Forged Alliance Forever Forged Alliance Forever Forums 2013-11-30T01:22:08+02:00 /feed.php?f=42&t=5835 2013-11-30T01:22:08+02:00 2013-11-30T01:22:08+02:00 /viewtopic.php?t=5835&p=58734#p58734 <![CDATA[Re: Remove dead trees on spawn]]>
XD Why not make them cosmetic and solve both worlds?

Statistics: Posted by errorblankfield — 30 Nov 2013, 01:22


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2013-11-29T15:32:39+02:00 2013-11-29T15:32:39+02:00 /viewtopic.php?t=5835&p=58707#p58707 <![CDATA[Re: Remove dead trees on spawn]]>
ACU that gating in to forest looks awesome

Statistics: Posted by ZLO_RD — 29 Nov 2013, 15:32


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2013-11-29T14:36:54+02:00 2013-11-29T14:36:54+02:00 /viewtopic.php?t=5835&p=58705#p58705 <![CDATA[Re: Remove dead trees on spawn]]> Statistics: Posted by Zock — 29 Nov 2013, 14:36


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2013-11-29T12:15:52+02:00 2013-11-29T12:15:52+02:00 /viewtopic.php?t=5835&p=58690#p58690 <![CDATA[Re: Remove dead trees on spawn]]>
Hmm...

Tough choice.

Statistics: Posted by errorblankfield — 29 Nov 2013, 12:15


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2013-11-25T14:56:48+02:00 2013-11-25T14:56:48+02:00 /viewtopic.php?t=5835&p=58492#p58492 <![CDATA[Re: Remove dead trees on spawn]]> Statistics: Posted by TartarusMkII — 25 Nov 2013, 14:56


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2013-11-25T10:53:14+02:00 2013-11-25T10:53:14+02:00 /viewtopic.php?t=5835&p=58483#p58483 <![CDATA[Remove dead trees on spawn]]>
All they really achieve is messing up an early build every so often cause a dead tree was in the way. You can never actually reclaim them as they fade exactly when your first factory is up. Really don't see the point of having them other than annoying people and making the first factory be a smidgen closer to spawn. I don't think any map balance is that precarious...

So I say remove them or let me build over them.
Or give a good reason why they are round.

Cheers.

Statistics: Posted by errorblankfield — 25 Nov 2013, 10:53


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