Forged Alliance Forever Forged Alliance Forever Forums 2013-09-07T03:55:32+02:00 /feed.php?f=42&t=5090 2013-09-07T03:55:32+02:00 2013-09-07T03:55:32+02:00 /viewtopic.php?t=5090&p=53303#p53303 <![CDATA[Re: Improved Air]]>
That said, T3 air and it's relation to SAMs and AA in all forms was rehashed 2 balance periods ago and it is actually pretty good now. The AOE on SAMs makes them excellent at their job, and the speed of all the projectiles/units is good to go. Any more serious tweaking will seriously screw up the overall balance of the game.

As to the bombers' aiming issues, refer to the topic on shift-g attack splitting or the recent change logs in the wiki! This is an AMAZING new feature that allows you to easily hit many targets with many bombers in a single pass with minimal micro.

Hopefully this is all the info you need! Everything mentioned here is already in other threads so I am going to lock this one.

Statistics: Posted by BRNKoINSANITY — 07 Sep 2013, 03:55


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2013-09-06T22:46:36+02:00 2013-09-06T22:46:36+02:00 /viewtopic.php?t=5090&p=53283#p53283 <![CDATA[Re: Improved Air]]> why did they add those to supcom.

Statistics: Posted by roseneath — 06 Sep 2013, 22:46


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2013-09-06T19:30:19+02:00 2013-09-06T19:30:19+02:00 /viewtopic.php?t=5090&p=53275#p53275 <![CDATA[Re: Improved Air]]> I actually quite enjoy air and the way it is balanced atm (altho agree with astro resty seems a bit beefy), just takes some practice and getting used to it.
the bombers choosing same targets can be fixed with a little micro selecting different targets.

Statistics: Posted by FireMessiah — 06 Sep 2013, 19:30


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2013-09-06T19:19:42+02:00 2013-09-06T19:19:42+02:00 /viewtopic.php?t=5090&p=53274#p53274 <![CDATA[Re: Improved Air]]>
Just this humble players' two cents.

Statistics: Posted by Astrofoo — 06 Sep 2013, 19:19


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2013-09-06T18:15:21+02:00 2013-09-06T18:15:21+02:00 /viewtopic.php?t=5090&p=53265#p53265 <![CDATA[Re: Improved Air]]> Statistics: Posted by vongratz — 06 Sep 2013, 18:15


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2013-09-06T15:48:05+02:00 2013-09-06T15:48:05+02:00 /viewtopic.php?t=5090&p=53243#p53243 <![CDATA[Improved Air]]>
And noticed the same old problem about mass air units bombing the same targets.

also there was a massive slowdown due to all the units in game. And it made me think that considering air micro often wins air skirmishes, wouldnt it be better to make it more realistic?
(I was in the RAF musuem other day, they had torpedo bombers :D)

yeah so anyways, is it possible to increase the fuel on air units and then improve speed. thus giving them more chance to survive anti air, and then dramatically improving costs of all air units. this way owning ten t3 air units becomes 'allot'
might make for some more interesting air micro and dog fights. less units more micro etc. small squads.
plus eurofighters etc modern aircraft are sooo expensive.

not sure how much an acu would cost in reality so doesnt really matter :D

maybe keep the t1 air the same? dunno about t2? improve range and rate of refire for t3? any suggestions.

Statistics: Posted by roseneath — 06 Sep 2013, 15:48


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