Forged Alliance Forever Forged Alliance Forever Forums 2014-06-06T14:40:06+02:00 /feed.php?f=42&t=7082 2014-06-06T14:40:06+02:00 2014-06-06T14:40:06+02:00 /viewtopic.php?t=7082&p=74708#p74708 <![CDATA[Re: Reclaim window extension]]>
Iszh wrote:
funny thing is a t3 mass fab connected to 4 t3 land factories saves 4 mass per factory (UEF-Percivals). This means just a switched off mass fab for 3k mass saves 16 mass without spending energy even if switched off.
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Wow... hm... do we consider this a bug? I mean... it is not necessarily a bad feature. After all, it is very risky to have a mass fab close to 4 of your t3 facs. But it looks unintended.

Statistics: Posted by Lionhardt — 06 Jun 2014, 14:40


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2014-04-23T11:58:11+02:00 2014-04-23T11:58:11+02:00 /viewtopic.php?t=7082&p=71648#p71648 <![CDATA[Re: Reclaim window extension]]>
Another thing we have been talking about is what exactly could be useful values. The total values do not really help since it would be a permanent increasing but never decreasing number dependent only on time. The adjacency bonuses would be not useful to show since they are included in the total number of income and not really different from the normal income. So they are nothing special. I think the result we agreed was that there are atm 2 numbers very interesting which are not visible at the moment:

1. actual saved mass value
2. actual saved energy value


It would show the real saving of energy for example on seton air players or in 1v1 if people use adjacency for factories they can estimate better if it really helps. So the final picture could be alike this:

modwish - 2.jpg


just for confusing i added another suggestion here which is very likely not so good because there are to much numbers at once :P

modwish - 3.jpg

Statistics: Posted by Iszh — 23 Apr 2014, 11:58


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2014-04-01T06:19:52+02:00 2014-04-01T06:19:52+02:00 /viewtopic.php?t=7082&p=70170#p70170 <![CDATA[Re: Reclaim window extension]]> Statistics: Posted by Deering — 01 Apr 2014, 06:19


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2014-03-31T08:01:00+02:00 2014-03-31T08:01:00+02:00 /viewtopic.php?t=7082&p=70110#p70110 <![CDATA[Re: Reclaim window extension]]> Statistics: Posted by nine2 — 31 Mar 2014, 08:01


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2014-03-29T06:42:18+02:00 2014-03-29T06:42:18+02:00 /viewtopic.php?t=7082&p=70012#p70012 <![CDATA[Re: Reclaim window extension]]> if your full bar, your wasting, that simple really.

you can see those scores at the end of game. adding such numbers onscreen ingame, just creates a mess.

I remember this scaring me when I first saw it proposed lol, numbers overload...
Image
viewtopic.php?f=2&t=3801&hilit=reclaim+info&start=10#p40520
not exactly tidy is it? :lol:

if such an idea is to be considered, please make it highly adjustable, so I can have options to turn all that crap off.

Statistics: Posted by FireMessiah — 29 Mar 2014, 06:42


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2014-03-29T04:34:40+02:00 2014-03-29T04:34:40+02:00 /viewtopic.php?t=7082&p=70010#p70010 <![CDATA[Re: Reclaim window extension]]> Statistics: Posted by nine2 — 29 Mar 2014, 04:34


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2014-03-28T23:32:01+02:00 2014-03-28T23:32:01+02:00 /viewtopic.php?t=7082&p=69997#p69997 <![CDATA[Re: Reclaim window extension]]>
It is undeniable that reclaim is a huge factor in the game and many players can prove its importance. But what i always wanted to see is how reclaiming compares to ecoing. If you could see actual mass used number at any point in the game, it would bring a whole new level of analysys and you could see how exactly efficient someone is compared to his opponent. And ofc casters would love it too :)

Statistics: Posted by Mad`Mozart — 28 Mar 2014, 23:32


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2014-03-28T22:55:43+02:00 2014-03-28T22:55:43+02:00 /viewtopic.php?t=7082&p=69995#p69995 <![CDATA[Re: Reclaim window extension]]> Statistics: Posted by Ithilis_Quo — 28 Mar 2014, 22:55


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2014-03-25T14:48:51+02:00 2014-03-25T14:48:51+02:00 /viewtopic.php?t=7082&p=69749#p69749 <![CDATA[Reclaim window extension]]> Now i am interested to compare like with mass income and reclaimed mass in different gameplays the saved adjacency and the adjacency bonuses i got with storages. Maybe it is possible to implement 2 counters which can be enabled in options the same way which count those things. Could be also possible to create it as an ui mod if somebody is interested.

For better understanding i added a picture here. Adjacency bonuses means collected via increased income with storages and adjacency savings means reduced costs. I added a picture with only 1 number each for energy and mass. Not decided if it would be more useful to show the actuel income value like in normal ressources monitor or the total value like for the reclaim window.

Statistics: Posted by Iszh — 25 Mar 2014, 14:48


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