Vee wrote:
How about put a unit on no attack and then patrol. Does that work?
I want them to shoot the enemy, but i do not want them to stop moving. the way you describe it, i guess they would not shoot.. then the "normal" patrol would be even better.
Hawkei wrote:
There are two kinds of patrol order. Patrol and Formation Patrol.
Can you please explain how the formation patrol works? i have not found out that yet.
Hawkei wrote:
Neither of which will do as you ask. A patrolling unit is basically on a search and destroy order. So stopping and chasing enemies is the normal expected behaviour.
Well if they would do what you say! They do not search, they just move around their patrol route. if they find an enemy, they stand still and shoot until the enemy is dead or they are. there is no chasing.. they just stand and if the enemy is gone they take the same patrol route as before..
times are gone when you could say "Roam", "Maneuver" or "Hold Position". Also there was "Return fire" as an additional option. Patrol did as i wish it here in this game.
Do you recognize the game? It is not from the future just as a hint Because otherwise some people would come up with an argument like "that needs too much CPU power".
other might say (oh, it was said before ) this takes away the strategic depth. the game would be too easy. the click fest is part of the game!
I say its was just not implemented because they planned it for "supreme commander - the return of the krogoth". the part that never came...
Hawkei wrote:
In addition to this there is the assist command. Which means the unit will maintain proximity and guard a unit or location. I simply don't see the need for what you are asking for.
This assist is not doing a move at all, does it? or do you mean i have to tell a unit to do a patrol and then tell others to guard that unit in order to get those guards then to do what i want: moving and also shooting units AND even hunting them for some distance and then going back to their guard position. That would be nice and i immediately test it!
EDIT: Nope, they run to the enemy and shoot while standing...
Thank you all for your hints but there is, i am afraid, not the thing i seach for:
units walk a given patrol route and shoot at enemies that are in reach while not stopping for the shooting.
it would be like a move command where units do not stop and walk by but with a never ending walking path.
a patrol move is behaving like an attack command (right click+ALT). when they discover a unit at their patch they stop and shoot until the unit is destroyed, then the path is followed further.Statistics: Posted by rxnnxs — 18 Feb 2014, 23:14
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