Statistics: Posted by da_monstr — 04 Jul 2013, 22:01
Statistics: Posted by Ithilis_Quo — 04 Jul 2013, 21:36
Mycen wrote:
You talk about 'logic' and so forth, but to begin with, the units in SupCom are all automated robots. They are not going to improve their skills or any such thing as they fight because they do not have 'skills' in the first place - only programming that is already set.
So with that in mind, before I comment on your ideas about veterancy, I would like you to answer a question for me: What do you think is the point of veterancy in the first place?
Statistics: Posted by Hawkei — 02 Jul 2013, 10:06
Statistics: Posted by Ithilis_Quo — 02 Jun 2013, 00:23
Statistics: Posted by Armmagedon — 29 May 2013, 21:46
Air combat in the mod NOTA is vastly different than most other TA variants.
FUEL: All aircraft baring a few exceptions use fuel. Weapons and flight deplete fuel so aircraft have a limited number of shots and time in the air. Planes that are out of turn back and move to the closest unoccupied refuel pad. If none are available they will land near an occupied pad and wait their turn.
Statistics: Posted by Veta — 09 May 2013, 22:14
Statistics: Posted by Gorton — 06 May 2013, 18:46
Statistics: Posted by qai — 06 May 2013, 18:39
Statistics: Posted by Ithilis_Quo — 29 Apr 2013, 22:58
Statistics: Posted by Ithilis_Quo — 29 Apr 2013, 20:31
Statistics: Posted by Gorton — 29 Apr 2013, 19:57
Ithilis_Quo wrote:
- Veterancy system:
Ithilis_Quo wrote:
Mass fabrikator T2/T3:
Ithilis_Quo wrote:
Air crash damage:
Ithilis_Quo wrote:
T3 wall:
Ithilis_Quo wrote:
Template:
Ithilis_Quo wrote:
Carier / air shild:
Ithilis_Quo wrote:
[b][u]T2 air staging:
Statistics: Posted by Mycen — 29 Apr 2013, 18:22
Statistics: Posted by Ithilis_Quo — 28 Apr 2013, 10:28
Statistics: Posted by vongratz — 27 Apr 2013, 17:32