Forged Alliance Forever Forged Alliance Forever Forums 2013-07-20T06:05:23+02:00 /feed.php?f=42&t=3743 2013-07-20T06:05:23+02:00 2013-07-20T06:05:23+02:00 /viewtopic.php?t=3743&p=48831#p48831 <![CDATA[Re: Aeon Shield Disruptor has Wrong Icon]]>
pip wrote:
I added the icon change in the balance testing mod (3626.15).


^_^ I helped with something.

Statistics: Posted by errorblankfield — 20 Jul 2013, 06:05


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2013-07-18T21:34:29+02:00 2013-07-18T21:34:29+02:00 /viewtopic.php?t=3743&p=48775#p48775 <![CDATA[Re: Aeon Shield Disruptor has Wrong Icon]]> Statistics: Posted by pip — 18 Jul 2013, 21:34


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2013-07-04T19:42:52+02:00 2013-07-04T19:42:52+02:00 /viewtopic.php?t=3743&p=47591#p47591 <![CDATA[Re: Aeon Shield Disruptor has Wrong Icon]]>
Firewall wrote:
Noticed that the BP has:

Code:
Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,           
           Water = false,
        },
    },
}


Was this BP taken from the FAF version or from the original BP? Or does this not matter?


Didn't think about that, yea, it would be from the original as it was my steam copy. For that matter, I don't even know where the FAF version is housed.

Perhaps I'll poke around later, but it's one line to change regardless, the pictures where the 'hard' part.

Statistics: Posted by errorblankfield — 04 Jul 2013, 19:42


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2013-07-04T06:53:52+02:00 2013-07-04T06:53:52+02:00 /viewtopic.php?t=3743&p=47533#p47533 <![CDATA[Re: Aeon Shield Disruptor has Wrong Icon]]>
Code:
Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,           
           Water = false,
        },
    },
}


Was this BP taken from the FAF version or from the original BP? Or does this not matter?

Statistics: Posted by Hawkei — 04 Jul 2013, 06:53


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2013-07-04T05:38:56+02:00 2013-07-04T05:38:56+02:00 /viewtopic.php?t=3743&p=47530#p47530 <![CDATA[Re: Aeon Shield Disruptor has Wrong Icon]]>
Ze_PilOt wrote:
Give me the fixed icon and the fixed blueprint and I will gladly add it to the patch.


As you wish.

I'm sure you know the file paths... but just encase.

...gamedata/units/DAL0310
...gamedata/textures/UI/common/game/stragicicons

Let me know if anything is wrong with it, do note my modding career started a few days ago.

The only change to the *.bp file is
StrategicIconName = 'icon_land3_directfire'
becomes
StrategicIconName = 'icon_land3_antishield'

and the icons are just fixed, nothing notable other than moving the symbol to the right spot.

Statistics: Posted by errorblankfield — 04 Jul 2013, 05:38


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2013-07-02T22:23:09+02:00 2013-07-02T22:23:09+02:00 /viewtopic.php?t=3743&p=47429#p47429 <![CDATA[Re: Aeon Shield Disruptor has Wrong Icon]]> Statistics: Posted by Ze_PilOt — 02 Jul 2013, 22:23


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2013-07-02T20:46:48+02:00 2013-07-02T20:46:48+02:00 /viewtopic.php?t=3743&p=47420#p47420 <![CDATA[Re: Aeon Shield Disruptor has Wrong Icon]]>
Why hasn't it been fixed?

Statistics: Posted by errorblankfield — 02 Jul 2013, 20:46


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2013-06-28T08:05:11+02:00 2013-06-28T08:05:11+02:00 /viewtopic.php?t=3743&p=47147#p47147 <![CDATA[Re: Aeon Shield Disruptor has Wrong Icon]]>
johnie102 wrote:
Btw, does anybody ever see these units used ingame?
How much damage do they do to shields anyway? I have no idea how usefull these units actually are. Their range seems to be quite large. According the unitDB they can outrange Ravagers.


Yes I have used them, and their range is about the same as artillery. They do MASSIVE damage to shields, and they hover, which means they can be mixed with your navy. 6 Absolvers would be enough to strip an entire UEF fleet of bulwark shields. They can overwhelm the strongest base shielding. They can even use the puny 3 DPS damage to assasinate radar, from a safe distance. They will strip the personal shield of an ACU, as though it didn't have one, and when combined with sniper bots, they make the perfect assasination team.

Typically, I use them for:
- Naval fights vs UEF or Seraphim;
- Siege assaults;
- Close drop support missions, for T3 artillery fire.

It is rare to see them used, but they do their job, and they do it well.

Statistics: Posted by Hawkei — 28 Jun 2013, 08:05


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2013-06-27T11:10:42+02:00 2013-06-27T11:10:42+02:00 /viewtopic.php?t=3743&p=47095#p47095 <![CDATA[Re: Aeon Shield Disruptor has Wrong Icon]]> How much damage do they do to shields anyway? I have no idea how usefull these units actually are. Their range seems to be quite large. According the unitDB they can outrange Ravagers.

Statistics: Posted by johnie102 — 27 Jun 2013, 11:10


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2013-06-20T09:52:15+02:00 2013-06-20T09:52:15+02:00 /viewtopic.php?t=3743&p=46611#p46611 <![CDATA[Re: Aeon Shield Disruptor has Wrong Icon]]> Statistics: Posted by Hawkei — 20 Jun 2013, 09:52


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2013-06-25T00:05:46+02:00 2013-05-11T17:22:51+02:00 /viewtopic.php?t=3743&p=41420#p41420 <![CDATA[Re: Aeon Shield Disruptor has Wrong Icon]]> Statistics: Posted by Ithilis_Quo — 11 May 2013, 17:22


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2013-04-22T04:47:26+02:00 2013-04-22T04:47:26+02:00 /viewtopic.php?t=3743&p=39402#p39402 <![CDATA[Aeon Shield Disruptor has Wrong Icon]]> Image

Note: the icon is currently broken, with the antishield icon appearing outside of the box when not selected. It is easily fixed by anyone with the paint.net program (I can't upload my fixed file version but the file is located in textures.scd\textures\ui\common\game\strategicicons\icon_land3_antishield)

Statistics: Posted by A_vehicle — 22 Apr 2013, 04:47


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