Forged Alliance Forever Forged Alliance Forever Forums 2013-08-08T10:45:03+02:00 /feed.php?f=42&t=4492 2013-08-08T10:45:03+02:00 2013-08-08T10:45:03+02:00 /viewtopic.php?t=4492&p=50388#p50388 <![CDATA[Re: Give Aeon Destroyers more AOE]]> A) Increase balance
B) Improve gameplay and diversity (Aeon makes up for high fire rate with splash)
C) Add immersion - the current AOE does not even slightly fit with the displayed AOE

Statistics: Posted by SC-Account — 08 Aug 2013, 10:45


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2013-08-05T08:14:46+02:00 2013-08-05T08:14:46+02:00 /viewtopic.php?t=4492&p=50179#p50179 <![CDATA[Re: Give Aeon Destroyers more AOE]]>
prodromos wrote:
"One argument for increased AOE is when attacking engineers or hover units, the Exodus will only kill them 1 at a time. Which is annoying. It would be nice to take out 2 or 3. It would also serve as a balance to shot dodging. Because if you get the right AOE balance, dodging would be effective, but not too effective."
ok, can the aeon destroyer dodge fire from other factions' destroyers? If it can't this is a valid point, otherwise..


It can't dodge Seraphim or UEF destroyers without great success, but, it can outrange them. As for the Cybran, it can dodge Destroyer and Cruiser shots with about a 50% sucess rate (this is highly player dependant). The sucess rate for dodging Aeon destroyer shots varies depending on the player. but it can be as high as 75%. There are even some players who can entierly escape damage.

Of course adding AOE would not affect the intrinsic DPS. So the un-microed damage would remain unaffected.

Statistics: Posted by Hawkei — 05 Aug 2013, 08:14


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2013-08-05T06:56:28+02:00 2013-08-05T06:56:28+02:00 /viewtopic.php?t=4492&p=50175#p50175 <![CDATA[Re: Give Aeon Destroyers more AOE]]> ok, can the aeon destroyer dodge fire from other factions' destroyers? If it can't this is a valid point, otherwise..

Statistics: Posted by prodromos — 05 Aug 2013, 06:56


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2013-08-05T06:14:14+02:00 2013-08-05T06:14:14+02:00 /viewtopic.php?t=4492&p=50173#p50173 <![CDATA[Re: Give Aeon Destroyers more AOE]]> Statistics: Posted by Hawkei — 05 Aug 2013, 06:14


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2013-08-04T19:01:57+02:00 2013-08-04T19:01:57+02:00 /viewtopic.php?t=4492&p=50152#p50152 <![CDATA[Re: Give Aeon Destroyers more AOE]]> I don't find your argument to be compelling.You could make a large scaled game without projectile simulation.don't see how the two are connected.

Statistics: Posted by CopyyyCattt — 04 Aug 2013, 19:01


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2013-08-04T00:29:51+02:00 2013-08-04T00:29:51+02:00 /viewtopic.php?t=4492&p=50139#p50139 <![CDATA[Re: Give Aeon Destroyers more AOE]]> Statistics: Posted by BRNKoINSANITY — 04 Aug 2013, 00:29


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2013-08-04T00:24:18+02:00 2013-08-04T00:24:18+02:00 /viewtopic.php?t=4492&p=50138#p50138 <![CDATA[Re: Give Aeon Destroyers more AOE]]> If you make an engine that simulates projectiles You do it to make projectiles that can be dodged i.e. projectiles that do not hit all the time and specifically because of the opponent maneuvering away his units.
If you dont care about that you can make a weapon that simply misses a certian % of the time, dont need to go through the difficult taks of simulating the projectiles properly.
It is obvious that was the reason.
Just GPG partially ignored the beauty of their own engine's capabilities. They put a stick in their own wheels. Doesnt mean the community can't correct it now.

Statistics: Posted by CopyyyCattt — 04 Aug 2013, 00:24


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2013-07-30T21:28:54+02:00 2013-07-30T21:28:54+02:00 /viewtopic.php?t=4492&p=49833#p49833 <![CDATA[Re: Give Aeon Destroyers more AOE]]> Statistics: Posted by Mycen — 30 Jul 2013, 21:28


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2013-07-30T21:25:49+02:00 2013-07-30T21:25:49+02:00 /viewtopic.php?t=4492&p=49832#p49832 <![CDATA[Re: Give Aeon Destroyers more AOE]]> and sera isnt even dodgeable

Statistics: Posted by Golol — 30 Jul 2013, 21:25


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2013-07-18T02:52:44+02:00 2013-07-18T02:52:44+02:00 /viewtopic.php?t=4492&p=48723#p48723 <![CDATA[Re: Give Aeon Destroyers more AOE]]> Statistics: Posted by Mycen — 18 Jul 2013, 02:52


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2013-07-17T01:18:16+02:00 2013-07-17T01:18:16+02:00 /viewtopic.php?t=4492&p=48625#p48625 <![CDATA[Re: Give Aeon Destroyers more AOE]]> Statistics: Posted by Swkoll — 17 Jul 2013, 01:18


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2013-07-16T23:09:59+02:00 2013-07-16T23:09:59+02:00 /viewtopic.php?t=4492&p=48613#p48613 <![CDATA[Give Aeon Destroyers more AOE]]> Statistics: Posted by SC-Account — 16 Jul 2013, 23:09


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