Forged Alliance Forever Forged Alliance Forever Forums 2014-02-19T22:15:00+02:00 /feed.php?f=42&t=6653 2014-02-19T22:15:00+02:00 2014-02-19T22:15:00+02:00 /viewtopic.php?t=6653&p=66083#p66083 <![CDATA[Re: Feature Request: Patrolling units don't stop when attack]]>
Ok, guys, i guess its time to end this farce, i am going to make a mod (if noone else will or can do this).
it will take months, meanwhile others kick ass and chew bubble gum, so be it!

Statistics: Posted by rxnnxs — 19 Feb 2014, 22:15


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2014-02-19T09:02:12+02:00 2014-02-19T09:02:12+02:00 /viewtopic.php?t=6653&p=65945#p65945 <![CDATA[Re: Feature Request: Patrolling units don't stop when attack]]>
Patrol

Patrol ('P' key), Shift + Mouse right click on each waypoint.
Alternatively, Mouse right click, Shift + Mouse right click on each waypoint, Mouse right click on the first waypoint icon. (Which turns the move command into a patrol).

Formation Patrol
Ctrl + Mouse right click, Ctrl + Shift + Mouse right click on each waypoint, Mouse right click on the first waypoint icon. (Which turns the formation move sequence into a formation move patrol).

Units when so ordered will enter formation and patrol the route as a single group. If they encounter an enemy they will (to a limited extent) break formation and attack. Once the enemy is destroyed they will resume formation and continue on their way. This is handy if units are designed to work better in formation. Consider, a group of flak units and mobile shields on patrol.

Assist Command
Assist ('I' key), Right Mouse click on assist target.

Units will then proceed to assist the target according to their function. Military units will maintain proximity and return fire against enemies. Aircraft will maintain a holding pattern above the target unit and attack anything which enters range. engineering units will assist any build functions and repair. Factories will replicate the build que of the target factory and deliver them to the same waypoint. Transports, when assisting a factory, will load units and deliver them to the designated waypoint as they are produced.

For a military unit the assist target could be a friendly or an allied or an enemy unit. Eg. a Spy plane can be told to "Assist" an enemy ACU. Which means it will stay overhead and keep tabs on it.

Statistics: Posted by Hawkei — 19 Feb 2014, 09:02


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2014-02-18T23:14:00+02:00 2014-02-18T23:14:00+02:00 /viewtopic.php?t=6653&p=65890#p65890 <![CDATA[Re: Feature Request: Patrolling units don't stop when attack]]>
Vee wrote:
How about put a unit on no attack and then patrol. Does that work?

I want them to shoot the enemy, but i do not want them to stop moving. the way you describe it, i guess they would not shoot.. then the "normal" patrol would be even better.

Hawkei wrote:
There are two kinds of patrol order. Patrol and Formation Patrol.

Can you please explain how the formation patrol works? i have not found out that yet.

Hawkei wrote:
Neither of which will do as you ask. A patrolling unit is basically on a search and destroy order. So stopping and chasing enemies is the normal expected behaviour.

Well if they would do what you say! They do not search, they just move around their patrol route. if they find an enemy, they stand still and shoot until the enemy is dead or they are. there is no chasing.. they just stand and if the enemy is gone they take the same patrol route as before..
times are gone when you could say "Roam", "Maneuver" or "Hold Position". Also there was "Return fire" as an additional option. Patrol did as i wish it here in this game.
Do you recognize the game? It is not from the future just as a hint ;-) Because otherwise some people would come up with an argument like "that needs too much CPU power". :lol:
other might say (oh, it was said before :roll: ) this takes away the strategic depth. the game would be too easy. the click fest is part of the game! :mrgreen:
I say its was just not implemented because they planned it for "supreme commander - the return of the krogoth". the part that never came... ;)

Hawkei wrote:
In addition to this there is the assist command. Which means the unit will maintain proximity and guard a unit or location. I simply don't see the need for what you are asking for.

This assist is not doing a move at all, does it? or do you mean i have to tell a unit to do a patrol and then tell others to guard that unit in order to get those guards then to do what i want: moving and also shooting units AND even hunting them for some distance and then going back to their guard position. That would be nice and i immediately test it!
EDIT: Nope, they run to the enemy and shoot while standing...

Thank you all for your hints but there is, i am afraid, not the thing i seach for:
units walk a given patrol route and shoot at enemies that are in reach while not stopping for the shooting.

it would be like a move command where units do not stop and walk by but with a never ending walking path.
a patrol move is behaving like an attack command (right click+ALT). when they discover a unit at their patch they stop and shoot until the unit is destroyed, then the path is followed further.

Statistics: Posted by rxnnxs — 18 Feb 2014, 23:14


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2014-02-15T12:34:46+02:00 2014-02-15T12:34:46+02:00 /viewtopic.php?t=6653&p=65351#p65351 <![CDATA[Re: Feature Request: Patrolling units don't stop when attack]]>
Vee wrote:
How about put a unit on no attack and then patrol. Does that work?


1) i think it does not work
2) why would you need that? =\

Statistics: Posted by ZLO_RD — 15 Feb 2014, 12:34


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2014-02-15T12:27:02+02:00 2014-02-15T12:27:02+02:00 /viewtopic.php?t=6653&p=65347#p65347 <![CDATA[Re: Feature Request: Patrolling units don't stop when attack]]> Statistics: Posted by Vee — 15 Feb 2014, 12:27


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2014-02-15T12:04:07+02:00 2014-02-15T12:04:07+02:00 /viewtopic.php?t=6653&p=65341#p65341 <![CDATA[Re: Feature Request: Patrolling units don't stop when attack]]>
In addition to this there is the assist command. Which means the unit will maintain proximity and guard a unit or location. I simply don't see the need for what you are asking for.

Statistics: Posted by Hawkei — 15 Feb 2014, 12:04


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2014-02-14T21:56:17+02:00 2014-02-14T21:56:17+02:00 /viewtopic.php?t=6653&p=65276#p65276 <![CDATA[Re: Feature Request: Patrolling units don't stop when attack]]>
ZLO_RD wrote:
safely patrol air near enemy base

thats a point i did not think about. yes!

well different kind of patrol that has to be made.. that would be nice, but is it possible?

Statistics: Posted by rxnnxs — 14 Feb 2014, 21:56


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2014-02-14T15:24:31+02:00 2014-02-14T15:24:31+02:00 /viewtopic.php?t=6653&p=65246#p65246 <![CDATA[Re: Feature Request: Patrolling units don't stop when attack]]> But I kinda like idea of endless move command (safely patrol air near enemy base and other units that will dodge cause the move )

Statistics: Posted by ZLO_RD — 14 Feb 2014, 15:24


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2014-02-14T13:34:10+02:00 2014-02-14T13:34:10+02:00 /viewtopic.php?t=6653&p=65239#p65239 <![CDATA[Re: Feature Request: Patrolling units don't stop when attack]]>

You can move your unit during the attack and then resume patrol.


i do not understand that. do you mean this way the move command also is enfinite?

otherwise it is not what i want.
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We'll avoided all automated in a game, otherwise it will not have anything to play.


yeah, if units could be set to shoot and move as they do in the move command also at patrol, it surely would make the game boring and meaningless. all the fun is gone when you can not micro this. well, this is not micro. this is not "micro" its time consuming.
and everyone had then this advantage, more time to be at the spot where it is really needed.

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Why?
Sounds like you are looking for a move command.

yes, an endless move command"

Statistics: Posted by rxnnxs — 14 Feb 2014, 13:34


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2014-02-14T04:10:22+02:00 2014-02-14T04:10:22+02:00 /viewtopic.php?t=6653&p=65200#p65200 <![CDATA[Re: Feature Request: Patrolling units don't stop when attack]]>
We'll avoided all automated in a game, otherwise it will not have anything to play.

Statistics: Posted by Xinnony — 14 Feb 2014, 04:10


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2014-02-13T23:56:05+02:00 2014-02-13T23:56:05+02:00 /viewtopic.php?t=6653&p=65189#p65189 <![CDATA[Re: Feature Request: Patrolling units don't stop when attack]]>
Why?

Sounds like you are looking for a move command.

Statistics: Posted by errorblankfield — 13 Feb 2014, 23:56


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2014-02-13T23:25:08+02:00 2014-02-13T23:25:08+02:00 /viewtopic.php?t=6653&p=65188#p65188 <![CDATA[Feature Request: Patrolling units don't stop when attacking]]> Statistics: Posted by rxnnxs — 13 Feb 2014, 23:25


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