Forged Alliance Forever Forged Alliance Forever Forums 2014-06-04T11:13:56+02:00 /feed.php?f=42&t=7543 2014-06-04T11:13:56+02:00 2014-06-04T11:13:56+02:00 /viewtopic.php?t=7543&p=74498#p74498 <![CDATA[Re: Sera acu range]]>
So I did a quick little screenshot with all the ACU’s in a firing line all with their arms upgraded. Then did a quick distance from about their center of their torso to where the muzzle effect is.

Firing Line.png

The numbers represent the distance from the center of the torso to the barrel muzzle.
Aeon: 69 pix
UEF: 90 pix
Seraphim: 114 pix
Cybran: 85 pix

From the picture you can see where the muzzle actually is, for instance the UEF ACU commander does not shoot out of the long barrel (as we see in the movie). Instead it shoots out of the same muzzle from before the upgrade.

Also to put it into perspective, the thickness of a wall segment (measuring vertically) is about 107 pix.

Statistics: Posted by The Mak — 04 Jun 2014, 11:13


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2014-06-04T06:43:06+02:00 2014-06-04T06:43:06+02:00 /viewtopic.php?t=7543&p=74493#p74493 <![CDATA[Re: Sera acu range]]>
errorblankfield wrote:
I got a .62% difference.


a 0.04% difference is not something to lose sleep over.

Statistics: Posted by rootbeer23 — 04 Jun 2014, 06:43


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2014-06-04T06:39:32+02:00 2014-06-04T06:39:32+02:00 /viewtopic.php?t=7543&p=74492#p74492 <![CDATA[Re: Sera acu range]]> while we are at it, we can fix the cybran air fac rolloff time, which is clearly not intended.

Statistics: Posted by rootbeer23 — 04 Jun 2014, 06:39


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2014-06-04T06:37:11+02:00 2014-06-04T06:37:11+02:00 /viewtopic.php?t=7543&p=74491#p74491 <![CDATA[Re: Sera acu range]]>
But still, it's something to fix seeing as it's clearly not intended.

Statistics: Posted by errorblankfield — 04 Jun 2014, 06:37


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2014-06-04T06:21:45+02:00 2014-06-04T06:21:45+02:00 /viewtopic.php?t=7543&p=74488#p74488 <![CDATA[Re: Sera acu range]]> Statistics: Posted by rootbeer23 — 04 Jun 2014, 06:21


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2014-06-04T05:31:25+02:00 2014-06-04T05:31:25+02:00 /viewtopic.php?t=7543&p=74485#p74485 <![CDATA[Re: Sera acu range]]>

Statistics: Posted by Nombringer — 04 Jun 2014, 05:31


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2014-06-04T00:48:32+02:00 2014-06-04T00:48:32+02:00 /viewtopic.php?t=7543&p=74475#p74475 <![CDATA[Re: Sera acu range]]> http://faforever.com/faf/unitsDB/unit.p ... 01,XSL0001
what he means is this
Aeon: Quantum Disruptor (Direct Fire, Normal): 100 dps, range: 1 - 22
Cybran: Molecular Ripper Cannon (Direct Fire, Normal): 100 dps, range: 1 - 22
UEF: Zephyr Anti Matter Cannon (Direct Fire, Normal): 100 dps, range: 1 - 22
Sera: Chronotron Cannon (Direct Fire, Normal): 100 dps, range: 2 - 22

Edit: Look at OC, it is even worse

Statistics: Posted by ZLO_RD — 04 Jun 2014, 00:48


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2014-06-03T23:31:28+02:00 2014-06-03T23:31:28+02:00 /viewtopic.php?t=7543&p=74471#p74471 <![CDATA[Sera acu range]]>
I noticed today that the sera acu has a minimum range of 2 while the other acus have a minimum range of 1, this seemed very odd, so I tested it and it seems that even though the other acus can attempt to target the unit between 1-2 range it cannot fully target it, instead moving back and forth, a twitching motion which we sometimes see when an acu tries to build something really close to it. I'm just interested maybe we can just increase minimum range for other acus or possibly decrease by 1 for sera. All of this was tested with aeon scout so the twitching may be a result of the height of the scout, but i haven't really tested much because this is purely for archiving purposes until next balance patch occurs.

Statistics: Posted by Aulex — 03 Jun 2014, 23:31


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