Forged Alliance Forever Forged Alliance Forever Forums 2013-06-11T03:14:03+02:00 /feed.php?f=42&t=4275 2013-06-11T03:14:03+02:00 2013-06-11T03:14:03+02:00 /viewtopic.php?t=4275&p=45853#p45853 <![CDATA[Re: Multiplayer Save Mod]]>
Basically, it has a few limitations:
First: It doesn't save everything. Projectiles in-flight, some unit attributes, etc are not saved.
Second: It requires the exact configuration of players to work properly: players, same map, same everything.
Third: This is the big one, in the current state, it allows any person to "hack" a free win. Basically, all somebody would have to do is make a game vs an AI and save 2 seconds before they kill that AI. Then, they can load that save in ANY 1v1 game whenever they want, their enemy gets put into the shoes of that AI and dies in 2 seconds.

The mod has potential, but the fact of the matter is, it's unusable in its current state. When I have time, I might go look at it and see if I can't make it better and less exploitable, but I've got other things on my plate right now.

(If you want to do it, by all means go ahead!)

Statistics: Posted by FunkOff — 11 Jun 2013, 03:14


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2013-06-11T00:36:48+02:00 2013-06-11T00:36:48+02:00 /viewtopic.php?t=4275&p=45846#p45846 <![CDATA[Multiplayer Save Mod]]> Statistics: Posted by ted234521 — 11 Jun 2013, 00:36


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