ToejamS wrote:
The idea of making unit repair more viable has been talked about for years. This will start turning the game into a too heavy micro game IMO. At the moment the game is not very apm dependant, that would change it radically.
Plz stop propagating this myth.
FA has as much micro as any other rts.
The question is where do you focus it so its most beneficial.
Since a human's attention and clicking and thinking speeds are limited, one must choose how to spend it during a game.
Good players spend their attention and focus on the most important thing every game second, bad players spend their attention on less beneficial things during a game.
Adding repair will turn the focus towards that kind of micromanagement as oppose to micromanaging your engineers or base layout.
It will simply shift a bit of the attention towards repairing units or turrets under attack.
If we are to decide if this is a worthy thing to have in a game we should probably think what we find to be more fun.
Is it micromanaging engineers and construction projects around the map? or is it micromanaging our fighting forces.
There is no real micro ceiling in FA because of the nature of the simulation so the notion that you can leisurely play and still be as good as some high apm player should be saved for turn based strategy games.Statistics: Posted by CopyyyCattt — 17 Aug 2013, 16:33
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