Statistics: Posted by Domino — 08 Nov 2013, 22:58
Statistics: Posted by Mycen — 07 Nov 2013, 02:36
Mycen wrote:errorblankfield wrote:
Towers can be unstealthed all day as well. So I don't really see a difference.
The difference is not that they can be discovered visually, the difference is that once they are, as a structure, their position is marked, and the enemy player will always know they are there.
With mobile units, they could be seen, then move out of sight range, disappear from radar, and then move into sight range and be seen again, and this can happen many times in succession for the same, like during a battle.
Mycen wrote:errorblankfield wrote:
It's not like if you see a unit for a millisecond the blimp doesn't permanently become a unit. Same with broken stealth.
Mobile stealth, while rarely used for buildings, can function the same way. 'Look, a unit saw me visually! Better let my commander know stealth has been broken.'
As long as the alert is based on the stealth unit spotting something (info the player should be able to use) and not the enemy unit spotting it (info the player shouldn't be alerted to) I think it's a great idea, maybe even a map ping would be nice. I would love to know when and which stealth things have been spotted. I just think, in light of what I said above, getting all those chimes or beeps or whatever all through an engagement, would get really annoying, so I am wondering more specifically how that would work, when I'm getting a lot of alerts that I naturally already know about.
Statistics: Posted by errorblankfield — 06 Nov 2013, 12:31
errorblankfield wrote:
It's not like if you see a unit for a millisecond the blimp doesn't permanently become a unit. Same with broken stealth.
Mobile stealth, while rarely used for buildings, can function the same way. 'Look, a unit saw me visually! Better let my commander know stealth has been broken.'
Statistics: Posted by Mycen — 18 Jul 2013, 05:09
errorblankfield wrote:Mycen wrote:How would such a warning even work without being super annoying?
I do believe I already mentioned this. It wouldn't work with the eye, omni, or any other thing that can break stealth at range.
It would only matter for units that break stealth by being in visual range. So air units flying directly over you or other units running by that you can see can conversely conclude they could see you.
Statistics: Posted by errorblankfield — 17 Jul 2013, 14:00
Statistics: Posted by Hawkei — 17 Jul 2013, 04:57
Statistics: Posted by RoundTabler — 17 Jul 2013, 04:12
Mycen wrote:How would such a warning even work without being super annoying?
Statistics: Posted by Mycen — 16 Jul 2013, 15:58
Statistics: Posted by Crotalus — 16 Jul 2013, 14:33
Statistics: Posted by errorblankfield — 16 Jul 2013, 14:10
Statistics: Posted by Mycen — 16 Jul 2013, 08:28
Statistics: Posted by Hawkei — 16 Jul 2013, 07:54