Statistics: Posted by Shadows — 30 Apr 2014, 08:19
No, I do not.Ze_PilOt wrote:
You are asking me to code a new function that doesn't exists in FAF and that probably won't be used for anything else, for ... what? Not writing a dozen of lua lines?
I've never asked you to work on it and I've always wanted it to be optional.Ze_PilOt wrote:
I've said I was okay to get it implemented if it was optional and wasn't requiring any work from me, and you are asking me to make that work.
And that was my first and preferred choice. I didn't understand why people want it integrated as a native FAF's option when they already have the installer.Ze_PilOt wrote:
Actually, you are saying that your installer is more efficient.
So let's keep it that way and let's not integrate it in FAF.
Statistics: Posted by Shadows — 28 Feb 2014, 12:16
Statistics: Posted by Ze_PilOt — 28 Feb 2014, 11:14
Statistics: Posted by Shadows — 28 Feb 2014, 10:35
Statistics: Posted by Ze_PilOt — 28 Feb 2014, 10:25
As I said, FAF's lobby skips the main menu of Forged Alliance and with an in-game option, people would be enforced to host a game, pick an icon set in the options menu, exit and then host again to see changes every time. this is trully what doesn't make sense.Ze_PilOt wrote:
But it really, really doesn't make sense to make it a installer in FAF.
It is, you're asking a developer to start coding in a another, foreign language. I just happen to have no problem with itZe_PilOt wrote:
That's the only thing I'm asking if you want it integrated, I don't think it's unreasonable.
Fair enough.Ze_PilOt wrote:
For your PM, I've missed it, but it's the kind of thing I don't answer in PM because it can be profitable to a lot of people : Use the External Contributor section. You will get help of other people too (because my time is quite limited to make big answers).
Statistics: Posted by Shadows — 28 Feb 2014, 10:18
An in-game option won't be useful or practical with FAF as the user would have to host a game, pick an icon set, exit and then host again to see changes every time (Just like with GazUI's "big icons").Ze_PilOt wrote:No, I'm talking of the option menu of FA.
Statistics: Posted by Ze_PilOt — 28 Feb 2014, 10:02
Statistics: Posted by Shadows — 28 Feb 2014, 08:52
Statistics: Posted by nine2 — 28 Feb 2014, 00:18
Statistics: Posted by IceDreamer — 27 Feb 2014, 18:41
Statistics: Posted by Shadows — 27 Feb 2014, 17:16
Statistics: Posted by Ze_PilOt — 27 Feb 2014, 16:48
Statistics: Posted by Shadows — 27 Feb 2014, 16:19
partytime wrote:How can you make such an awesome mod and not know that FA is coded in lua?
Almost every other mod uses LUA somehow to alter FAF. When you unzip the mod and poke around in the files, lots of them are text files containing lua which you can use to change the UI, and other things. It's like javascript but not.
Doubt there is any concept of intellisense, or even a decent IDE ... but I haven't coded anything
Statistics: Posted by Ze_PilOt — 27 Feb 2014, 15:00