Statistics: Posted by Hawkei — 17 Jul 2013, 05:23
2. Having to watch a game in observer mode after having died is a very frustrating experience. I don't know why anyone would enter into this by choice.
3. There is absolutely no reason why a player in a team game couldn't adopt this role. There is nothing saying that 4 separate bases MUST be controlled by 4 separate players. E.g. I am playing the air position on Seatons Clutch, but the front player is higher ranked and much better at air micro. His army is also land-locked, because, the middle game has moved to static base warfare and his micro is under-utilised. Of course, once the air base is operational, it doesn't actually need much micro. So I give my air factories over to the front player, and get my engineers assisting them. Now my eco is fully utilised at making ASF, but those ASF are in the hands of the better player. Who also has better siduational awareness, because they are fighting directly over his base... Which then liberates my attention to gather intel, and focus on the strategic gameplan and other micro intensive activities, like eco whoring, drops, reclaim missions, strategic warfare and snipes.
Considering the number of games I have lost because of bad intel... I'm thinking one player completely devoted to intel, SMD construction and specialist tactics, is actually not a bad idea!
Statistics: Posted by SC-Account — 16 Jul 2013, 22:52
Statistics: Posted by Hawkei — 16 Jul 2013, 08:53
Statistics: Posted by SC-Account — 13 Jul 2013, 08:01
Statistics: Posted by Swkoll — 12 Jul 2013, 00:41
Statistics: Posted by laPPen — 10 Jul 2013, 14:11
Statistics: Posted by SC-Account — 01 Jul 2013, 20:53
Statistics: Posted by rootbeer23 — 01 Jul 2013, 20:08
Statistics: Posted by SC-Account — 01 Jul 2013, 18:33