Forged Alliance Forever Forged Alliance Forever Forums 2013-07-15T04:48:25+02:00 /feed.php?f=42&t=3866 2013-07-15T04:48:25+02:00 2013-07-15T04:48:25+02:00 /viewtopic.php?t=3866&p=48412#p48412 <![CDATA[Re: Ship Rocking Effect]]> Statistics: Posted by Hawkei — 15 Jul 2013, 04:48


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2013-07-13T04:22:37+02:00 2013-07-13T04:22:37+02:00 /viewtopic.php?t=3866&p=48302#p48302 <![CDATA[Re: Ship Rocking Effect]]>
Firewall wrote:
SC-Account wrote:That is true, but there has to be some solid storm to rock modern military ships hard enough to be visible from strategic view, then again you could not see anything due to the massive storm clouds :D

Even frigates are not nutshells..

So without waves and weather I don't think that would really add immersion or realism.

Oh and the firing of a broadside does not cause a battleship to rock either..


Any appreciable rocking would be visible in strategic view, and you don't need storms in the local area to have Sea State. I would imagine a minor rocking of about 5 degrees roll and 3 degrees pitch, with a different frequency for each would give a realistc simulation of the visual effect, when the vessel is stationary. When moving, there would be little or no pitch, and rocking be reduced to about 3 degrees roll. The frequencies would depend on the size of the vessel.

If you've ever seen ships of the ocean, they do move. Even in relitavely calm water. The water movement might only be 2 meters vertical. Which is not visible from strategic view. But the ship movement would be anglular, and that would be visible.

My only concern would be the effect on weapons targeting.

Well, agreed.

Mycen wrote:
Are we really trying to add this feature because it will make it more 'realistic'? I mean, to begin with, what we see on the screen as players is probably simulated, and clearly not 'actual footage' from the units' cameras - or are all battles fought during the daytime?

I wouldn't be opposed to this idea if it's cool and doesn't require extra system resources. But it's not like there's something wrong with the ships not rocking.

I agree to this as well.. then again the simulation shows a lot of things that are only visual and not essential, so why not a ship rocking (if added in a realistic way), the CPU resources argument gets me, though.

Statistics: Posted by SC-Account — 13 Jul 2013, 04:22


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2013-07-08T01:34:06+02:00 2013-07-08T01:34:06+02:00 /viewtopic.php?t=3866&p=47887#p47887 <![CDATA[Re: Ship Rocking Effect]]>
I wouldn't be opposed to this idea if it's cool and doesn't require extra system resources. But it's not like there's something wrong with the ships not rocking.

Statistics: Posted by Mycen — 08 Jul 2013, 01:34


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2013-07-07T18:58:05+02:00 2013-07-07T18:58:05+02:00 /viewtopic.php?t=3866&p=47864#p47864 <![CDATA[Re: Ship Rocking Effect]]>
errorblankfield wrote:
Can we not say that they've refined ballasts to the point that it automatically compensates for sea movement to create a stable environment.

Yay realism in videogames.


Holding a ship still in the ocean would consume enormous ammounts of energy, and have no practical benefit. Most modern warships operate instead by stabilising the turrets,. With modern computer control systems, this is very easy to do.

Statistics: Posted by Hawkei — 07 Jul 2013, 18:58


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2013-07-06T16:50:21+02:00 2013-07-06T16:50:21+02:00 /viewtopic.php?t=3866&p=47792#p47792 <![CDATA[Re: Ship Rocking Effect]]>
Yay realism in videogames.

Statistics: Posted by errorblankfield — 06 Jul 2013, 16:50


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2013-07-05T07:19:15+02:00 2013-07-05T07:19:15+02:00 /viewtopic.php?t=3866&p=47626#p47626 <![CDATA[Re: Ship Rocking Effect]]>
SC-Account wrote:
That is true, but there has to be some solid storm to rock modern military ships hard enough to be visible from strategic view, then again you could not see anything due to the massive storm clouds :D

Even frigates are not nutshells..

So without waves and weather I don't think that would really add immersion or realism.

Oh and the firing of a broadside does not cause a battleship to rock either..


Any appreciable rocking would be visible in strategic view, and you don't need storms in the local area to have Sea State. I would imagine a minor rocking of about 5 degrees roll and 3 degrees pitch, with a different frequency for each would give a realistc simulation of the visual effect, when the vessel is stationary. When moving, there would be little or no pitch, and rocking be reduced to about 3 degrees roll. The frequencies would depend on the size of the vessel.

If you've ever seen ships of the ocean, they do move. Even in relitavely calm water. The water movement might only be 2 meters vertical. Which is not visible from strategic view. But the ship movement would be anglular, and that would be visible.

My only concern would be the effect on weapons targeting.

Statistics: Posted by Hawkei — 05 Jul 2013, 07:19


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2013-07-04T19:44:46+02:00 2013-07-04T19:44:46+02:00 /viewtopic.php?t=3866&p=47592#p47592 <![CDATA[Re: Ship Rocking Effect]]>

Even frigates are not nutshells..

So without waves and weather I don't think that would really add immersion or realism.

Oh and the firing of a broadside does not cause a battleship to rock either..

Statistics: Posted by SC-Account — 04 Jul 2013, 19:44


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2013-07-02T05:26:12+02:00 2013-07-02T05:26:12+02:00 /viewtopic.php?t=3866&p=47375#p47375 <![CDATA[Re: Ship Rocking Effect]]>
SC-Account wrote:
Why should ships be rocking?

Because they are on the sea. Sea State and movement causes ships to rock. At present, everything is simulated as though the vessel were on a leasurely cruise in dead calm water.

Statistics: Posted by Hawkei — 02 Jul 2013, 05:26


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2013-07-02T00:53:20+02:00 2013-07-02T00:53:20+02:00 /viewtopic.php?t=3866&p=47369#p47369 <![CDATA[Re: Ship Rocking Effect]]> Statistics: Posted by SC-Account — 02 Jul 2013, 00:53


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2013-06-20T10:02:53+02:00 2013-06-20T10:02:53+02:00 /viewtopic.php?t=3866&p=46613#p46613 <![CDATA[Re: Ship Rocking Effect]]>
ColonelSheppard wrote:
nothing if you guys ask i will propose it as an "visual" change for the next testing mod


+1

Statistics: Posted by Hawkei — 20 Jun 2013, 10:02


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2013-05-11T12:41:48+02:00 2013-05-11T12:41:48+02:00 /viewtopic.php?t=3866&p=41367#p41367 <![CDATA[Re: Ship Rocking Effect]]> the only thing that bothers me is that so far i have to write it 2 times into the blueprint, one time for idle and one time for movement thread.. is there a more elegant way? for example with catagories?

Statistics: Posted by ColonelSheppard — 11 May 2013, 12:41


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2013-05-11T01:44:12+02:00 2013-05-11T01:44:12+02:00 /viewtopic.php?t=3866&p=41338#p41338 <![CDATA[Re: Ship Rocking Effect]]>
ColonelSheppard wrote:
i fixed that, it was only for UEF T1 frigate however since nobody seemed to be intressed in i never continued

What would it take for you to continue?

Statistics: Posted by Swkoll — 11 May 2013, 01:44


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2013-05-09T10:17:55+02:00 2013-05-09T10:17:55+02:00 /viewtopic.php?t=3866&p=41064#p41064 <![CDATA[Re: Ship Rocking Effect]]> Statistics: Posted by ColonelSheppard — 09 May 2013, 10:17


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2013-05-09T04:57:13+02:00 2013-05-09T04:57:13+02:00 /viewtopic.php?t=3866&p=41046#p41046 <![CDATA[Re: Ship Rocking Effect]]> Statistics: Posted by Astrofoo — 09 May 2013, 04:57


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2013-05-09T03:40:17+02:00 2013-05-09T03:40:17+02:00 /viewtopic.php?t=3866&p=41044#p41044 <![CDATA[Re: Ship Rocking Effect]]> Statistics: Posted by Swkoll — 09 May 2013, 03:40


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