Forged Alliance Forever Forged Alliance Forever Forums 2014-02-22T19:43:41+02:00 /feed.php?f=42&t=6775 2014-02-22T19:43:41+02:00 2014-02-22T19:43:41+02:00 /viewtopic.php?t=6775&p=66507#p66507 <![CDATA[Re: Clan rating system]]>
Ze_PilOt wrote:
I don't want any rating for clans.

It doesn't make any sense. Read my previous posts about that topic.


Backlink:
viewtopic.php?f=2&t=6690&p=65705#p65689

Statistics: Posted by Dragonfire — 22 Feb 2014, 19:43


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2014-02-22T16:49:35+02:00 2014-02-22T16:49:35+02:00 /viewtopic.php?t=6775&p=66494#p66494 <![CDATA[Re: Clan rating system]]>
It doesn't make any sense. Read my previous posts about that topic.

Statistics: Posted by Ze_PilOt — 22 Feb 2014, 16:49


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2014-02-22T14:22:01+02:00 2014-02-22T14:22:01+02:00 /viewtopic.php?t=6775&p=66476#p66476 <![CDATA[Re: Clan rating system]]> https://github.com/IDragonfire/faf.webapp/issues/54

Atm. I wait ... what happen and what Zep plans ...
If he want to integrate it into the 1vs1 ladder, or as a custom request system ...

Ps.: Maybe also for custom clan gamesv...
If in each team are only same clan membersv...

Pss.: If we implement the clan rating into 1vs1, we must restrict the number of clan leaves/joins ... Otherwise people leave the clan before a ladder match ...

Statistics: Posted by Dragonfire — 22 Feb 2014, 14:22


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2014-02-22T07:05:09+02:00 2014-02-22T07:05:09+02:00 /viewtopic.php?t=6775&p=66449#p66449 <![CDATA[Re: Clan rating system]]>
But having clan rating will make clans have even more meaning in FAF :)
And maybe encourage some people to play more ladder... really cant predict anything here.

Statistics: Posted by Mad`Mozart — 22 Feb 2014, 07:05


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2014-02-22T06:36:00+02:00 2014-02-22T06:36:00+02:00 /viewtopic.php?t=6775&p=66448#p66448 <![CDATA[Re: Clan rating system]]> Statistics: Posted by Joly — 22 Feb 2014, 06:36


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2014-02-22T06:29:52+02:00 2014-02-22T06:29:52+02:00 /viewtopic.php?t=6775&p=66447#p66447 <![CDATA[Clan rating system]]> ) idea.

To have a fair and working system you have to somehow constantly track clan members performance against another clans. But it is not easy to do. There was a clan rating system in GPG which only calculated average rating of all clan members and had it as a clan rating. It had a major flaw though - inactive players were still affecting clan rating so it was not really precise.

So we need something more accurate for FAF and here is my idea. What if just implement it in the 1v1 ladder? When calculating game outcome, it will also detect player clans. If there was only one player with a clan or both players were from same clan, it wont do anything. However, if both players were from different clans, it will affect their clan rating depending on game outcome. Clan ratings will use same trueskill system and probably should consider players personal rating difference as well (im no expert at math and would leave this part to someone more competent).

This system has a lot of benefits. The key is you will be able to track all clan members performance against other clans without any extra effort. Also, inactive players now wont affect clan rating at all - simply cause they dont play. It will be pretty accurate as well since players are attempted to be matched evenly with minimum rating difference. It is super time zone friendly and does not have any kind of player restrictions. A clan with low player count can be rated higer than a clan with 25487 players, simply because they perform better and win more games.


Any thoughts/questions? How good is this and ofc is it possible to code into FAF?

Statistics: Posted by Mad`Mozart — 22 Feb 2014, 06:29


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