Forged Alliance Forever Forged Alliance Forever Forums 2013-11-19T03:54:56+02:00 /feed.php?f=42&t=5800 2013-11-19T03:54:56+02:00 2013-11-19T03:54:56+02:00 /viewtopic.php?t=5800&p=58311#p58311 <![CDATA[Re: Chicken-bot's plasma attack ball: make it an overcharge]]>

Don't like the idea of it being manual controlled, not a micro fan. Could see a toggle for it (when we give support commanders that option) but again, not a huge concern to me.

Statistics: Posted by errorblankfield — 19 Nov 2013, 03:54


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2013-11-18T14:12:39+02:00 2013-11-18T14:12:39+02:00 /viewtopic.php?t=5800&p=58273#p58273 <![CDATA[Re: Chicken-bot's plasma attack ball: make it an overcharge]]> Statistics: Posted by ZLO_RD — 18 Nov 2013, 14:12


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2013-11-18T12:06:44+02:00 2013-11-18T12:06:44+02:00 /viewtopic.php?t=5800&p=58269#p58269 <![CDATA[Re: Chicken-bot's plasma attack ball: make it an overcharge]]>
I don't think that the problem of the Ythota is big enough considering the load of weaponry you get for 25K mass.

Statistics: Posted by Plasma_Wolf — 18 Nov 2013, 12:06


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2013-11-18T10:50:39+02:00 2013-11-18T10:50:39+02:00 /viewtopic.php?t=5800&p=58267#p58267 <![CDATA[Re: Chicken-bot's plasma attack ball: make it an overcharge]]> Statistics: Posted by Wakke — 18 Nov 2013, 10:50


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2013-11-18T10:36:02+02:00 2013-11-18T10:36:02+02:00 /viewtopic.php?t=5800&p=58266#p58266 <![CDATA[Re: Chicken-bot's plasma attack ball: make it an overcharge]]> TargetPriorities = {
'SPECIALHIGHPRI',
'EXPERIMENTAL',
'SUBCOMMANDER',
'TECH3 MOBILE',
'TECH2 MOBILE',
'TECH1 MOBILE',
'STRUCTURE DEFENSE',
'SPECIALLOWPRI',
'ALLUNITS',

Statistics: Posted by pip — 18 Nov 2013, 10:36


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2013-11-18T04:19:16+02:00 2013-11-18T04:19:16+02:00 /viewtopic.php?t=5800&p=58252#p58252 <![CDATA[Re: Chicken-bot's plasma attack ball: make it an overcharge]]>
Not that I claim to know for sure, but target priorities should keep the Experimental Ythotha from targeting Mantises all together. If not, perhaps that ought to be looked at. But it's possible that some people will reply to this thread claiming it already does have a solid targeting priority list.

Statistics: Posted by TartarusMkII — 18 Nov 2013, 04:19


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2013-11-17T23:40:40+02:00 2013-11-17T23:40:40+02:00 /viewtopic.php?t=5800&p=58245#p58245 <![CDATA[Re: Chicken-bot's ball of death: make it an overcharge]]>
errorblankfield wrote:
No?

It's not really suppose to be a controllable thing... If your chicken dies defending, you lose stuff. If it dies attacking, they lose stuff.

Simple.


I don't mean the energy storm that appears when he dies, I mean the plasma projectile he shoots as a normal attack while being alive.

Statistics: Posted by Wakke — 17 Nov 2013, 23:40


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2013-11-17T23:25:29+02:00 2013-11-17T23:25:29+02:00 /viewtopic.php?t=5800&p=58243#p58243 <![CDATA[Re: Chicken-bot's ball of death: make it an overcharge]]>
It's not really suppose to be a controllable thing... If your chicken dies defending, you lose stuff. If it dies attacking, they lose stuff.

Simple.

Statistics: Posted by errorblankfield — 17 Nov 2013, 23:25


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2013-11-17T23:45:01+02:00 2013-11-17T13:26:23+02:00 /viewtopic.php?t=5800&p=58223#p58223 <![CDATA[Chicken-bot's plasma attack ball: make it an overcharge]]> the huge projectile he shoots while being alive, not the death-weapon) was activated on command, like overcharge? So it doesn't get wasted on say, A MANTIS :D

Statistics: Posted by Wakke — 17 Nov 2013, 13:26


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