Statistics: Posted by Ze_PilOt — 06 May 2014, 10:39
Statistics: Posted by errorblankfield — 06 May 2014, 09:20
Statistics: Posted by Anaryl — 06 May 2014, 08:41
Statistics: Posted by errorblankfield — 06 May 2014, 08:33
Statistics: Posted by Anaryl — 06 May 2014, 03:51
Statistics: Posted by Crotalus — 05 May 2014, 19:37
Statistics: Posted by errorblankfield — 05 May 2014, 18:45
Statistics: Posted by Crotalus — 05 May 2014, 12:41
Statistics: Posted by IceDreamer — 05 May 2014, 12:39
Statistics: Posted by Crotalus — 05 May 2014, 12:17
Statistics: Posted by errorblankfield — 05 May 2014, 06:23
How the engine prioritize the resources is in the engine.
You don't have access to it, so you are assuming that it's using the buildcost to do so.
I'm not saying that you are right or wrong, I'm just saying that copy/pasting the BP proves nothing as the resource system is not in LUA.
Except that all the relevant code was not given, because we don't have access to a massive amount of the code which makes this game tick, hence PilOt's responses. Thanks to this fact, testing top trumps code in every single aspect of SupCom. The code is irrelevant. If something is happening in game, that's what happens; not being able to understand which code is causing something is beside the point, because we can't see it all.
Testing > Code
Testing > Code
Lol. Calm down Anaryl. It's too funny that the mere insinuation that you don't know something has you completely unhinged. At what point did I "ask you to educate me" or call anyone's argument "invalid"? I'm stating what occurs while actually playing the game. You know, the one I dominate you in.
Being a forum queen is all well and good but in this instance it appears you don't have the information available to do even that; you're merely making your own assumptions. Let me know when you have a replay that contradicts anything I've said.
Statistics: Posted by Anaryl — 05 May 2014, 02:03