errorblankfield wrote:
If fuel is drained only once you reach the >20% mark, isn't the plane most likely dead already.
Perhaps only when we are dealing with swarms -which is most of the time in an air game- but you don't see a bunch of units living with low hp. During an air clash, there are so many units around that low hp is pretty much GG for the unit. Only when you win the marco fight can you expect to see a few airplanes with >50% hp.
You'd be suprised. With meta-game air micro, players use move commands and overide the units targeting dynamics. This means that instead of picking and tracking targets, they will simply fire at anything which happens to be in their firing arc. Which means that even the victor will have a lot of damaged aircraft in their swarm. Because instead of incuring losses, their planes have suffered indiscriminate damage.
20% health is about the point where a plane will disengage from its patrol (or attack move) and seek out a refueling pad. The proposed mechanic would force the issue. Because planes so damaged will be bleeding fuel. The would soon become ineffective if not repaired.
Another ability I'd like some planes to have is "afterburner" capability. Where aircraft could get increased speed or manouverability, for fuel sacrifice. It would be a temporary performance boost, which sacrifices flight time.Statistics: Posted by Hawkei — 06 Aug 2013, 08:44
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