CenturionSlayer wrote:
I like the idea of Mass fabs being something like a mass storage.
Storage = warehouse
fab = processing facility
We could think of the energy consumption by the fab as going towards the production of the extra mass in addition to an adjacency bonus.
Juice it too much though and its Turtle City all over again, but its obvious that something needs to be done, and I think we should start by adding a small or equivalent(not 100% on this, idk) storage ability for the fab. T3 fabs could store a ton of mass.
Storage currently holds 500 Mass
Maybe Fabs could hold 250? 100?
T3 could hold 5000?
Basically make it more expensive than a t1 storage, use energy, and maybe we will see people place them around mexes instead of storages in mid/late games
What are other people thinking about this
I think 100 mass for t2 fab is fair enought, because factories can hold some mass as well (t1 - 80 mass; unit database has no information about storages of t2 and t3).Statistics: Posted by Apofenas — 30 Aug 2013, 11:14
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