Plasma_Wolf wrote:Really? Looking one time gives me good enough of an answer. I seriously doubt that I'm faster by a click and drag and then a look, rather than just a look.
1. You scout a group you didn't see on radar. Quick selection, you now the numbers. You lose vision, you still have the numbers.
2. The same thing, but no selection. You lose vision, you know the size somehow.
So, (1) makes it easier to get updated info on the exact opposition.
You could make the selection disappear as soon as the vision disappears, so stealthed units would ping you at sometimes random intervals, making a force harder to judge.
I think economy is hard when you reach more than average skill levels, but for a beginner everything can be hard. I'm sure some think that it should, I disagree with it though, for me the best strategy games evolve in the metagame, not by learning the basic know-how mechanics, and FAF has more opportunities in it than any other RTS!
Statistics: Posted by Plasma_Wolf — 11 Feb 2014, 22:25
1. You scout a group you didn't see on radar. Quick selection, you now the numbers. You lose vision, you still have the numbers.
2. The same thing, but no selection. You lose vision, you know the size somehow.
So, (1) makes it easier to get updated info on the exact opposition.
What do you think it is now? I think it is "relatively hard to learn, hard to master". I also think that this will not make learning the game any easier. The economy is what makes it hard, not the necessity to glance at an army and make an assessment. The ability to get to know every unit will make it too easy though imo.
Statistics: Posted by Szakalot — 11 Feb 2014, 21:43
b)Stealth becomes more important because intel is more valuable. Being able to see the units on radar is less advantageous to being able to tell what is on the radar exactly. Active stealth would keep the stealthed units disappearing from enemy vision, thus making it harder to keep an updated info on the exact opposition.
c)Dumbs down? Easier to play surely, but I'd wager that the meta-game, i.e. the strategy part would become more sophisticated.
I'm a big fan of 'easy to play, hard to master' and supcom doesn't really fall into this category atm.
Statistics: Posted by Plasma_Wolf — 11 Feb 2014, 17:49
Statistics: Posted by Szakalot — 11 Feb 2014, 15:43
a) knocking out intel becomes more important, as its now much easier to tell what is coming your way
b) stealth acquires a new importance as well
c) game shifts towards 'how do i react to X army of this specific composition' rather than 'that looks like a big/small army, attack/defend!'
Statistics: Posted by Plasma_Wolf — 11 Feb 2014, 11:22
Statistics: Posted by Szakalot — 11 Feb 2014, 09:52
Statistics: Posted by Plasma_Wolf — 11 Feb 2014, 09:25
Statistics: Posted by Golol — 11 Feb 2014, 08:30
Statistics: Posted by Innomen — 10 Feb 2014, 23:11
Statistics: Posted by Innomen — 07 Feb 2014, 20:17
Statistics: Posted by Szakalot — 07 Feb 2014, 19:18
Statistics: Posted by Innomen — 07 Feb 2014, 17:43
Statistics: Posted by Szakalot — 07 Feb 2014, 17:01