Forged Alliance Forever Forged Alliance Forever Forums 2014-06-16T05:51:32+02:00 /feed.php?f=42&t=7580 2014-06-16T05:51:32+02:00 2014-06-16T05:51:32+02:00 /viewtopic.php?t=7580&p=75500#p75500 <![CDATA[Re: Decouple "stop building" from "cancel order"]]>
E8400-CV wrote:
ZLO_RD wrote:
Reaper Zwei wrote:for any missile building unit if you turn off the auto build function it will continue to build the current missile then stop building any more missiles after that. too bad you cant que up missiles. that would be nice too.


are you sure that you can't ? for some reason i think if you turn off autobuild then click N times it will make N missiles, but i can be wrong
(but is still does not help much tho)
also when you use ctrl+shit+right click to delete attacks it not always deleting them as far as i know...

i set up nuke order when missile was not ready. then tryed to ctrl+shift+right click, then when missile was made it launched, it was in real game :(


I once had a plane flying over the spot I was clicking to order a nuke there. It 'stuck' to the plane... and when the nuke finally went out with it's audible warning... it went for the position that plane was on at the time of launching... :roll:
Was the plane over your own by the time it launched? :lol:

You could've shift-dragged the order off of the plane I think.

Statistics: Posted by RedX — 16 Jun 2014, 05:51


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2014-06-16T02:51:36+02:00 2014-06-16T02:51:36+02:00 /viewtopic.php?t=7580&p=75496#p75496 <![CDATA[Re: Decouple "stop building" from "cancel order"]]>
ZLO_RD wrote:
Reaper Zwei wrote:for any missile building unit if you turn off the auto build function it will continue to build the current missile then stop building any more missiles after that. too bad you cant que up missiles. that would be nice too.


are you sure that you can't ? for some reason i think if you turn off autobuild then click N times it will make N missiles, but i can be wrong
(but is still does not help much tho)
also when you use ctrl+shit+right click to delete attacks it not always deleting them as far as i know...

i set up nuke order when missile was not ready. then tryed to ctrl+shift+right click, then when missile was made it launched, it was in real game :(


I once had a plane flying over the spot I was clicking to order a nuke there. It 'stuck' to the plane... and when the nuke finally went out with it's audible warning... it went for the position that plane was on at the time of launching... :roll:

Statistics: Posted by E8400-CV — 16 Jun 2014, 02:51


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2014-06-15T20:26:55+02:00 2014-06-15T20:26:55+02:00 /viewtopic.php?t=7580&p=75480#p75480 <![CDATA[Re: Decouple "stop building" from "cancel order"]]>
So, only "cancel building missile" would need to be removed from the effects the stop button has.

... if that is possible...

Of course this does not solve the problem for carriers, the fatty and the czar.

Statistics: Posted by Lionhardt — 15 Jun 2014, 20:26


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2014-06-15T20:02:35+02:00 2014-06-15T20:02:35+02:00 /viewtopic.php?t=7580&p=75477#p75477 <![CDATA[Re: Decouple "stop building" from "cancel order"]]> Statistics: Posted by RedX — 15 Jun 2014, 20:02


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2014-06-10T22:19:33+02:00 2014-06-10T22:19:33+02:00 /viewtopic.php?t=7580&p=75083#p75083 <![CDATA[Re: Decouple "stop building" from "cancel order"]]> Statistics: Posted by Lionhardt — 10 Jun 2014, 22:19


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2014-06-10T20:46:54+02:00 2014-06-10T20:46:54+02:00 /viewtopic.php?t=7580&p=75081#p75081 <![CDATA[Re: Decouple "stop building" from "cancel order"]]>
Reaper Zwei wrote:
for any missile building unit if you turn off the auto build function it will continue to build the current missile then stop building any more missiles after that. too bad you cant que up missiles. that would be nice too.


are you sure that you can't ? for some reason i think if you turn off autobuild then click N times it will make N missiles, but i can be wrong
(but is still does not help much tho)
also when you use ctrl+shit+right click to delete attacks it not always deleting them as far as i know...

i set up nuke order when missile was not ready. then tryed to ctrl+shift+right click, then when missile was made it launched, it was in real game :(

Statistics: Posted by ZLO_RD — 10 Jun 2014, 20:46


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2014-06-10T20:17:28+02:00 2014-06-10T20:17:28+02:00 /viewtopic.php?t=7580&p=75079#p75079 <![CDATA[Re: Decouple "stop building" from "cancel order"]]> Statistics: Posted by Reaper Zwei — 10 Jun 2014, 20:17


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2014-06-10T18:24:14+02:00 2014-06-10T18:24:14+02:00 /viewtopic.php?t=7580&p=75070#p75070 <![CDATA[Re: Decouple "stop building" from "cancel order"]]>
Vee wrote:
This is annoying yes. If you want to delete 10 tml orders, order the launcher to shoot at 1 place without shift, then delete that 1 order. Still not ideal...

BTW I would also like a key to empty the build queue except the current unit in production.


yea right, another thing you need to babysit. But seriously, this should be fixable, shouldn't it? Just make a factory like UI for launchers, where you can see all queued up missiles like in a normal build queue.

Statistics: Posted by Lionhardt — 10 Jun 2014, 18:24


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2014-06-10T15:08:50+02:00 2014-06-10T15:08:50+02:00 /viewtopic.php?t=7580&p=75054#p75054 <![CDATA[Re: Decouple "stop building" from "cancel order"]]> Statistics: Posted by E8400-CV — 10 Jun 2014, 15:08


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2014-06-10T14:37:00+02:00 2014-06-10T14:37:00+02:00 /viewtopic.php?t=7580&p=75050#p75050 <![CDATA[Re: Decouple "stop building" from "cancel order"]]>
BTW I would also like a key to empty the build queue except the current unit in production.

Statistics: Posted by Vee — 10 Jun 2014, 14:37


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2014-06-10T13:28:42+02:00 2014-06-10T13:28:42+02:00 /viewtopic.php?t=7580&p=75046#p75046 <![CDATA[Re: Decouple "stop building" from "cancel order"]]> Statistics: Posted by McGeifer — 10 Jun 2014, 13:28


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2014-06-09T16:40:04+02:00 2014-06-09T16:40:04+02:00 /viewtopic.php?t=7580&p=74992#p74992 <![CDATA[Re: Decouple "stop building" from "cancel order"]]> Statistics: Posted by IceDreamer — 09 Jun 2014, 16:40


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2014-06-08T21:10:05+02:00 2014-06-08T21:10:05+02:00 /viewtopic.php?t=7580&p=74918#p74918 <![CDATA[Re: Decouple "stop building" from "cancel order"]]>
Or you assume pause halts the attack and move orders. It does not. Pause is a construction specific command.

Edit: This post is now obsolete, see edit of above post.

Statistics: Posted by Lionhardt — 08 Jun 2014, 21:10


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2014-06-08T21:15:08+02:00 2014-06-08T21:07:40+02:00 /viewtopic.php?t=7580&p=74917#p74917 <![CDATA[Re: Decouple "stop building" from "cancel order"]]>
edit:
never mind you cant cancel attack commands with pause would be nice if thats was possible.

Statistics: Posted by Reaper Zwei — 08 Jun 2014, 21:07


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2014-06-08T20:39:50+02:00 2014-06-08T20:39:50+02:00 /viewtopic.php?t=7580&p=74914#p74914 <![CDATA[Re: Decouple "stop building" from "cancel order"]]>
Reaper Zwei wrote:
Wouldn't the pause button work?

pause will stop production of missile, but not attack queue (as i beleave, i have not tested)

Statistics: Posted by ZLO_RD — 08 Jun 2014, 20:39


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