Statistics: Posted by Resin_Smoker — 15 Feb 2014, 05:23
Statistics: Posted by Hawkei — 10 Feb 2014, 06:38
Statistics: Posted by Reaper Zwei — 10 Feb 2014, 02:29
Mycen wrote:
I think that lower-tier units are perfectly fine even in the late game. They just aren't useful on the front lines of combat in a pitched battle. They are still useful for raiding, harassing, and distracting. They're still useful for getting in the enemy's backfield, for following through the gaps in enemy lines created by a successful attack, or for being quickly produced to respond to an unexpected threat or opportunity.
Mycen wrote:
They just shouldn't be pitted against T3/T4, which will walk over them. You say that "real massive battles" are what makes SupCom special, but you're forgetting what else makes SupCom special: Incredibly huge, powerful units that steamroll the opposition in incredible fashion. If large units don't have veterancy they will never inspire panic or fear, they'll simply be another piece of a player's arsenal, nothing special. Opponents won't say, "Oh shit, they got a GC! Retreat, retreat!" It won't garner any special reaction at all. They''ll just throw a stream of units at it and wear it down. Which is a lot easier to do than you seem to think.
Mycen wrote:
You can say that in most situations T4s are rushed out right away without support, and proceed to win the game straightaway, but an unsupported T4 usually ends up as a mass donation. They're easy to see coming, and they're very slow. If you know your opponent has one (and you should, because you should be scouting) and your opponent really has poured all their resources into a fast T4, you can take all of those lower-tier units that you're holding onto and maneuver them around to smash the enemy base while the T4 is on its way to yours. If it's impossible to do that, well then maybe you should give maps other than isis/setons/gap a try.
Mycen wrote:
This doesn't convince me at all. In your sandbox test, you included some Harbingers with the GC to protect it against the T1 arties, right? Did you also include the fortifications and point defenses that tend to be what a GC is attacking? Because if the Harbs are getting shredded by T2 PD and a few T3 bots they won't do a very good job of wiping out the T1 arties, now will they?
What I might suggest is, rather than misleading sandbox tests, from now on when you play games, Ctrl+k all of your T4s when they get down to around 1000hp. Show us those replays and we can start evaluating how useful they are without veterancy.
Statistics: Posted by The Mak — 10 Feb 2014, 01:09
Statistics: Posted by Exotic_Retard — 10 Feb 2014, 00:57
Statistics: Posted by Ithilis_Quo — 10 Feb 2014, 00:48
Statistics: Posted by Mycen — 07 Feb 2014, 16:52
Statistics: Posted by Hawkei — 07 Feb 2014, 11:26
Ithilis_Quo wrote:ColonelSheppard wrote:Can you make your point in once sentence?
mycen is saying lower tech units will not occur in late game, becase you are teching for avoinding them.
Ithilis_Quo wrote:
Mycen but what is bad on lower units in late game? I think that T1 would be 50% of all armys and mixed with others tech. For real masive battles, isnt it what we like, for what is a supcom special? uber op experimental against lower tech make strategy for fast build and fast kill acu and game over. In most situation early exp is going alone or not only early but mostly all exp, whitout any suport, what is best solution today but for game feeling, its wrong.
The Mak wrote:
I mentioned the sandbox that I performed in my last post. With veterancy, the Zthuees get close to taking it down but the GC can keep going thanks to the instant health boosts. Without veterancy (through a mod I have) the Zthuees are a real threat, but if you mix in a few lower tech counters of Zthuees (in my test 8 Harbingers), the Zthuees fall with minimal loses to the Aeon force.
Statistics: Posted by Mycen — 07 Feb 2014, 08:07
Statistics: Posted by Kulu — 06 Feb 2014, 21:05
Aurion wrote:
You need to watch out though. I think t1 arty gets even stronger then they already are (especially Zthuees stay good for a whole game already). As a plus they can also now be effective experimental killers...
Statistics: Posted by The Mak — 06 Feb 2014, 20:18
Statistics: Posted by Ithilis_Quo — 06 Feb 2014, 17:25
Statistics: Posted by RoLa — 06 Feb 2014, 12:05
Statistics: Posted by ColonelSheppard — 06 Feb 2014, 11:30