FunkOff wrote:
I would like the following issues addressed:
1. Seraphim needs support units. This is easily their greatest weakness. (The other is predictability... you always know what seraphim is gonna build.)
What? That's how the faction is. I think adding units is an ewww idea, but adding random abilities to existing units just to 'spice things up' is almost more distasteful somehow...
FunkOff wrote:
2. MMLs still need work. Cybran's MML is the only one worth a damn. The others need something. Ideas below:
--Aeon MML missile does double damage to shields
--UEF MML missile has double hp
--Seraphim MML fires 2 missiles at once
--Cybran MML missile splits on damage (no change)
The UEF and Sera ideas are interesting, but the Aeon one I don't like. Even less incentive to build absolvers than there already is...
Also, the UEF and Aeon ideas seem rather arbitrary. Why would the MMLs have different abilities than the normal TMLs? And why would they be better than the normal TMLs? That makes little sense, and I dislike "because we wanted to make the unit better" as an answer.
FunkOff wrote:
3. T3 mobile arty needs double hp. They are way, way too easy to kill which is why nobody uses them still. (The damage/splash is fine... the cost is good... they just need to die less easily, ffs they have less hp than T2 units)
Yeah!
FunkOff wrote:
4. Do something to ASFs.
We have a zillion pages of ideas about this already. More specifically, what were you thinking?Statistics: Posted by Mycen — 02 Feb 2014, 03:18
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