Forged Alliance Forever Forged Alliance Forever Forums 2013-05-13T03:29:58+02:00 /feed.php?f=42&t=3825 2013-05-13T03:29:58+02:00 2013-05-13T03:29:58+02:00 /viewtopic.php?t=3825&p=41679#p41679 <![CDATA[Re: Post game lobby]]>
1) you install Python on your system as well as all the required modules to build the FAF client (Python 2.6/2.7 32 bits, PyQt4 with QT 4.7.2, Python Win32Api, Numpy/Scipy, Python matplotlib, FreeImagePy, bsdiff). Then you make an account on bitbucket. I can then share my repository with you, allowing you to download my code and test it.

2) I make a build of my version of the FAF client and give you all the files required to run it. However, I'm not sure if this will run on your system and be compliant with the existing install of FAF. So I Prefer method 1.

Zep, are there any other ways to include other people in testing?

Statistics: Posted by Pierto — 13 May 2013, 03:29


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2013-05-13T01:02:32+02:00 2013-05-13T01:02:32+02:00 /viewtopic.php?t=3825&p=41668#p41668 <![CDATA[Re: Post game lobby]]>
Pierto wrote:
So I wrote my first piece of FAF code today that enables this post-game chat: after exiting a game, a new channel is created with the name of the replay id and everybody that exits the game will auto-join this channel. I would like to test this with somebody: any volunteers?


How would one go about becoming a tester?

Statistics: Posted by RoundTabler — 13 May 2013, 01:02


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2013-05-08T14:52:16+02:00 2013-05-08T14:52:16+02:00 /viewtopic.php?t=3825&p=40955#p40955 <![CDATA[Re: Post game lobby]]> Statistics: Posted by Hascins — 08 May 2013, 14:52


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2013-05-08T13:52:25+02:00 2013-05-08T13:52:25+02:00 /viewtopic.php?t=3825&p=40950#p40950 <![CDATA[Re: Post game lobby]]> Statistics: Posted by eXcalibur — 08 May 2013, 13:52


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2013-05-08T01:25:18+02:00 2013-05-08T01:25:18+02:00 /viewtopic.php?t=3825&p=40914#p40914 <![CDATA[Re: Post game lobby]]> Statistics: Posted by Pierto — 08 May 2013, 01:25


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2013-05-06T18:58:54+02:00 2013-05-06T18:58:54+02:00 /viewtopic.php?t=3825&p=40803#p40803 <![CDATA[Re: Post game lobby]]>

yeah....if you'd ask me, i would have voted "no" for any voice chat integration...most of the people do know the people they like and want to talk to.... and they'll find a way to voice chat anyhow. in addition i had my issues with mumble, too...maybe thats why its rarely used...idk

Statistics: Posted by Hascins — 06 May 2013, 18:58


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2013-05-06T17:59:55+02:00 2013-05-06T17:59:55+02:00 /viewtopic.php?t=3825&p=40779#p40779 <![CDATA[Re: Post game lobby]]>
Mumble also crashes my client. So I have never been able to use it.

Possibly the easiest way is the automatic creation of an IRC channel and auto-join after the game. Also, it can be easily closed/ignored if you don't wanna be in the post-game chat. I might even have a look at it myself. Where can I find the source-code of the FAF client again? :)

Statistics: Posted by Pierto — 06 May 2013, 17:59


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2013-05-06T17:36:13+02:00 2013-05-06T17:36:13+02:00 /viewtopic.php?t=3825&p=40775#p40775 <![CDATA[Re: Post game lobby]]> you dont have to see it like that you automatically get moved in a lobby but you stay in the lobby.
you are basically in the lobby the whole game and after it everyone is just still in it.
there could even be a feature that people can join a lobby that is playing right now.
and after a game is finished everyone can join and leav the lobby.
once you have set up a lobby you can do like 4 team games in 1-2 hrs

Statistics: Posted by Golol — 06 May 2013, 17:36


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2013-05-06T17:32:06+02:00 2013-05-06T17:32:06+02:00 /viewtopic.php?t=3825&p=40773#p40773 <![CDATA[Re: Post game lobby]]>
Golol wrote:
i dont want to discuss a game i was talking about that if a game ends everyone is in the lobby again and they can make another game. no one needs to host the lobby as a "rehost". everyone gets kicked in automatically.


That would be terribly annoying IMHO.

Statistics: Posted by Ze_PilOt — 06 May 2013, 17:32


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2013-05-06T17:16:53+02:00 2013-05-06T17:16:53+02:00 /viewtopic.php?t=3825&p=40770#p40770 <![CDATA[Re: Post game lobby]]> Statistics: Posted by Golol — 06 May 2013, 17:16


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2013-05-06T17:15:03+02:00 2013-05-06T17:15:03+02:00 /viewtopic.php?t=3825&p=40769#p40769 <![CDATA[Re: Post game lobby]]> Statistics: Posted by ColonelSheppard — 06 May 2013, 17:15


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2013-05-06T17:13:52+02:00 2013-05-06T17:13:52+02:00 /viewtopic.php?t=3825&p=40768#p40768 <![CDATA[Re: Post game lobby]]> Statistics: Posted by Golol — 06 May 2013, 17:13


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2013-05-06T17:11:09+02:00 2013-05-06T17:11:09+02:00 /viewtopic.php?t=3825&p=40765#p40765 <![CDATA[Re: Post game lobby]]> Statistics: Posted by ColonelSheppard — 06 May 2013, 17:11


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2013-05-06T17:10:15+02:00 2013-05-06T17:10:15+02:00 /viewtopic.php?t=3825&p=40764#p40764 <![CDATA[Re: Post game lobby]]> well for me im not using mumble because it doesnt work. my game crashes when i minimize and i dont have the layout ingame.
i dont think everybody will leave the lobby after a game. except if the game was totally unbalanced obviously

Statistics: Posted by Golol — 06 May 2013, 17:10


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2013-05-06T17:05:15+02:00 2013-05-06T17:05:15+02:00 /viewtopic.php?t=3825&p=40762#p40762 <![CDATA[Re: Post game lobby]]>
Now it's done, and a lot of people are using the function.. Except that 99% of them are muted all the time. So basically it's useless :-/

I'm not against the idea, but I don't think it will be used at all.

Statistics: Posted by Ze_PilOt — 06 May 2013, 17:05


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