SAKO_X wrote:
what i propose is this:
hide the original rating system but keep it functioning
replace rating number with "ranks" or "divisions" which give an approximate value of you rating to the nearest 100 points
e.g. a 1245 rated player will be rank 12, a 1999 rated player will be rank 19 and a 110 rated player will be rank 1
this will allow you to balance games but not be affected by the psychological pressure as what you see changes little
a few other things:
no rank 0, theres no point demoralising new players. this could be extended to the bottom 300 rating
on top of this, the ranks should overlap by 20 points either way.
this means if you were 1210 you must be 1180 to drop into rank 11 and 1220 to go back up to rank 12 if you have dropped
why?
because if you are on the breadline between 1100 and 1200 you don't have to worry about it. if you drop a rank, you wont frantically try to regain it as it will take 40 points, and if you gain one, you know you're not going to lose it straight away
So baisicaly - scores rounded to 0.1k resulting in scores like 0.6k and 1.4k.
Honestly - there is no point.
It changes nothing, most of the time you dont even notice the two last digits of score as they are so spread out you have to balance units hundreds not tens.
The biggest problem with the game quality (and therefore balance) is gaussian distribution of possible rank of player, sure it's not wrong on its own but if you just calculate overleaping area of those two slopes to see if game will be fair it will be wrong in many cases.
You can get two players with rankings close, like 200 or 300 apart and they will get very high % of fair match but most of the time it will be one sided.Statistics: Posted by Sulo — 08 Feb 2014, 07:00
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