is a special case, GPG themselves gave it its new stats when they released FA, so... And it would still be devastating ordnance!



zeroAPM wrote:
In wich circumstances though? And by using their weapon or as shield-bypassing mercies?


Thier intel is actually a very strong aspect of the unit. Don't be fooled by comparisons to the Eye, the Novax is much better. Not only does it have a much greater range (greater vision radius, and radar), it also will automatically move to follow targets. The Eye can't compare to that. It's slower to acquire targets, but so what? You're on a map where you're building T4s and even spy planes won't cut it. You're playing the long game already.

It's main strength is its weapon though, absolutely. The first thing to remember about using a Novax, is that you have lost battles using T4s before. And all those times you did, you left your opponent a huge pile of mass. With the Novax, this cannot happen. You cannot get it killed to begin with, and should it die, it will always leave its mass in your base, ready to use again.

With this in mind, consider its damage output. 200 DPS, right? Nothing impressive compared to, say, a Ythotha's 2146? (whoa, when did that go down? :shock: Is the unit database off? I better pay attention around here!) But the Ythotha can be attacked long before its in range. In fact, if they try to walk it over land and you intercept it with a Novax, unless they build a trail of shield gens, they can't stop your Novax from damaging it - it's taller than the mobile shields! They might defend against strats with ASFs, but they have to just eat the Novax damage. And if they're, say, three minutes away from your base, the Novax will have put it at 50% HP by the time it hits your Ravagers. Or they hit it, rather.

If you don't have exposed T4s walking around, you can always go snipe mexes, air staging, or radar. You can surgically remove cruisers and other ships, grounded planes, forward SAMs, or anything that doesn't have a shield over it. Even if it has shields, you can fly a few strategic bombers in nearby to knock them down, blow up the shields with the Novax, and then destroy everything with more strats and the sat.

And that's just with one! Since you're not risking anything by attacking with a Novax rather than try to battle it out with your opponent, you can sit back while they scramble to respond (of which the only ones are build shields over everything or attack - both good for you) and build more Novaxes, strats, or T3/T4 artillery. By the time you get four or five Novax, shields cannot stop them, and its gg.


That's the theory anyway. Many games don't get to that point, because a Novax's worth of mass can buy you a lot of other stuff, and more significantly, unless you pay close attention to them, it's easy for them to let their damage go to waste - they don't do a lot, so every shot has to count. I certainly wouldn't say they're more niche than any of the strategic weapons, though. You know they're actually cheaper than more than one shot from a nuke, right? And you can get unlimited use out of them.

Statistics: Posted by Mycen — 04 Jul 2014, 10:26


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2014-07-03T15:07:56+02:00 2014-07-03T15:07:56+02:00 /viewtopic.php?t=7977&p=76494#p76494 <![CDATA[Re: Sattelite and Mavor]]> Statistics: Posted by zeroAPM — 03 Jul 2014, 15:07


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2014-07-03T14:53:48+02:00 2014-07-03T14:53:48+02:00 /viewtopic.php?t=7977&p=76493#p76493 <![CDATA[Re: Sattelite and Mavor]]>
Mycen wrote:
While the Mavor has high damage, RoF, and splash, it is not particularly accurate...

This is a problem. Change firing randomness from .22 to .05. Maybe change projectile damage from 12000 to 15000 if it's really believed to be under-powered.

From the wiki: "...pin-point accuracy and devastating ordinance."

Edit:

zeroAPM... multiple satellites end a lot of games. I would say they have more uses than the average experimental. Please get more experience before you post generalizations about things you clearly have no experience with.

Statistics: Posted by JeeVeS — 03 Jul 2014, 14:53


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2014-07-03T14:42:42+02:00 2014-07-03T14:42:42+02:00 /viewtopic.php?t=7977&p=76491#p76491 <![CDATA[Re: Sattelite and Mavor]]>
Mycen wrote:
The thing is, it doesn't suck as it is now, so...

There are lots of threads about how to get effective use out of the Novax, look through some of them.


Saw some of them, they can be more or less summed up as: a engineer denial system that works well only against Cybrans (since they don't have mobile shields), more expensive non istantaneous Eye of Rihanne that also tell your enemy that is being spied and where he's being spied and as a impromptu nuke defense (that some consider a exploit).

In other words it can be used only in certain niche situaions, contrary to pretty much any other experimental unit that can be both built faster and has a much more wide range of applications (and is extremely effective a that).

In all fairness the Novax doesn't seem all that useful, in fact the UEF is the only one to have such niche (and arguabily, weak-ish) experimentals.

Spoiler: show
<sarcasm>But it's all fine because they have the Percival right?</sarcasm>

Statistics: Posted by zeroAPM — 03 Jul 2014, 14:42


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2014-07-03T12:50:08+02:00 2014-07-03T12:50:08+02:00 /viewtopic.php?t=7977&p=76481#p76481 <![CDATA[Re: Sattelite and Mavor]]> Statistics: Posted by IceDreamer — 03 Jul 2014, 12:50


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2014-07-03T07:33:36+02:00 2014-07-03T07:33:36+02:00 /viewtopic.php?t=7977&p=76466#p76466 <![CDATA[Re: Sattelite and Mavor]]>
There are lots of threads about how to get effective use out of the Novax, look through some of them.

Statistics: Posted by Mycen — 03 Jul 2014, 07:33


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2014-07-02T21:19:10+02:00 2014-07-02T21:19:10+02:00 /viewtopic.php?t=7977&p=76444#p76444 <![CDATA[Re: Sattelite and Mavor]]>
What about the satellite one then? Becoming some sort of energy-inefficent artillery with integrated spotting?
The only other way I can think to make it not suck is by making so that every allied tac missile inside it's radar range become homing thus gaining a synergy with cruisers, spearhead and gifted torrents

Statistics: Posted by zeroAPM — 02 Jul 2014, 21:19


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2014-07-01T22:55:32+02:00 2014-07-01T22:55:32+02:00 /viewtopic.php?t=7977&p=76394#p76394 <![CDATA[Re: Sattelite and Mavor]]>
Besides that, Mavor doesn't need a total re-work, and certainly not one resulting in less accuracy. The unit is extremely simple and should remain so: A big pokey stick used to blast holes in things from across the map. It needs a bit more accuracy, a bit more AOE, and a bit more power, nothing more.

Regarding one unit being dependant on another, this is not Starcraft or Age Of Empires. SupCom never works in that manner, where one unit REQUIRES another. There are units which have good synergy, but they do so indirectly or through clever application of the individuals, not by the designer saying 'These units should be useless without each other'.

In short I think your ideas are unnecessary, misguided, and ultimately impossible anyway.

Statistics: Posted by IceDreamer — 01 Jul 2014, 22:55


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2014-07-01T18:08:19+02:00 2014-07-01T18:08:19+02:00 /viewtopic.php?t=7977&p=76382#p76382 <![CDATA[Re: Sattelite and Mavor]]>
The Novax becomes a intel device that can double as a weapon at the expense of large-ish amount of energy.

The Mavor becomes a extremely powerful artillery piece that needs constant intel (like the one provided by a Novax) to actually hit anything.

Statistics: Posted by zeroAPM — 01 Jul 2014, 18:08


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