Mycen wrote:Well sure it would have to be balanced, but I don't think that sera T3 subhunters not being effective enough is going to convince anyone!
Really though, I don't think it would make the Tempest that overwhelming....If it's the former, I doubt any extra mobile shields the Tempest could build would prevent a defeat. If the latter, then the Tempest is a lone sitting duck.
Realistically, the Aeon player would have to secure a coastline before they started building units from their Tempests,...
And another thought about your ideas: The anti-shipping mine - ALL water units have water vision, so it would be detectable by everything it can target. If it can't move at all, then it would be, I think, a little bit too easy to simply shoot from a distance. It should either be cloaked and stealthed (which I don't really like) or be able to move slowly.