Forged Alliance Forever Forged Alliance Forever Forums 2014-04-30T08:19:49+02:00 /feed.php?f=42&t=6805 2014-04-30T08:19:49+02:00 2014-04-30T08:19:49+02:00 /viewtopic.php?t=6805&p=71985#p71985 <![CDATA[Re: WAS : Advanced Strategic Icons mod]]>
Ze_PilOt wrote:
I guess we will keep this as an separate installer then.

I really don't want the FAF lobby cluttered with one-purpose new features.

What can be done is enhancing the download section of the website for stuff like that. Also, you can add it in the wiki.

And as the maps ads you saw this week, if you prepare me a little presentation text + images, I will be glad to post it in the what's new page.


Count me in.
But what are you planning to do for enhancing the download section of the website?
To where i need to send the presentation text + images?

Statistics: Posted by Shadows — 30 Apr 2014, 08:19


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2014-02-28T12:16:59+02:00 2014-02-28T12:16:59+02:00 /viewtopic.php?t=6805&p=67326#p67326 <![CDATA[Re: WAS : Advanced Strategic Icons mod]]> viewtopic.php?f=42&t=6805&start=50). It's seems as you have a unique privilege to edit your messeges without having the red "edited" indication. Now it looks as if somehow I've ignored most of your sayings. :|
I'll answer your newly added lines:
Ze_PilOt wrote:
You are asking me to code a new function that doesn't exists in FAF and that probably won't be used for anything else, for ... what? Not writing a dozen of lua lines?
No, I do not.
Ze_PilOt wrote:
I've said I was okay to get it implemented if it was optional and wasn't requiring any work from me, and you are asking me to make that work.
I've never asked you to work on it and I've always wanted it to be optional.
Ze_PilOt wrote:
Actually, you are saying that your installer is more efficient.
So let's keep it that way and let's not integrate it in FAF.
And that was my first and preferred choice. I didn't understand why people want it integrated as a native FAF's option when they already have the installer.

Now, if you will, could you unite the threads back to what they were before you split them apart? It's clearly not about "Hoverbombers" while this torned thread have a lot of relevent information.

Statistics: Posted by Shadows — 28 Feb 2014, 12:16


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2014-02-28T11:14:40+02:00 2014-02-28T11:14:40+02:00 /viewtopic.php?t=6805&p=67322#p67322 <![CDATA[Re: WAS : Advanced Strategic Icons mod]]>
Because UI mods that are inevitables should be implemented in FA (and not FAF).

Statistics: Posted by Ze_PilOt — 28 Feb 2014, 11:14


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2014-02-28T10:35:14+02:00 2014-02-28T10:35:14+02:00 /viewtopic.php?t=6805&p=67319#p67319 <![CDATA[Re: WAS : Advanced Strategic Icons mod]]>
Ze_PilOt wrote:
I guess we will keep this as an separate installer then.

I really don't want the FAF lobby cluttered with one-purpose new features.

What can be done is enhancing the download section of the website for stuff like that. Also, you can add it in the wiki.

And as the maps ads you saw this week, if you prepare me a little presentation text + images, I will be glad to post it in the what's new page.
I don't mind, really. we're only talking about it because the community want it to be implement, but have you ever thought about a centralized featured list of UI mods? you already implemented a featured list of regular mods..

Statistics: Posted by Shadows — 28 Feb 2014, 10:35


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2014-02-28T10:25:12+02:00 2014-02-28T10:25:12+02:00 /viewtopic.php?t=6805&p=67318#p67318 <![CDATA[Re: WAS : Advanced Strategic Icons mod]]>
I really don't want the FAF lobby cluttered with one-purpose new features.

What can be done is enhancing the download section of the website for stuff like that. Also, you can add it in the wiki.

And as the maps ads you saw this week, if you prepare me a little presentation text + images, I will be glad to post it in the what's new page.

Statistics: Posted by Ze_PilOt — 28 Feb 2014, 10:25


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2014-02-28T10:18:42+02:00 2014-02-28T10:18:42+02:00 /viewtopic.php?t=6805&p=67317#p67317 <![CDATA[Re: WAS : Advanced Strategic Icons mod]]>
Ze_PilOt wrote:
Exactly the same problem with the current installer or the FAF lobby option.
This problem dosent exist with the installer.

Ze_PilOt wrote:
But it really, really doesn't make sense to make it a installer in FAF.
As I said, FAF's lobby skips the main menu of Forged Alliance and with an in-game option, people would be enforced to host a game, pick an icon set in the options menu, exit and then host again to see changes every time. this is trully what doesn't make sense.
Ze_PilOt wrote:
That's the only thing I'm asking if you want it integrated, I don't think it's unreasonable.
It is, you're asking a developer to start coding in a another, foreign language. I just happen to have no problem with it :geek:

Ze_PilOt wrote:
For your PM, I've missed it, but it's the kind of thing I don't answer in PM because it can be profitable to a lot of people : Use the External Contributor section. You will get help of other people too (because my time is quite limited to make big answers).
Fair enough.

Statistics: Posted by Shadows — 28 Feb 2014, 10:18


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2014-02-28T10:02:48+02:00 2014-02-28T10:02:48+02:00 /viewtopic.php?t=6805&p=67314#p67314 <![CDATA[Re: WAS : Advanced Strategic Icons mod]]>
Shadows wrote:
Ze_PilOt wrote:No, I'm talking of the option menu of FA.
An in-game option won't be useful or practical with FAF as the user would have to host a game, pick an icon set, exit and then host again to see changes every time (Just like with GazUI's "big icons").


Exactly the same problem with the current installer or the FAF lobby option.

But it really, really doesn't make sense to make it a installer in FAF.
It's a FA thing, it has to be set in FA. That's the only thing I'm asking if you want it integrated, I don't think it's unreasonable.

You are asking me to code a new function that doesn't exists in FAF and that probably won't be used for anything else, for ... what? Not writing a dozen of lua lines?
That's not acceptable.

I've said I was okay to get it implemented if it was optional and wasn't requiring any work from me, and you are asking me to make that work. So straight answer : No.

But even someone else code that function, that's not something I want in FAF. I want it simple and functional, not added functions just "because".

Actually, you are saying that your installer is more efficient.
So let's keep it that way and let's not integrate it in FAF.

For your PM, I've missed it, but it's the kind of thing I don't answer in PM because it can be profitable to a lot of people : Use the External Contributor section. You will get help of other people too (because my time is quite limited to make big answers).

Statistics: Posted by Ze_PilOt — 28 Feb 2014, 10:02


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2014-02-28T08:52:30+02:00 2014-02-28T08:52:30+02:00 /viewtopic.php?t=6805&p=67307#p67307 <![CDATA[Re: WAS : Advanced Strategic Icons mod]]>
Ze_PilOt wrote:
No, I'm talking of the option menu of FA.
An in-game option won't be useful or practical with FAF as the user would have to host a game, pick an icon set, exit and then host again to see changes every time (Just like with GazUI's "big icons"). Resources in supreme commander can't be loaded from disc in realtime and that's why an external control is important especially with FAF's lobby that skips the main menu of Forged Alliance. Have you tried the installer? a similar GUI can be implemented in FAF as a featured UI mod.
There is, of course, the option to throw a link to the already existing installer and be done with it. It's got built-in preview features, quick in-game testing, multi-installation capability, well written explanations and a faster runtime with smaller memory signature than anything you could write with LUA or Python. Even in size it weighs only 665 KB (Could be a lot less after little adjustment). Also, a specialized FAF version can be made with respect to it's style.

Statistics: Posted by Shadows — 28 Feb 2014, 08:52


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2014-02-28T00:18:31+02:00 2014-02-28T00:18:31+02:00 /viewtopic.php?t=6805&p=67258#p67258 <![CDATA[Re: WAS : Advanced Strategic Icons mod]]>
IceDreamer wrote:
I think the point is that PilOt (And me too) will be fine with having this be an integral part of the FAF download (In the same way that the new Lobby is) which everyone has access to, so long as you add an option under "Game Options" in the in-game lobby which turns this feature on and off.


Pretty sure pilot is asking for an in-game option, not an in-lobby option.

Statistics: Posted by nine2 — 28 Feb 2014, 00:18


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2014-02-27T18:41:55+02:00 2014-02-27T18:41:55+02:00 /viewtopic.php?t=6805&p=67207#p67207 <![CDATA[Re: WAS : Advanced Strategic Icons mod]]> so long as you add an option under "Game Options" in the in-game lobby which turns this feature on and off.

Statistics: Posted by IceDreamer — 27 Feb 2014, 18:41


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2014-02-27T17:50:58+02:00 2014-02-27T17:50:58+02:00 /viewtopic.php?t=6805&p=67201#p67201 <![CDATA[Re: WAS : Advanced Strategic Icons mod]]> Statistics: Posted by Ze_PilOt — 27 Feb 2014, 17:50


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2014-02-27T17:16:47+02:00 2014-02-27T17:16:47+02:00 /viewtopic.php?t=6805&p=67195#p67195 <![CDATA[Re: WAS : Advanced Strategic Icons mod]]>
Ze_PilOt wrote:
Yes but I don't want it done like that.

It's not an integration, it's downloading a file, something people can do now.
Are you talking about a menu option that leads to the direct download of the mod?
The desired design must be explicitly described in detail.
I guess this should be a PM talk to prevent misunderstandings and forum flooding.

Statistics: Posted by Shadows — 27 Feb 2014, 17:16


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2014-02-27T16:48:20+02:00 2014-02-27T16:48:20+02:00 /viewtopic.php?t=6805&p=67193#p67193 <![CDATA[Re: WAS : Advanced Strategic Icons mod]]>
It's not an integration, it's downloading a file, something people can do now.

Statistics: Posted by Ze_PilOt — 27 Feb 2014, 16:48


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2014-02-27T16:19:13+02:00 2014-02-27T16:19:13+02:00 /viewtopic.php?t=6805&p=67191#p67191 <![CDATA[Re: WAS : Advanced Strategic Icons mod]]>
Ze_PilOt wrote:
But we are talking about integrating something into FA, not into the lobby.
Integrating something into the FA part in FAF's folder that was copied from the original folder of Forged Alliance (Correct me if I'm wrong) as from my understanding, FAF is divided into a lobby (That is written in Python) and a patched version of the original game files of Forged Alliance.

Statistics: Posted by Shadows — 27 Feb 2014, 16:19


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2014-02-27T15:00:40+02:00 2014-02-27T15:00:40+02:00 /viewtopic.php?t=6805&p=67179#p67179 <![CDATA[Re: WAS : Advanced Strategic Icons mod]]>
Shadows wrote:
partytime wrote:How can you make such an awesome mod and not know that FA is coded in lua?

Almost every other mod uses LUA somehow to alter FAF. When you unzip the mod and poke around in the files, lots of them are text files containing lua which you can use to change the UI, and other things. It's like javascript but not.

Doubt there is any concept of intellisense, or even a decent IDE ... but I haven't coded anything

I know that FA uses the lua scripting language, but this is not about FA, It's about adding the ASI as an option to ZePilot's project known as FAF, that from my understanding is written in Python.


The lobby is.

But we are talking about integrating something into FA, not into the lobby.

Statistics: Posted by Ze_PilOt — 27 Feb 2014, 15:00


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