Forged Alliance Forever Forged Alliance Forever Forums 2014-02-02T23:54:26+02:00 /feed.php?f=42&t=6502 2014-02-02T23:54:26+02:00 2014-02-02T23:54:26+02:00 /viewtopic.php?t=6502&p=63986#p63986 <![CDATA[Re: Mod Idea - Unit Lock]]>
errorblankfield wrote:
Shift+select is what you are looking for. It already selects everything no matter what.


Personally I never liked shift for this ... shift had two roles (add to selection + select everything) and I wish they were separate because my engies always end up in battle. Although we shouldn't change that, since the point of this mod is explicitly to lock units from selection ... I think we shouldn't use shift. Alt is a good idea.

Statistics: Posted by nine2 — 02 Feb 2014, 23:54


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2014-02-02T21:53:41+02:00 2014-02-02T21:53:41+02:00 /viewtopic.php?t=6502&p=63969#p63969 <![CDATA[Re: Mod Idea - Unit Lock]]> Statistics: Posted by pip — 02 Feb 2014, 21:53


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2014-02-02T21:18:45+02:00 2014-02-02T21:18:45+02:00 /viewtopic.php?t=6502&p=63962#p63962 <![CDATA[Re: Mod Idea - Unit Lock]]> Statistics: Posted by Brute51 — 02 Feb 2014, 21:18


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2014-02-01T15:28:11+02:00 2014-02-01T15:28:11+02:00 /viewtopic.php?t=6502&p=63801#p63801 <![CDATA[Re: Mod Idea - Unit Lock]]> Statistics: Posted by Vee — 01 Feb 2014, 15:28


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2014-02-01T15:06:18+02:00 2014-02-01T15:06:18+02:00 /viewtopic.php?t=6502&p=63798#p63798 <![CDATA[Re: Mod Idea - Unit Lock]]>
I did make a mod that makes scouts/deceivers selectable at the same tier as transports which solved all my problems. In 90% of cases, they where the units I needed to stick around and never do I need to select them with units if I tossed a few assists in right.
Since the mod vault doesn't like actually showing it...

https://www.dropbox.com/s/2cstviu5pi3is ... sIntel.rar


@The above.

Shift+select is what you are looking for. It already selects everything no matter what.

Statistics: Posted by errorblankfield — 01 Feb 2014, 15:06


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2014-02-01T15:04:31+02:00 2014-02-01T15:04:31+02:00 /viewtopic.php?t=6502&p=63796#p63796 <![CDATA[Re: Mod Idea - Unit Lock]]> Statistics: Posted by Sulo — 01 Feb 2014, 15:04


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2014-02-01T14:36:33+02:00 2014-02-01T14:36:33+02:00 /viewtopic.php?t=6502&p=63794#p63794 <![CDATA[Mod Idea - Unit Lock]]>
Often I leave units in strategic positions but it deteriorates quickly once a battle begins and they get sucked into battle by accident.

Scenarios where it would be helpful:
* leave scouts in good positions
* selens never move
* a few tanks left back at base just in case
* a t2 flak set to assist commander and then locked (it will continue to assist but will be very hard for you to give it a new order by mistake)

It would be cool if unlocked units weren't selected by other methods as well, like ctrl-A selecting all air, would only select unlocked air units.

Directly clicking on a locked unit would be the only way to select a locked unit. Then you could unlock it, or just give it orders as usual.

There would be some sort of visual indicator that a unit is locked.

There would be a hotkey to toggle lock.

There would be a hotkey to unlock everything on the map. This is kind of a panic button

Usually this is when Domino says he will have it built in 15 mins and then Zock says it's already existed for years.

Statistics: Posted by nine2 — 01 Feb 2014, 14:36


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